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![[Post New]](/s/i/i.gif) 2013/01/10 00:10:24
Subject: Bastion that can't be destroyed
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Regular Dakkanaut
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So as per the subject,
If you have a unit ontop of a bastion in the battlements and no unit embarked that means the bastion can't even be hit by cc or shooting, correct?
So I'm thinking just keep a squad ontop with the quad gun and none inside
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![[Post New]](/s/i/i.gif) 2013/01/10 00:22:07
Subject: Re:Bastion that can't be destroyed
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Correct, although anyone can enter the bastion and then assault the guys on the roof. Assuming the unit in question can legally enter transports.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/10 01:17:43
Subject: Bastion that can't be destroyed
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Nervous Accuser
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Iirc the bastion can't be targeted but if a blast hits a unit on top the bastion takes a hit as well.
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![[Post New]](/s/i/i.gif) 2013/01/10 01:45:40
Subject: Re:Bastion that can't be destroyed
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, but thats the only way you could get a hit on an unoccupied building.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/10 01:51:17
Subject: Re:Bastion that can't be destroyed
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Plaguelord Titan Princeps of Nurgle
Alabama
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Isn't the squad on top in a battlement?
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2013/01/10 01:52:54
Subject: Re:Bastion that can't be destroyed
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They are on the battlements, but Battlements is just the area on top of the building. They are not embarked in anything. You can shoot them like any other squad.
heck, if you can have Jump infantry move onto the battlements directly from the ground if there is room for the models and then assault the guys on top.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/10 02:25:52
Subject: Bastion that can't be destroyed
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Lieutenant Colonel
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Ub3rb3n wrote:So as per the subject,
If you have a unit ontop of a bastion in the battlements and no unit embarked that means the bastion can't even be hit by cc or shooting, correct?
So I'm thinking just keep a squad ontop with the quad gun and none inside
pg 93 "you cannot attack an unoccupied building (with shooting or close combat)"
straight forward,
pg 95 says that "a building with battlements is a multiple part building"
pg 95 says under the "how many models?" bit "the whole unit must fit in order to occupy the battlements"
battlements are part of the building, ergo, if they are occupied, so is the building
pg 95 also says "units on battlements are not fearless like other embarked units"
if they were not embarked, it would say like embarked units, as opposed to other embarked units, the word other there explicitly means the unit in question is also embarked.
pg 95 also says "a unit can embark directly to the battlements, without going through the interior, by moving to within 2" of the later or external us only access point"
very straightforward here, units embark onto battlements, ergo if they are on the battlements, they are embarked
pg 96 also talks about assaulting a building while the battlements are occupied, and how it is perfectly ok since the building is occupied at that point
so if you are occupying one part of the building, the building is occupied, and targetable
so while you cannot target an unoccupied bastion, with guys on the battlements it is in fact occupied.
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This message was edited 5 times. Last update was at 2013/01/10 02:50:04
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![[Post New]](/s/i/i.gif) 2013/01/10 03:02:55
Subject: Re:Bastion that can't be destroyed
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Plaguelord Titan Princeps of Nurgle
Alabama
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What does it matter? It says explicitly in the rules that you can shoot someone in a battlement.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2013/01/10 04:02:11
Subject: Bastion that can't be destroyed
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[MOD]
Making Stuff
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I would assume it matters if someone was wanting to target the building instead of the unit...
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![[Post New]](/s/i/i.gif) 2013/01/10 04:40:51
Subject: Bastion that can't be destroyed
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Plaguelord Titan Princeps of Nurgle
Alabama
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insaniak wrote:I would assume it matters if someone was wanting to target the building instead of the unit...
Right, but the whole premise of the thread was keeping a unit in the battlement and keeping them safe because you can't shoot at an unoccupied building. Which is a moot point.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2013/01/10 04:50:50
Subject: Re:Bastion that can't be destroyed
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Lieutenant Colonel
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right, you put guys on the battle ments, and the enemy can shoot the building,
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![[Post New]](/s/i/i.gif) 2013/01/10 07:37:37
Subject: Bastion that can't be destroyed
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Decrepit Dakkanaut
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Incorrect, read your FAQ easysauce. The battlements are now a separate building.
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![[Post New]](/s/i/i.gif) 2013/01/10 07:49:52
Subject: Bastion that can't be destroyed
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Regular Dakkanaut
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easysauce wrote:Ub3rb3n wrote:So as per the subject,
If you have a unit ontop of a bastion in the battlements and no unit embarked that means the bastion can't even be hit by cc or shooting, correct?
So I'm thinking just keep a squad ontop with the quad gun and none inside
pg 95 says that "a building with battlements is a multiple part building"
pg 95 says under the "how many models?" bit "the whole unit must fit in order to occupy the battlements"
battlements are part of the building, ergo, if they are occupied, so is the building
pg 95 also says "units on battlements are not fearless like other embarked units"
if they were not embarked, it would say like embarked units, as opposed to other embarked units, the word other there explicitly means the unit in question is also embarked.
pg 95 also says "a unit can embark directly to the battlements, without going through the interior, by moving to within 2" of the later or external us only access point"
very straightforward here, units embark onto battlements, ergo if they are on the battlements, they are embarked
pg 96 also talks about assaulting a building while the battlements are occupied, and how it is perfectly ok since the building is occupied at that point
so if you are occupying one part of the building, the building is occupied, and targetable
so while you cannot target an unoccupied bastion, with guys on the battlements it is in fact occupied.
Correct they are embarked, onto the battlements not in the building, page 96 tells you how to assault battlements it doesn't say they can attack the building it says "units on battlements cannot be assaulted, except by units in the building below" that doesn't give the allowance to assault the building Automatically Appended Next Post: easysauce wrote:right, you put guys on the battle ments, and the enemy can shoot the building,
The rules say you cant
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This message was edited 1 time. Last update was at 2013/01/10 07:50:40
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![[Post New]](/s/i/i.gif) 2013/01/10 07:59:19
Subject: Bastion that can't be destroyed
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[MOD]
Making Stuff
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nosferatu1001 wrote:Incorrect, read your FAQ easysauce. The battlements are now a separate building.
The battlements always were a separate building. That's how multiple part buildings work in the rulebook.
The change in the FAQ was changing them to not actually count as a building, which throws a big ol' spanner right in the worky bits.
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![[Post New]](/s/i/i.gif) 2013/01/11 03:18:56
Subject: Re:Bastion that can't be destroyed
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Lieutenant Colonel
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hmm fair enough, it does say in the faq
Q. If so, do battlements count as a separate building, or is the
bastion a multi-part building? (p95)
A: Battlements are treated as being separate from the
building itself, simply acting as cover for any models on top
of the building in question – see the rules for battlements on
page 95.
totally different then the BRB, but faq trumps BRB,,
so yeah, put em on top and the building is not target able by shooting
not really a big deal though, not sure its worth the extra points myself, but hey its a valid strat with that FAQ ruling
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![[Post New]](/s/i/i.gif) 2013/01/11 03:44:25
Subject: Re:Bastion that can't be destroyed
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[MOD]
Making Stuff
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easysauce wrote:hmm fair enough, it does say in the faq
Q. If so, do battlements count as a separate building, or is the
bastion a multi-part building? (p95)
A: Battlements are treated as being separate from the
building itself, simply acting as cover for any models on top
of the building in question – see the rules for battlements on
page 95.
totally different then the BRB, but faq trumps BRB,,
It's not different at all. The rulebook defines anything with battlements as a multi-part building... and multi-part buildings treat each part as a separate building.
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