Use this event to sign up.
http://www.facebook.com/events/456796744369995/
FCB
40k Fight Club 1850
February 9th 2013
Check in starts at 9am. Games start at 9:30am
Each player will play three 2.5 hour (150 minutes) rounds with a 15 minute break in between rounds. There will be a 45 minute lunch break between rounds 1 and 2. Food is available at the store and there are several nearby restaurants.
$15 Entry
*BRING A FRIEND
TO WAR DISCOUNT* - If you bring someone new to
40k Fight Club that plays in the tournament you both get a $5 discount on entry.
Location:
FCB Sports Cards, Comics, and Games
9850 Nesbit Ferry Suite 17 Alpharetta
GA
Phone: (770) 993-6955 (Call to sign up)
Prizes and Entry Fees:
This event will have a $15 entry fee and prize support in the form of store credit. All events will allow (and encourage) pre registration. Prize support will be based on the participation and rewarded to 1st and 2nd place, Best Painted, and The Peoples Champion.
To sign up for the event, call or visit FCB during normal business hours to be added to the list and also pay for the event. Space is limited to 20 entries and pre paying for the event will guarantee your spot.
General Rules:
Warhammer
40k 6th Edition Rules with current
FAQs and Errata's will be used. Unless otherwise specified on the event, Forge World rules are permitted with prior authorization from the Tournament Organizer. A codex must be released 30 days prior to an event to be used.
Fortifications Mysterious Terrain and Allied detachments will be used.
Warlord Traits and Mysterious Objectives will not be used.
What you should bring
• Your Army
• At least two(2) copies of your army list (preferred in Army Builder or Battlescribe Format)
• Rulebooks and any other books you need
• Pen and paper
• Dice and templates
• Tape measure
• Super glue (accidents will happen!)
Painting and Modeling
Painting is not required to play but having a well painted army is part of the game. In order to be eligible for prizes you must have more than 50% of your army painted with a three color minimum. Models should be fully assembled and on proper bases.
WYSIWYG rules will be in effect. Converted or non
GW models are fine as long as they resemble what they represent. If a model is found to be "modeled for advantage" appropriate measures will be taken.
Matches
Each event will be a swiss style bracket providing each player with three games of Warhammer 40,000. The 6th Edition Rulebook will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2.5 hours (150 minutes). Continue starting new game rounds until the 5 minute warning is given then allow both players to finish that turn.
Missions
https://docs.google.com/document/d/1-6QGzZi62T6JMZ5WeTOVoHtVoygAKySnq2uyIM7bS2o/edit
Scoring
Each round will have Three objectives specifying the number of battle points they are worth for a win tie and loss. Standings will be determined first by total battle points then by number of primary objective wins then by the score of oppenents that player has beaten.
Note:In the result of a massacre no additional mission points are given but the remaining player will receive points for claiming all objectives.
Miscellaneous
Objectives:
Objectives are always counted as being at ground level. They should never be placed on the upper levels of a ruin or building.
A scoring or denying unit can only count as effecting one table quarter or objective.
If a unit is straddling the line between multiple table quarters:
1.)
lf the unit has at least 75% of its remaining models in 1 zone it scores in that zone.
2.) If the unit has less than 75% of it‘s models in a zone or consists of a single model straddling the line between multiple zones, roll a die to determine the zone the unit will score in.
If a unit is within 3" of multiple objectives:
1.)
lf the unit has at least 75% of its remaining models within 3" of an objetive it scores that objective.
2.) If the unit has less than 75% of it‘s models within 3" or consists of a single model straddling the line between multiple objectives, roll a die to determine the objective the unit will score.
Flyers:
Flyers in zoom mode never count as being in any kind of terrain and do not count for or against completing any mission condition based on positioning. For example: a flyer in the enemy deployment zone would not count towards a battle point modifier for having a unit in the opposing deployment zone.