Switch Theme:

Imperial Guard 1000-2000 pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hardened Veteran Guardsman




Greater Boston Area, USA

Looking for some comments on this list. Seems to me that Chimera spam is the WAAC build for the guard, is that right? (win at all costs?)

My list doesn't include Chimeras though. Between 1000 and 2000, I play something like this, adjusted by adding redundancy -

Aegis, quad gun
CCS, banner

PCS, heavy flamer
PIS, flamer / AC
PIS, flamer / AC
Special Weapons 3x flamer

Veteran Squad, 3x plasma, Demolitions
Veteran Squad, 3x plasma, Demolitions

2 Leman Russ, heavy flamer, battle cannon
2 Manticores, heavy flamer

5 man Storm Trooper squad, 2x meltas
5 man Storm Trooper squad, 2x meltas

I've played this list a few times with some variation. The plan is usually to infiltrate the Storm Troopers to midfield and melt transports (works great actually). The Lemans and platoons sit behind the aegis and blast. The men are there to shield the Lemans from assault, so they go to ground for a 2+ save whenever they have to, and the CCS usually rallies them with an order if they need to get back up. I put the Vets at the back to stop deepstrike attempts, and death star type attacks, which happens in nearly every game. The maticores go way in the back, often they are able to shoot all 4 missiles each.

So, somehow I keep losing. It seems like marines and orks always get in somehow, either by AV 14 wagon, or bikes. One time my opponent's large blast scattered onto my vets and completely nuked them, next turn his bikes came flying in, and it was game over.

Should I just switch to Chimera spam and play forward? I can't really determine what I'm doing wrong here.

Thanks!

This message was edited 2 times. Last update was at 2013/01/12 15:39:48


2000
750 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Nah you dont need to spam chimeras, but firstly is this 1250 or 2000, kinda makes a difference. I'll assume its around 1250.

From what you've got there your in between an infantry and a mechanised army. What your really lacking is long range tank killing power. Manticores are good for shedding a couple of hull points, but not so much for finishing. And you don't really want them solely focussing on vehicles. Having the storm troopers which either deep strike or infiltrate with meltas is all good as well.

I'd suggest trying to get another unit of guys in there and also a couple of lascannons as vehicle finishers. Loose the heavy flamer on the PCS. It means naught against marines, and as a result 4 regular flamers would do far more for the same points cost. I'd try and either load them out with specials like plasma or just flamers, but you've already got a lot of those. I would also loose the special weapons squad and take a normal infantry squad and also remove demolitions from the plasma veterans. Get a lascannon in the CCS, and upgrade each of the autocannons on the infantry squads to lascannons. So hopefully you should be able to get 3 infantry squads of flamers and lascannons. If things like bikers and such are an issue, you could look at swapping some of the infantry squads flamers for meltaguns. Then with these your instant deathing with no armour saves. Plus they're obviously handy for any vehicles or walkers that get close. Could also look at swapping out a storm trooper squad for marbo. His reliable demo charge can do as much as them and it would also free up a few points.

For some things like fliers, there's not a huge amount you could do without quite a change to the list.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Hardened Veteran Guardsman




Greater Boston Area, USA

Thanks rahxephon, good advice.

I'll try bringing more meltas in the infantry, and also lascannons. With "bring it down" a few lascannons should be able to do the job.

The quad gun is enough for the guys i play against, no serious flyer spam (yet).

I'll try to swap out my ACs for LCs. Recently I've felt that the ACs don't do much. A few LCs might change the game.

I regularly stomp deep strike attempts with a plasma/demo charge combo, so im not ready to give up that unit yet. At worst, the plasma/demo squad gets killed in a freak accident or vehicle explosion. But I like them, they're a scary unit to face when you come in tightly packed from deepstrike (I get this all the time from daemons, marines, and eldar).

Thanks for the pointers, I'll fix up my list and see how it does! Much appreciated.

2000
750 
   
 
Forum Index » 40K Army Lists
Go to: