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									Looking for some comments on this list.  Seems to me that Chimera spam is the WAAC build for the guard, is that right?  (win at all costs?)
  
  My list doesn't include Chimeras though.  Between 1000 and 2000, I play something like this, adjusted by adding redundancy -
  
  Aegis, quad gun
  CCS, banner
  
  PCS, heavy flamer
  PIS, flamer / AC
  PIS, flamer / AC
  Special Weapons 3x flamer
  
  Veteran Squad, 3x plasma, Demolitions
  Veteran Squad, 3x plasma, Demolitions
  
  2 Leman Russ, heavy flamer, battle cannon
  2 Manticores, heavy flamer
  
  5 man Storm Trooper squad, 2x meltas
  5 man Storm Trooper squad, 2x meltas
  
  I've played this list a few times with some variation.  The plan is usually to infiltrate the Storm Troopers to midfield and melt transports (works great actually).  The Lemans and platoons sit behind the aegis and blast.  The men are there to shield the Lemans from assault, so they go to ground for a 2+ save whenever they have to, and the CCS usually rallies them with an order if they need to get back up.  I put the Vets at the back to stop deepstrike attempts, and death star type attacks, which happens in nearly every game.  The maticores go way in the back, often they are able to shoot all 4 missiles each.
  
  So, somehow I keep losing.  It seems like marines and orks always get in somehow, either by AV 14 wagon, or bikes.  One time my opponent's large blast scattered onto my vets and completely nuked them, next turn his bikes came flying in, and it was game over.
  
  Should I just switch to Chimera spam and play forward?  I can't really determine what I'm doing wrong here.
  
  Thanks!
							 
							
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