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Prototype 1500 Point Ork army list, what do you think?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Prototype 1500 Point Ork army list, what do you think?

100 - Warboss w/ Mega Armour
85 - Big Mek w/ Kustom Force Field
160 - 4x Mega Nobz
230 - 30x Slugga Boyz w/ Nob, Power Klaw, Boss Pole
230 - 30x Slugga Boyz w/ Nob, Power Klaw, Boss Pole
230 - 30x Slugga Boyz w/ Nob, Power Klaw, Boss Pole
195 - 30x Shoota Boyz w/ 2x Big Shootas
135 - 3x Deffkoptas w/ 3x TL Rokkits
140 - 3x Killa Kans w/ TL Rokkits, 2x Big Shootas
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Its a bit wishy washy. Has some good units they just don't work well together. The Mega boss and Mega Nobs should be in a vehicle to be effective. What you looks like it could be turned into a Kan Wall type list with a bit of adjustment. Kan walls still ok in 6th
   
Made in us
Commoragh-bound Peer




May i suggest you take out one of the boyz units and replace it with some vehicles?
   
Made in us
Yellin' Yoof





Carrollton, Georgia

In 5th edition, this was my favorite kind of list to run (maybe trade the meganobz in for additional kans..)- simple, yet very effective. Now, because of the "take casualties-from-the-front" rule (not that it doesn't make sense..),my Green Tide gets shot to piss before any of them get to bash anything. I have now resorted to a battlewagon-based list, just to be able to get into combat, with mediocre success. Sorry, no real advice, just sharing my experience.

This message was edited 1 time. Last update was at 2013/01/12 08:23:53


~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Well here's what I'd do.

Loose the mega armoured warboss and the MANs. Take a regular warboss with a pk, cybork body and 'eavy armour to go with a unit of the 30 boys if you so desire. Every army at this points level would have some plasma equivalent that would be targeting solely them. Rather than foot slog slugga boys, take solely shootas. They perform better with the extra shots and range. Can reliably glance AV10 to death before charging in or something. Also would loose the deffkoptas, they normally have limited benefit when you can get another 20 boys for less.

Then what to take instead depends if you want a kan wall or horde army. For a horde, drop the kans as well, stick with the warboss and KFF mek combo and just fully loadout on boys. For a kan wall I would suggest dropping a unit of 30, taking 2 KFF big meks, another unit of kans and hopefully a deff dred as well. One advantage of kans is they can justifiably take a kustom megablasta. With bs3 the high strength plasma shot is now reasonable. Plus they're pretty cowardly in melee... they are grots afterall. Either way, some lootas would fit in nicely, giving long range shots as the others advance. You can mix the two but at the moment, there is a couple of light walkers and a mass of boys. Yes there is enough boys to get stuff done, its just that the walkers are to few to survive long enough to get a shot off.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
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