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![[Post New]](/s/i/i.gif) 2013/01/12 20:43:54
Subject: rules of kill team?
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Fighter Pilot
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so my question is where can i find the rules for kill team?
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/01/12 20:52:50
Subject: Re:rules of kill team?
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Been Around the Block
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old white dwarf and I think back of 4th edition rule book if my brain isn't falling me.
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![[Post New]](/s/i/i.gif) 2013/01/12 21:10:21
Subject: rules of kill team?
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Lieutenant General
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2013/01/12 22:57:21
Subject: rules of kill team?
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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This message was edited 1 time. Last update was at 2013/01/12 23:37:40
"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2013/01/12 23:23:38
Subject: rules of kill team?
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Longtime Dakkanaut
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The current version of kill teams is found in the back of the battle missions book, which is well worth a buy full of tonnes of cool scenarios to play.
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![[Post New]](/s/i/i.gif) 2013/01/13 00:22:53
Subject: rules of kill team?
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Focused Dark Angels Land Raider Pilot
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the new rules are pretty interesting... you can find them on the site... sadly they need some house rules to allow all armies to make use of their toys (if you follow the rules, for example, a medic is useless since you cannot use abilities on other models, but come on... having the medic in your kill team is freaking awesome!)
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![[Post New]](/s/i/i.gif) 2013/01/13 01:02:04
Subject: Re:rules of kill team?
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Discriminating Deathmark Assassin
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There may be a reason for that... the ability to grant a unit wide FNP makes your kill team that much harder to kill. The limiting factor here is points and choices so allowing abilities to work across entire groups kinda defeats the purpose.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2013/01/13 01:07:16
Subject: rules of kill team?
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Longtime Dakkanaut
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Well you can rock out a BA priest for 75 with a JP and in kill team a priest is actually a good invidual, and will most likely be your leader as well.
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![[Post New]](/s/i/i.gif) 2013/01/13 02:37:51
Subject: Re:rules of kill team?
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Discriminating Deathmark Assassin
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You could yes but tying up that many points for a single wound model may not be your best choice in such a tight point game.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
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![[Post New]](/s/i/i.gif) 2013/01/13 03:16:12
Subject: Re:rules of kill team?
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Longtime Dakkanaut
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Gravmyr wrote:You could yes but tying up that many points for a single wound model may not be your best choice in such a tight point game.
Or drop the jump pack, get a 5 man unit of scouts with cloaks bolt guns and a heavy bolter, put them in cover and him out of Los. The sit there with your 2+ saves and FnP. Plus you have 50 points spare for something else.
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![[Post New]](/s/i/i.gif) 2013/01/13 17:04:11
Subject: rules of kill team?
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2013/01/13 17:06:20
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