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Made in us
Stealthy Dark Angels Scout with Shotgun




Twin Cities

My brothers and I finally got our first game of 6th edition done today and the following questions came up that we couldn't find the answer to. Any help is appreciated.

1 - Do spells that scatter minus the BS of the model? (IIRC it was a Chaos spell caster doing some sort of barrage type spell)

2 - Can spells snapfire from cruising speed? (Some Chaos guy was in a Rhino)

3 - Do you take pinning and leadership tests from the same attack? (Used my Manticore Storm Eagle Rocket to cause a pinning test and it killed half the squad. What happens if they fall to ground?)

4 - Assaulting a vehicle. Is it an auto hit if it didn't move like 5th ed? (Something about meltabombs and trying to stick them to a Rhino)

5 - Assaulting a vehicle. Resolve pinning or glace hits first? (I had a squad of 3 Leman Russ's and some Chaos IC assaulted them with 6 attacks. Some tied the armor, some over.)

6 - Do you do "Look out sir" before or after saves? (In the rule book it talks about wounds and unsaved wounds but it wasn't clear to us. p16)

7 - Shooting into, out of, and threw cover like trees. How does it work exactly? (We read somewhere that you can shoot threw forests IIRC and get a 5+ cover save so it doesn't block line of sight if a unit is outside on one end, and another unit on the other? Also, if a unit is on the edge of the forest and shooting in, do both get the 5+ cover saves? If both units are inside the forest do they still get cover saves or not?

8 - Can you overwatch more then once a turn? (One unit was going to assault in but lost like 4 models due to overwatch and thus was out of charge range. Another squad then decided to assault in. Do you overwatch again? Can you choose not to overwatch and thus "save" it for the 2nd unit in case the 1st doesn't get a far enough dice roll to charge?

9 - In the IG FAQ it says that the Primaris Psyker can choose from certain magic schools but it doesn't say anything about the Psyker Battle Squad(Overseer and Sanctioned Psykers) Do they just get to use the magic in the codex or can they also choose from a school and roll?

10 - Can a Vendetta switch between a Flyer and a skimmer every turn? I played it as 2nd turn it zoomed out of reserves, 3rd it was a skimmer so it could turn 180 degrees, then 4th turn go back to zooming. Was this ok?

We played a 2 by 2 game with 1,500pt armies for each (IG, BA, Chaos, SW) and we only got to turn 4 after 5 and a half hours. I am sure it will go faster once we get a firm handle on the rules but how long should a battle like that usually take? Maybe we should just so 1k points if we are goint to do 2v2 to keep it somewhat shorter.

That should do it for now. Thank you ahead of time to anyone who takes the time to answer these questions.
   
Made in gb
Decrepit Dakkanaut




1) If it fires a blast marker, then yes it would still scatter unless stated otherwise
2) Yes - you cast it and f it requires BS to hit you can only snapfire
3) Yes. You do pinning check immediately then, at the end of the movement or shooting phase you take the test. Being forced to move breaks GtG
4) Vehicles have WS0 if they do not move. Look what happens when you need to roll to hit against WS0
5) In a squadron you resolve HITS one at a time - read page 77.
6) FAQ states you always use the mixed saves rules, so you resolve before saves
7) True line of sight as to whether you can shoot or not at all. Forests are area terrain which means just being inside the, is sufficient to get a cover save, and this applies even if both units are in the forest.
8) No, it specifies in overwatch only once per turn. You can choose not to overwatch against the first X units that assault you
9)40k is permissive, it says waht you CAN do. If you cannot find a rule saying you CAN choose other psychic schools,you may not.
10) Yes. You choose at the start of its movement what mode it is in, unles something prevents this such as locked velocity, evade, etc

1750 1v1 battles are roughly 2 hours as a standard, but that is tournament play when youre up to speed on the rules. It is not unusual for your first few games to take longer, as you will spend longer looking up rules.
   
Made in us
Abhorrent Grotesque Aberration





Nosferatu1001 nailed most of your answers.

The only thing I'd add is that it took us a little over a year to get a 1500 point game down to 90 minutes or so. When we first started it was an all day affair.

I'd highly recommend that until you have the mechanics down pat that you stick with 750 to 1000 point games. It's just enough to bring out some toys, but not too much to overwhelm you. Also, at that points level its a little easier to gauge the effectiveness of certain units.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
 
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