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Made in us
Stealthy Dark Angels Scout with Shotgun




Twin Cities

My brothers and I finally got our first game of 6th edition done today and the following questions came up that we couldn't find the answer to. Any help is appreciated.

1 - Do spells that scatter minus the BS of the model? (IIRC it was a Chaos spell caster doing some sort of barrage type spell)

2 - Can spells snapfire from cruising speed? (Some Chaos guy was in a Rhino)

3 - Do you take pinning and leadership tests from the same attack? (Used my Manticore Storm Eagle Rocket to cause a pinning test and it killed half the squad. What happens if they fall to ground?)

4 - Assaulting a vehicle. Is it an auto hit if it didn't move like 5th ed? (Something about meltabombs and trying to stick them to a Rhino)

5 - Assaulting a vehicle. Resolve pinning or glace hits first? (I had a squad of 3 Leman Russ's and some Chaos IC assaulted them with 6 attacks. Some tied the armor, some over.)

6 - Do you do "Look out sir" before or after saves? (In the rule book it talks about wounds and unsaved wounds but it wasn't clear to us. p16)

7 - Shooting into, out of, and threw cover like trees. How does it work exactly? (We read somewhere that you can shoot threw forests IIRC and get a 5+ cover save so it doesn't block line of sight if a unit is outside on one end, and another unit on the other? Also, if a unit is on the edge of the forest and shooting in, do both get the 5+ cover saves? If both units are inside the forest do they still get cover saves or not?

8 - Can you overwatch more then once a turn? (One unit was going to assault in but lost like 4 models due to overwatch and thus was out of charge range. Another squad then decided to assault in. Do you overwatch again? Can you choose not to overwatch and thus "save" it for the 2nd unit in case the 1st doesn't get a far enough dice roll to charge?

9 - In the IG FAQ it says that the Primaris Psyker can choose from certain magic schools but it doesn't say anything about the Psyker Battle Squad(Overseer and Sanctioned Psykers) Do they just get to use the magic in the codex or can they also choose from a school and roll?

10 - Can a Vendetta switch between a Flyer and a skimmer every turn? I played it as 2nd turn it zoomed out of reserves, 3rd it was a skimmer so it could turn 180 degrees, then 4th turn go back to zooming. Was this ok?

We played a 2 by 2 game with 1,500pt armies for each (IG, BA, Chaos, SW) and we only got to turn 4 after 5 and a half hours. I am sure it will go faster once we get a firm handle on the rules but how long should a battle like that usually take? Maybe we should just so 1k points if we are goint to do 2v2 to keep it somewhat shorter.

That should do it for now. Thank you ahead of time to anyone who takes the time to answer these questions.
   
Made in fi
Boosting Black Templar Biker





 Wuyley wrote:

1 - Do spells that scatter minus the BS of the model? (IIRC it was a Chaos spell caster doing some sort of barrage type spell)

If it's a shooting type spell (witchfire, I believe it's generally called), then yes.


2 - Can spells snapfire from cruising speed? (Some Chaos guy was in a Rhino)

If it's a type of spell that can snapfire - a shooting attack that isn't a blast or template - then yes, as far as I know.


3 - Do you take pinning and leadership tests from the same attack? (Used my Manticore Storm Eagle Rocket to cause a pinning test and it killed half the squad. What happens if they fall to ground?)

A single attack can cause both. I think you can choose which order to test them in, because even if you get pinned, you can still end up falling back... so it might make sense to just do the fallback test first, and if you pass that, then test pinning.


4 - Assaulting a vehicle. Is it an auto hit if it didn't move like 5th ed?

Yes.


5 - Assaulting a vehicle. Resolve pinning or glace hits first? (I had a squad of 3 Leman Russ's and some Chaos IC assaulted them with 6 attacks. Some tied the armor, some over.)

Do you mean penetrating or glancing first? It doesn't really matter in which order you resolve them unless the target has a save of some sort against the attack. Otherwise you just reduce the hull points, and for penetrations you roll all the penetration table rolls in case the vehicle would blow up, thus possibly causing wounds to units around it.

If the unit has saves - like a cover save if shot at, or some invulnerability save even if in close combat - then the attacker chooses in which order the defender rolls the saves.


6 - Do you do "Look out sir" before or after saves? (In the rule book it talks about wounds and unsaved wounds but it wasn't clear to us. p16)

Before, this was clarified in the FAQ update.


7 - Shooting into, out of, and threw cover like trees. How does it work exactly? (We read somewhere that you can shoot threw forests IIRC and get a 5+ cover save so it doesn't block line of sight if a unit is outside on one end, and another unit on the other? Also, if a unit is on the edge of the forest and shooting in, do both get the 5+ cover saves? If both units are inside the forest do they still get cover saves or not?

Being inside a forest or having it between the shooting unit and target unit both gives cover save. This also applies if both units are in the same forest - cover save is given.


8 - Can you overwatch more then once a turn?

Not with the same unit, no.


10 - Can a Vendetta switch between a Flyer and a skimmer every turn? I played it as 2nd turn it zoomed out of reserves, 3rd it was a skimmer so it could turn 180 degrees, then 4th turn go back to zooming. Was this ok?

Yeah.

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Twin Cities

Badass. Thanks
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 Wuyley wrote:
My brothers and I finally got our first game of 6th edition done today and the following questions came up that we couldn't find the answer to. Any help is appreciated.

3 - Do you take pinning and leadership tests from the same attack? (Used my Manticore Storm Eagle Rocket to cause a pinning test and it killed half the squad. What happens if they fall to ground?)

Both apply. Check the Pinning rules to see how they apply when falling back.

4 - Assaulting a vehicle. Is it an auto hit if it didn't move like 5th ed? (Something about meltabombs and trying to stick them to a Rhino)

The vehicle's WS is 0 when stationary.

5 - Assaulting a vehicle. Resolve pinning or glace hits first? (I had a squad of 3 Leman Russ's and some Chaos IC assaulted them with 6 attacks. Some tied the armor, some over.)

Each armour check is rolled one at a time.
Squadrons are dealt with in their own section, and it spells it out in there. Roll one AP roll at a time.

6 - Do you do "Look out sir" before or after saves? (In the rule book it talks about wounds and unsaved wounds but it wasn't clear to us. p16.)

Download the FAQs from GW's website.
It all changed when they were updated. Look for the 6th ed V1.0a version.

8 - Can you overwatch more than once a turn? (One unit was going to assault in but lost like 4 models due to overwatch and thus was out of charge range. Another squad then decided to assault in. Do you overwatch again? Can you choose not to overwatch and thus "save" it for the 2nd unit in case the 1st doesn't get a far enough dice roll to charge?

Any unit/model can only overwatch once per turn.
So a valid tactic is to assault with a dummy unit, just to take the shots. Then the real unit assaults, and they cannot be shot at.
You can decide not to overwatch, but if the charge works, you're in hand-to-hand combat, and then cannot overwatch anyway.

9 - In the IG FAQ it says that the Primaris Psyker can choose from certain magic schools but it doesn't say anything about the Psyker Battle Squad(Overseer and Sanctioned Psykers) Do they just get to use the magic in the codex or can they also choose from a school and roll?

Download the FAQ for IG. It lists what powers each unit can choose.
It also lists the power groups they can choose from, and the mastery levels.

We played a 2 by 2 game with 1,500pt armies for each (IG, BA, Chaos, SW) and we only got to turn 4 after 5 and a half hours. I am sure it will go faster once we get a firm handle on the rules but how long should a battle like that usually take? Maybe we should just so 1k points if we are goint to do 2v2 to keep it somewhat shorter.

Play smaller games to get the hang of the rules.
500 points per side on a smaller table would teach you far more, and you can add the bigger units later on.
Get the basics covered, and the rest comes far easier

This message was edited 2 times. Last update was at 2013/01/14 13:08:42


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