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![[Post New]](/s/i/i.gif) 2013/01/14 20:55:57
Subject: Paladins VS Nid Warriors
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Twisting Tzeentch Horror
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If a unit a paladins is fighting my warriors, have not used hammhand, and get 5 wounds through, do 5 of my warriors die from force weapons?
If a force weapon takes one warp charge, how can a unit that can only use one psychic power per turn activate more then one force weapon?
Someone suggested that since brotherhood of psykers rule in the GK dex says that the models are "psykers" that they have the psychic special rule,
And that all psykers are mastery level 1 unless sated otherwise, and that brotherhood of psykers actual means that they are using each of their warp charges when they use a power but you just role one test instead of multiple tests.
Is there someone in the GK dex that says if a squad uses force weapons they all activate? otherwise i don't see how this is possible.
Thank you!
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2013/01/14 21:00:24
Subject: Paladins VS Nid Warriors
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Been Around the Block
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gks are special when it comes to force weapons. With the BoP rule it only takes 1 psyker test to activate the force weapons of the squad. However, remember if an IC is attached the IC can't activate the squads force weapons and the squad can't activate the IC's weapon.
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![[Post New]](/s/i/i.gif) 2013/01/14 21:49:44
Subject: Paladins VS Nid Warriors
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Longtime Dakkanaut
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Taken Warriors claw to toe with GK pally's is asking to get stomped.
Like posted above, with BoP they squads only have to take one test to activate powers or force weapons. Of course if they activate hammerhand, then no weapons, and vice versa.
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![[Post New]](/s/i/i.gif) 2013/01/14 21:55:45
Subject: Paladins VS Nid Warriors
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Twisting Tzeentch Horror
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Thank you i found it on page 54 under the force weapons rule.
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2013/01/14 22:33:25
Subject: Paladins VS Nid Warriors
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Nihilistic Necron Lord
The best State-Texas
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barnowl wrote:Taken Warriors claw to toe with GK pally's is asking to get stomped.
Like posted above, with BoP they squads only have to take one test to activate powers or force weapons. Of course if they activate hammerhand, then no weapons, and vice versa.
Lashwhip&Bonesword warriors with a mix of Dual Boneswords actually have a pretty good chance of wiping out a unit of Pallys on the charge.
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![[Post New]](/s/i/i.gif) 2013/01/14 22:53:22
Subject: Re:Paladins VS Nid Warriors
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Fresh-Faced New User
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Lashwhip&Bonesword warriors with a mix of Dual Boneswords actually have a pretty good chance of wiping out a unit of Pallys on the charge.
This, I run Lash / Sword warriors with toxin sacs all the time against any SM armies. It's so easy to get this unit stacked with preferred enemy, outflank, furious charge, poison and even defensive grenades / 5+ cover if you like the cthulu monsters. In my typical 1850 list I have all the listed buffs available to these guys.
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![[Post New]](/s/i/i.gif) 2013/01/15 00:48:13
Subject: Paladins VS Nid Warriors
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Fixture of Dakka
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Sadly Steelpain, you don't get defensive grenades anymore. Only the Venom Thrope gets the defensive grenades, it doesn't go onto other units. The only thing the Venomthrope is good for is giving a 5+ cover save. That is all it does now.
Check the Tyranid FAQ. It nerfed the Venomthrope big time.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2013/01/15 22:44:05
Subject: Paladins VS Nid Warriors
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Lurking Gaunt
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jegsar, it depends on how the wounds were dealt initiative-wise, as the wounds aren't instant death until activation.
Assuming he has a mix of halberds, swords, and hammers, at the very least the wounds from halberds can be removed from one model first (and then at the end of the iniatitive when he tests any surviving wounded model is instant death'd). From there, you have to follow allocating wounds according to instant death rules.
If he didn't inflict an unsaved wound until the swords struck, then only the hammers would be allocated according to instant death. If for some reason he's only striking at iniatitive 1 (due to lash whips, or just hammers scoring unsaved wounds), only the hammers would be allocated according to instant death rules (as they are strength 8 still).
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![[Post New]](/s/i/i.gif) 2013/01/15 23:03:24
Subject: Paladins VS Nid Warriors
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Captain of the Forlorn Hope
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TheRedDevil wrote:jegsar, it depends on how the wounds were dealt initiative-wise, as the wounds aren't instant death until activation.
Assuming he has a mix of halberds, swords, and hammers, at the very least the wounds from halberds can be removed from one model first (and then at the end of the iniatitive when he tests any surviving wounded model is instant death'd). From there, you have to follow allocating wounds according to instant death rules.
If he didn't inflict an unsaved wound until the swords struck, then only the hammers would be allocated according to instant death. If for some reason he's only striking at iniatitive 1 (due to lash whips, or just hammers scoring unsaved wounds), only the hammers would be allocated according to instant death rules (as they are strength 8 still).
That is not quite how it works.
Once the GK's inflict a single wound and pass the test to activate the NFW's all further wounds cause by that unit then cause ID, therefore if a halberd armed model inflicts 2 total wounds, you allocate 1 wound, take the test for the NFW's (Automatically passing if the unit has a banner) then that wound and all of the rest of the wounds caused that phase by that unit cause ID.
P.54 GK Codex.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/15 23:42:15
Subject: Paladins VS Nid Warriors
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The Hive Mind
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DeathReaper wrote:TheRedDevil wrote:jegsar, it depends on how the wounds were dealt initiative-wise, as the wounds aren't instant death until activation.
Assuming he has a mix of halberds, swords, and hammers, at the very least the wounds from halberds can be removed from one model first (and then at the end of the iniatitive when he tests any surviving wounded model is instant death'd). From there, you have to follow allocating wounds according to instant death rules.
If he didn't inflict an unsaved wound until the swords struck, then only the hammers would be allocated according to instant death. If for some reason he's only striking at iniatitive 1 (due to lash whips, or just hammers scoring unsaved wounds), only the hammers would be allocated according to instant death rules (as they are strength 8 still).
That is not quite how it works.
Once the GK's inflict a single wound and pass the test to activate the NFW's all further wounds cause by that unit then cause ID, therefore if a halberd armed model inflicts 2 total wounds, you allocate 1 wound, take the test for the NFW's (Automatically passing if the unit has a banner and a free warp charge) then that wound and all of the rest of the wounds caused that phase by that unit cause ID.
P.54 GK Codex.
FTFY
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/16 00:31:25
Subject: Paladins VS Nid Warriors
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Captain of the Forlorn Hope
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rigeld2 wrote: DeathReaper wrote:TheRedDevil wrote:jegsar, it depends on how the wounds were dealt initiative-wise, as the wounds aren't instant death until activation.
Assuming he has a mix of halberds, swords, and hammers, at the very least the wounds from halberds can be removed from one model first (and then at the end of the iniatitive when he tests any surviving wounded model is instant death'd). From there, you have to follow allocating wounds according to instant death rules.
If he didn't inflict an unsaved wound until the swords struck, then only the hammers would be allocated according to instant death. If for some reason he's only striking at iniatitive 1 (due to lash whips, or just hammers scoring unsaved wounds), only the hammers would be allocated according to instant death rules (as they are strength 8 still).
That is not quite how it works.
Once the GK's inflict a single wound and pass the test to activate the NFW's all further wounds cause by that unit then cause ID, therefore if a halberd armed model inflicts 2 total wounds, you allocate 1 wound, take the test for the NFW's (Automatically passing if the unit has a banner and a free warp charge) then that wound and all of the rest of the wounds caused that phase by that unit cause ID.
P.54 GK Codex.
FTFY
That really goes without saying.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/16 00:39:42
Subject: Paladins VS Nid Warriors
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The Hive Mind
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I've met plenty of GK players that it evidently didn't go without saying... They assumed that the banner just activated for them.
It's worth clarifying anyway.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/16 02:22:49
Subject: Paladins VS Nid Warriors
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Longtime Dakkanaut
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rigeld2 wrote:I've met plenty of GK players that it evidently didn't go without saying... They assumed that the banner just activated for them.
It's worth clarifying anyway.
Same here, I always found the banner poorly word in that regard.
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![[Post New]](/s/i/i.gif) 2013/01/16 04:42:42
Subject: Paladins VS Nid Warriors
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Twisting Tzeentch Horror
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It is worded very simply. you need to activate the force weapon and then it will automatically pass the test.
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2013/01/16 21:10:38
Subject: Paladins VS Nid Warriors
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Longtime Dakkanaut
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jegsar wrote:It is worded very simply. you need to activate the force weapon and then it will automatically pass the test.
The part people miss that you need a warp charge for that to happen. Some think it means if you have a banner you can get Hammerhand AND Force weapon, which is not true
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