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Made in us
Hallowed Canoness




Ireland

We talked a little about it in the RPG & Strategy thread. But yeah, DE:HR is awesome. I absolutely loved the ending - it had me thinking for several minutes with what choice I should go. And the cinematic was just splendid.

I'm still a bit mad at Eidos Montreal for the lack of customisation, and even more for the gakky explanation they had for that choice, but I just can't help but acknowledge that the team put together something absolutely stunning here.

Superb game, certainly one of the best in its genre, and probably a bit undervalued due to lack of hype.

[edit] Also, I just found out there's actually twelve endings ... sheet. *goes to watch 30 min youtube video*

This message was edited 1 time. Last update was at 2013/01/15 04:48:00


 
Made in eu
Hallowed Canoness




Ireland

Wyrmalla wrote:A post apocalyptic cyberpunk sequel to the second game would be neat though...
+1
I got such a good GitS / BGC vibe from that game.

flamingkillamajig wrote:
Spoiler:
I liked the game but for the 4 choices you get i'd say the only thing that kept me from choosing to give all 3 of the major iconic figures the middle finger and blowing up the facility was the fact i'm not going to be a murderer of civilians like darrow, a controling manipulative d*ck-bag like taggart or let sarif get his way all the time and advance humanity without any mild boundaries. [...] So yeah all big decisions with big consequences esp. with what can happen.
Spoiler:
That's why I chose to blow it up. Yeah, there may have been some civilians left, but either of the other options just felt as if they could affect the natural evolution of things too much - and cost more lives later down the road. It's a damn hard decision to make, but you have to keep the greater picture in mind, how it would affect the world as a whole. With the Darrow ending, for example, I thought that whilst uncovering the Illuminati would have been good, there would have been an unjustified backlash against augmentation. The way I saw it, augmentation has to be regulated, neither banned entirely nor promoted like some sort of ultimate future for all of mankind. By keeping the public in the dark about anything that happened on Panchea, people should be able to make their choices unaffected by manipulation from either party. So the ending video for this option pretty much reflected my thoughts perfectly.

I can see the point in each argument, though, which is why it took me so damn long to make that decision. Way longer than it took me in ME3, and even there I hesitated a little.

PS: Weren't the civvies left on Panchea all crazed killers due to Darrow's signal, anyways? Or were there some normal people left?

This message was edited 1 time. Last update was at 2013/01/15 19:02:25


 
Made in eu
Hallowed Canoness




Ireland

flamingkillamajig wrote:
Spoiler:
As for the more 'controled' augmentation that was offered by taggart considering he was both with the 'illuminati' and considering the widespread control of the crazed mad-woman at the head of Tai-Yong Medical i think it's safe to say 'controlled' augmentation can be just as bad esp. when one or a few companies have all the power esp. over everybody.

Spoiler:
Yeah, exactly! That's why I went with Self-Destruct instead of sending Taggart's message. That would have been too much. Control should be exerted via carefully regulated "soft" laws approved by the people, not shadowy manipulation from a bunch of corporate magnates and corrupt politicians using paranoia as a means towards establishing a new world order. Conversely, I feel as if Darrow's message would have been too extreme from the other side, possibly resulting in augmentation being banned entirely, which would make it unavailable to those who truly need it, and alienate those who already have it. And Sarif's version would have been an unjustified push forward, completely disregarding the risks that so obviously have been shown to us throughout the game. Eliza's solution thus felt like a good "middle ground", not giving either of the interested parties what they were looking for, but instead (hopefully) letting things sort themselves out naturally. The technology would retain the potential for abuse, but it would take more effort than with any of the messages other than Darrow's. After all, as Eliza remarks, the Illuminati would surely use the evidence of Darrow's tampering to further their own goals, and when people are in a state of shock they are liable to approve of methods that would otherwise be shouted down (the controversial "Homeland Security" is a prominent theme in DE:HR as well, as represented by FEMA).


flamingkillamajig wrote:I don't know if it's canon as i don't remember it in the game but there was a trailer on 'deus ex: human revolution' with taggart's 'humanity front' basically throwing out an ad on how neuropozyne was also highly addictive and in fact the most addictive drug you can take to the point of rich businessmen becoming homeless bums.
That's true; you can find some material on the subject in various bulletins and e-mails in the game. Or on the wiki: http://deusex.wikia.com/wiki/Neuropozyne

The issue of implant rejection is surprisingly realistic and a concern for modern-day neurosurgery, too. I read a little on the subject on wikipedia. The game's idea about augmentation is actually backed up by real science, sort of.
Made in ie
Hallowed Canoness




Ireland

flamingkillamajig wrote:I did get to incapacitate some enemies but a couple of them died somehow due to a stun gun shot on an augmented guy i think (does that kill them?) and another due to a tranquilizer shot to the head. If it was a glitch or somehow the fell somewhere that auto-killed them i wouldn't know. Nothing should've happened to kill said guys though.
With a high-pressure-propelled tranquilizer dart to the head, actually I could easily see how this could be lethal... I'm just not sure if the game is supposed to be that realistic.

infinite_array wrote:Infinite energy + cloaking = me pretending I'm in a Ghost in the Shell episode.
Made in eu
Hallowed Canoness




Ireland

Spoiler:
Well, from how I understood it, he wasn't actually grown (cloned) in a lab so much as simply being subjected to medical experiments in his early childhood, probably having been abducted or something. A lab that burned down. And was linked to the people he was already fighting. I'm sure he might've taken another look if he had the time, but the issue at hand was (or so I thought) obviously much more important. He might've also simply come to terms with the situation, given that the chances of ever finding out about his real parents were close to zero and the scientists who rescued him are dead. I'm sure he would continue to think of his parents as being those two humans who have lovingly raised him all those years after the lab incident, adopted or not.
 
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