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![[Post New]](/s/i/i.gif) 2013/01/15 13:09:50
Subject: 2K Eldar army, new player to eldar.
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Aspirant Tech-Adept
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So I understand my old list wasn't a good one, so I made a new one with a bit of the basics.
Is it better to put wraitguard in transports of keep them as a full team of 10? As I might add them or Fire Dragons.
Ok so I got this, in total 1550 so I can still add things. It's not used for objective games though.
Plus these are basicly all the standart units I allready own.
HQ:
Farseer - 130pts
Spirit Stone
Doom
Fortune
Farseer - 130pts
Spirit Stone
Doom
Fortune
Warlocks - 186pts
Warlock, enhance < For the Warwalkers
Warlock, conceal < Guardians
Warlock, conceal < Guardians
These guys will probably join the Dire Avenger groups in their Wave Serpents
Troops:
Dire Avengers - 302pts
9 Avengers
1 Exarch with Dual Avenger Shuriken Catapults + Bladestorm and Defend.
Waveserpent with Shuriken Cannon, Spirit Stones and Twin Linken Shuriken Cannons
Dire Avengers - 302pts
9 Avengers
1 Exarch with Dual Avenger Shuriken Catapults + Bladestorm and Defend.
Waveserpent with Shuriken Cannon, Spirit Stones and Twin Linken Shuriken Cannons
Guardians - 110pts
8 guardians
2 guardian crew
Brightlance
Guardians - 110pts
8 guardians
2 guardian crew
Brightlance
Heavy Support
War Walker Squad - 150
War Walker with Scatter Laser and Shuriken Cannon
War Walker with Scatter Laser and Shuriken Cannon
War Walker with Scatter Laser and Shuriken Cannon
Fire Prism - 115
Fire Prism - 115
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This message was edited 2 times. Last update was at 2013/01/15 17:15:20
Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.
1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech |
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![[Post New]](/s/i/i.gif) 2013/01/15 14:45:38
Subject: 2K Eldar army, new player to eldar.
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World-Weary Pathfinder
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Hmmmm not so bad but you are very light on troops, probably because your over-estimating how survivable the Dire Avengers actually are. I've heard one troop per 500pts is a good idea, though obviously thats up to the troop.
With DA I find their role within an Eldar army is point them at a unit you want gone with Bladestorm and POOF! job done. I wouldn't count on them for holding objectives and if your worried about them getting assaulted just keep your harlies close to bail them out. 10 men, Exarch Bladestorm and dual catapults is by far their most efficient build. Not much point in trying to make a squad of 10 guys with a 5+ save at best, 1a and no hand to hand weapons an assault unit, ya know?
Other troops wise, defensively use Rangers or guardians for home objectives, offensively Wraithguard or Jetbikes for taking enemy objectives, Dire Avengers don't have the survivability or the cheapness to get thrown away, especially when your adding on the cost of a Wave serpent.
Coming to that, all of the vehicle upgrades are useless point-sinks, sorry. They're left over from two editions ago and aren't worth even a quarter of their points, seems in most of the old codexes more stuff > better stuff.
Banshees are just bad now sadly, a standard Tactical squad just about beats them when they get assaulted which is pretty damn awful now that they can't worry terminators. Also I wouldn't take the Exarch and upgrades on the Fire Dragons, also one squad will either get ignored if your opponent has nothing they can worry or blast their transport to pieces waaaay before they get near their target. Personally I like two squads or none, but I understand how they can be a useful backup.
As I said its not too bad, just drop the vehicle upgrades and banshees and buy some more troops and maybe the Spiders and you'll be golden. As you say use your mobility (and Eldrads redeploy) to focus your fire into one place, overwhelming your enemy with sheer rate of fire. Its the Eldar way.
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This message was edited 3 times. Last update was at 2013/01/15 14:50:45
Ulthwé Eldar 2.5k points and growing! |
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![[Post New]](/s/i/i.gif) 2013/01/15 15:12:51
Subject: 2K Eldar army, new player to eldar.
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Locked in the Tower of Amareo
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The Falcon got kind of trashed by 6th edition. Leave it at home and bring warwalkers.
I also highly recommend a seer council at 2K.
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![[Post New]](/s/i/i.gif) 2013/01/15 15:33:30
Subject: 2K Eldar army, new player to eldar.
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Sure Space Wolves Land Raider Pilot
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You will have a hard time winning with this list. For Space marine armies, one tropp for every 500 points may be good. For Eldar, I'd recommend taking 5 or 6 troops at 2000 points. Usually, I'd recommend using a couple squads of Rangers, at LEAST 2 three man squads of guardian jet bikes, and if you aren't gonna ally, then maybe a squad of wraithguard. I find that bladestorming Dire Avengers usually doesn't work as well as taking 2 rounds of standard fire. Only use it if they are in danger. I'd also ALWAYS take at least 3 War Walkers. They are one of the best units in the codex. Run them with dual Scatter Lasers for some serious S6 pain. Each 3 man squad puts out a staggering amount of shots. They are scary to all but the most armored foes. Eldrad is good if you have a real plan for how to use him. Otherwise, I usually prefer to bring 2 regular Farseers. Seer Councils can be great. Especially when mounted on bikes.
If I was gonna run Eldar at 2k, I'd bring 3 walkers, 2 squads of Fire Dragons (the only units I still buy Wave Serpents for), 2 Fire Prisms (Falcons don't perform well anymore), 3 Guardian jetbike packs, 2 packs of Rangers, etc.
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![[Post New]](/s/i/i.gif) 2013/01/15 15:51:11
Subject: 2K Eldar army, new player to eldar.
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Longtime Dakkanaut
Beaver Dam, WI
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Falcons are good but need a guideseer and don't want to get close.
Fire dragons of course need to get close.
I have found falcons with EML or Bright Lance and a guide makes them very effective albeit not the most points efficient anti-tank and anti-MC firepower...
Look at Falcons with 5-man Dire Avengers and 5-man Fire Dragons in wave serpents...
I am not convinced that fire prisms are worth it but I can undestand the arguement for them. I almost think the spinner or more falcons are better.
Personnally, I think all eldar CC units are worthless. I would rather have extra troops instead of banshees and harlequins.
If you want to do HTH, do a DA unit with exach with defend, SS and PW. Perhaps add an autarch to it. It is not going to kill anything without a doom but combined a bladestorm and a charge with a doom and they will kill almost anything they charge. Defend ability will keep them alive better than scorpions, banshees or harlies.
Star engines on vypers is a waste, I would rather give them the underslung shuiken cannon. Guiding 21 S6 shots is good. If you like star engines, put them on your troop choice cairriers. They can even forego fiiring to give cove to you vyper squadron or put pressure on objectives.
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![[Post New]](/s/i/i.gif) 2013/01/15 16:25:41
Subject: 2K Eldar army, new player to eldar.
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Locked in the Tower of Amareo
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Falcons are demonstrably not good. Guideseers go with warwalkers that are firing mass scatterlasers, not a gimped grav tank.
Eldar seer council bikers are a very effective Eldar CC unit. Striking scorpions are passable, but are mostly seen in foot lists.
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![[Post New]](/s/i/i.gif) 2013/01/15 17:07:10
Subject: Re:2K Eldar army, new player to eldar.
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Aspirant Tech-Adept
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I added the new list to my top post, I tought it would be easier.
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This message was edited 4 times. Last update was at 2013/01/15 17:14:10
Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.
1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech |
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![[Post New]](/s/i/i.gif) 2013/01/17 15:10:00
Subject: 2K Eldar army, new player to eldar.
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Longtime Dakkanaut
Beaver Dam, WI
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Guideseers + Falcons = Good anti-tank
Guideseers + Walkers= Good anti-personnel, meh anti-tank.
Personnally I would lose the guardians w BL. They are crap and made just liveable with your conceal warlock... Truthfully it should be an embolden warlock but be that as it may... 160 points for a bunch of 5+ T3 troops generating 1 S8 shot is junk.
Dire avengers - Unless you have 3+ units and really understand when to use it, I would lose both exarch abilities on your DAs. That is 60 points that you could turn into 5-man DA instead.
I am not a big fan of mixed weapon walkers. Either deal with the shorter range and spend 120 for all shuriken cannons or 180 for all scatter lasers.
I would either add Eldrad or change change both to Doom, Guide seers. You really are not running one of the 4 units I like to have fortune for so it is not going to benifit you too much.
Finally - and this is personnal opinion and experience - fire prisms are weakest heavy choice.
Spinner is indirect and can slow the opponent...
Falcon is good anti-tank and can transport a troop...
Dark reapers are great anti-personnel
Platforms can be cheap killers.
Wraithlord is a tough kill for all but poison wielders.
War walkers are great mass firepower...
Other than cost, the best choice would be to field 9 war walkers with shuriken cannons... 10 more points than your fire prisms and it is going to be absolutely lethal against all but AV 13+ vehicles.
Fire prisms are overpriced for the small blast template and too weak for the large blast template. Focus firing is absolutely a waste of points... Tell me what race is going to spend 230 points for 1 S10 AP1 small blast or S6 AP3 large blast? Outfit a falcon with an EML and I should average as many kills as any prism and it can protect a small squad besides.
Automatically Appended Next Post:
Sorry I pointed out weaknesses and didn't provide any suggestions... I know this is what you have but from painful experience, you are going to have a hard time.
HQ: Eldrad 210
Farseer 130 Doom, Guide
Troop: 10 DA w 2 Cat Exarch & waveserpent 237
10 DA w 2 Cat Exarch & waveserpent 237
5 DA 60
5 DA 60
5 DA 60
Heavy: 3 x Falcon w EML 420
or
9 x Walkers with Scatter Laser 540
With the falcons being guided, you have 9 S8 AP2/3 shots that hit 75% of the time.
With the walkers guided, you have 72 S6 shots that hit 75% of the time.
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This message was edited 2 times. Last update was at 2013/01/17 16:54:11
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![[Post New]](/s/i/i.gif) 2013/01/17 15:51:30
Subject: 2K Eldar army, new player to eldar.
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Stoic Grail Knight
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Your Warlocks are slightly wrong. Warlocks can either be taken as a squad attached to a farseer, OR purchased as upgrade characters for units. They are not wolf guard which are purchased as a squad then assigned as upgrade characters. As such your 2 conceal warlocks can be taken as upgrade characters for your Guardians, but the 3rd warlock is illegal as he cannot join the War Walkers.
I agree with DAaddict. Falcons are not bad. I have been taking one or 2 with 5 Dire Avengers inside since 6th edition, and they make decent bunkers for troops, and with guide are one of the best codex options for fliers and terminators from long range. I always take Bright Lance as the only upgrade on my falcons now, the nerf to ap3 against vehicles is huge, so I would rather synch up s8 ap2 than s8 and range.
Falcons are fairly reliable, add good high strength shooting from long range which is otherwise rare in an Eldar army, especially high strength shooting which can actually snapshoot with guide at fliers.
Also Dire Avengers, especially 10 man bladestorming squads, while somewhat powerful, are way to expensive for what they bring to the table. No special weapon options, and t3, 4+ armor really just is not worth what you pay. With Dire Avengers I would say just take 5 guys and stick em in a Falcon or Wave Serpent. Keep em cheap, remember they can still hop out and shoot if you need to squeeze out a bit more fire power, but Eldar troops outside of Jetbikes aren't really worth spending more points on.
For Wave Serpents, I highly recommend tl Scatter Laser + Shuriken Cannon. Having the Scatter Laser is really nice because there is a HUGE number of threats that you don't want to be within 24 inches of. Plasma Guns, Psycannons, almost the entire necron armory, etc. Remember that wave serpents are faster than most enemies, so you can stay out of their 24 inch threat bubble and blast away at them from 36 inches with the scatter laser. Also due to the new wound allocation rules, if you have double cannon you can only kill models 24 inches away, BUT if you have one model in range of your Shuriken Cannon, because the Scatter Laser has a larger range the wounds from the Cannon still will apply to the whole squad.
Don't put spirit stones on a Wave Serpent, now that glances cannot stun your tank (they just remove a hullpoint) the advantage of stones is significantly reduced. The only upgrade you should consider are Star Engines if moving 30 inches isn't enough for you and you want to be able to move your tanks 42 inches on a turbo boost.
Fire Dragons are definitely still one of the best units in the codex. 80 points for 5 bs4 melta guns makes most other books drool- including imperial guard. I would recomend in larger point games taking several 5 man squads and putting them in scatter laser + cannon serpents. That way you combine decent anti personel from the serpent with decent anti heavy tank from the dragons. Generally you want to spread it out so you don't have any glaring targets that say "destroy me and now the entire army cannot kill a big tank!" So anti infantry in anti tank transports (Falcons) and anti tank in anti infantry transports (Serpents)
War Walkers are indeed awesome. But since if you take 2 guns they do NOT become twin linked, you should always take the same weapon. This means 2 Scatter Lasers or 2 Shuriken Cannons. Both are valid options. I prefer 2 Cannons because with av10 and only 2 hull points I like paying only 40 points for them. Fire and forget. Try to hit rear armor of transports, and use them to add some additional fire to enemy troop squads.
As for weapons on guardians, always go scatter laser or missile. The scatter laser has more shots to help mitigate bs3, while the missile can be fired as a blast which also helps mitigate bs3. Both are also considerably cheaper.
I do not recommend buying Wraithguard. IF you are looking to spend on an expensive troop look at guardian jetbikes. With the new eldar jetbike turbo boost rules they can zip almost entirely accross the board. Making them easy mvps in any objective based game. But if you never plan on caring about objectives...
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