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![[Post New]](/s/i/i.gif) 2013/01/16 13:07:59
Subject: Measuring distances
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Newbie Black Templar Neophyte
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Okay, had a bit of an issue. My friend shot into my unit of Kabalite Warriors, 2 died. I had one in the front, very clearly the first casualty. The second casualty, was between a guy with a blaster and one with a splinter rifle. They both were in the range, with an eighth inch difference, if even that. The blaster was the 'closer' model but I don't break it down into that minute detail. If they were a quarter inch apart I would have taken the blaster out. My friend got pissed because I took the blaster out. Am I in the wrong? Should it be broken down into such minute detail? If so I'm about to become the biggest prick to him because I let him get away with a lot of stuff. For instance, if he's charging and his charge range is a half inch off I still let him complete the charge.
Thanks for any impute guys.
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![[Post New]](/s/i/i.gif) 2013/01/16 13:39:24
Subject: Measuring distances
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Frenzied Berserker Terminator
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If you're not sure which model is closer, then you randomise between them (RB p15, 'Random Allocation').
It also sounds like both of you have different ideas about what is "close enough" to be in range of something: you're willing to concede half an inch, while he's willing to contest an eighth of an inch. I suggest you bring it up and come to an agreement about it.
Amongst my group, we just roll a D6 if it's hard to tell. We figure that different perspectives make it hard to say who is right (parallax and all that), so just leave it to the dice gods to decide.
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![[Post New]](/s/i/i.gif) 2013/01/16 15:56:54
Subject: Measuring distances
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Twisting Tzeentch Horror
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If it's hard to tell roll off.
Half an inch isn't hard to tell, if you are 7.5 inches away, you need to roll an 8. The game isn't broken into a grid, every mm matters. Having said that, unless the surface is perfectly flat and you are sure none of the models moved by accident, I would add about ,5mm just to not get into argument all the time.
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2013/01/16 16:01:47
Subject: Measuring distances
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Sinewy Scourge
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Why would your friend be mad at you for taking your special weapon out?? doesn't make sense...
But yes roll off for sure.
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This message was edited 1 time. Last update was at 2013/01/16 16:02:02
40K:
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Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/01/16 18:01:28
Subject: Measuring distances
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Newbie Black Templar Neophyte
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Yeah that's kinda what I'm thinking. I had the 2 models, so I was thinking rolling a D2 so 1-3 would have been one model and 4-6 would have been another. And sorry Makutsu, I didn't specify I took out the rifle rather than the blaster.
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![[Post New]](/s/i/i.gif) 2013/01/16 18:14:35
Subject: Measuring distances
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Abhorrent Grotesque Aberration
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So, blaster was slightly closer and you took out the rifle? That's a bit uncool. If they are the EXACT same distance or it's really hard to tell, then randomize it. Note that this rarely occurs; maybe if you had a couple wobbly models both on the same bit of terrain and they weren't in the actual spot they were supposed to be.... Regardless, in RAW there is no "close enough" verbiage. Something is either in range or it's not. Taking your charge example, if he missed the charge by 1/2" or 1/4" or even 1/16" then he missed it. I've been in many games where the ultimate win or loss came down to 1/4" or less due to movement. Even won a tournament due to his denial units being 1/4" too far away from being able to contest the objective. My opponent in that game was the one who measured it and announced he wasn't in range; he was good guy and it was a very intense and enjoyable game. On the other hand, if you want to be a bit more forgiving on the whole thing then you two should discuss what constitutes "close enough". IE: Is it within 1/2" or 0.99"? This is the only way to ensure a smooth(er) gaming experience.
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This message was edited 3 times. Last update was at 2013/01/16 18:18:27
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/01/17 02:30:59
Subject: Measuring distances
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Newbie Black Templar Neophyte
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Okay then. I think I'll be a bit more strict in my measuring from now on. As I said there was maybe less and an eighth of an inch difference between the two. Thanks for all the input guys
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![[Post New]](/s/i/i.gif) 2013/01/18 17:47:11
Subject: Measuring distances
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Regular Dakkanaut
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These arguments always bug the crap out of me at games. Whipping out three different tape measure to get within a single mm trying to determine who is closest. If it takes six people and ten minutes to figure it out, certainly it is better/easier to just roll a D6 for it!
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