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Made in ca
Dakka Veteran





Hi Dakka Dakka,

What do you think of this army list?

HQ
Eldrad - 210
Farseer - Singing Spear, Spirit Stone, RoW, RoWit, four cheapest spells - 168

Elite
Harlequins x8 - SS upgrade & DJ upgrade, 7x harlie kisses, 2x fusion pistols - 236

Troops
Pathfinders x6 - 144
3x Guardian Jetbikes - one with SC upgrade - 76
10x Wraithguard w Spiritseer (singing spear & conceal) - 399

Fast Attack
Swooping Hawks x5 - Exarch w Skyleap & Intercept - 137
Warp Spiders x6 - 132

Heavy Support
Wraithlord w BL & EML (and double flamers ofc) - 155
Wraithlord w BL & EML (and double flamers ofc) - 155
Scatterwalkers x3 - 180

I know it is a little light on scoring units in the form of troop choices... but given that i have two fast attack and three heavy support choices, and two of the six games allow for one of those categories to be scoring, and that Eldar troop choices generally suck, I feel like this should be at least semi-competitive.

Basically, the Farseer rolls for invis. Both the Invisiseer and Eldrad will then roll around with the Wraithguard squad. Their job is to absorb an incredible amount of firepower with that T6 & 2++ while maneuvering to control the center of the battlefield. They will be trailed by the harlies who, while behind the Wraithguard, will receive a 2+ cover save (possibly re-rollable if I can spare the spells) and can cut the WG squad out of basically any fight. They Wraithlords will also be abusing their buddies for cover while sniping out the enemy heavies. I usually use WWs as anti-infantry support for a castle style defence, but I outflank when I consider it to be tactically advantageous. The pathfinders will sit on a backfield objective, preferably placed a short ways outside of my deployment zone, where they will lend fire support (the upgrade plus that number of models averages one ap 1 wound/round with a 50% chance of that ap 1 wound being a precision shot... this doubles with guide support) while also being within range of help as needed. The SHs serve three purposes: anti-light infantry, anti-tank (their average threat range for a charge on a vehicle, using their jetpacks in the movement phase, is about 21 inches with fleet), and to score line breaker at the end of the game. The option I pursue will depend on my opponent. Then there are the warp spiders, which serve three possible purposes: anti-light armor, anti-infantry, and/or anti-character attacks (simply put, with the current wound allocation system, they can be deep striked or advanced within range of an enemy hero, blast them for a wound or two, then bounce away). Of course, the truth is that both of these FA units are ultimately going to be used to disrupt the enemy... they won't win the game but they will take the pressure off of the centre. Finally, I plan to use that tiny unit of jetbike guardians to harass and lure away enemy units who are foolish enough to give chase, but most of all, to be babied until the end game for a possible line breaker point and a last-minute objective capture.

Those are my thoughts. What are your thoughts?

This message was edited 2 times. Last update was at 2013/01/18 01:53:34


"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

it would be better if you would just post your list then make us have to DL it

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in ca
Dakka Veteran





Thank-you for the advice A GumyBear. I have changed my post accordingly.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Personally I think its a bit light on bodies but thats just my playstyle for eldar this list seems very durable but I think the harlies could be traded in for something of greater use such as some more jetbikes or pathfinders or possibly some firedragons as they are the best AT we got for their cost if you get some more troops you just be that guy and take more heavies like a nightspinner and they are pretty efficient at what they do for me

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Hurr! Ogryn Bone 'Ead!






I wouldn't deploy the pathfinders on an objective, that is just inviting trouble. An enemy scoring unit can come wipe them off of it and claim an objective simultaneously. If you deploy them a short distance away from an objective, or use their infiltrate to deploy between two objectives, you force the enemy to make a choice: to go for the objective or kill those guys. Also, you have fleet, meaning you can potentially get to an objective on turn 5 from a short distance away.

Another thing is how light on troops you are. Personally, I would drop either the spiders or the hawks (probably the hawks, their guns are s3 :| ) and get some more troops. Losing the hawks and runes of warding on the farseer (doesn't Eldrad have these already?) would free up enough points for a squad of eight or nine dire avengers with an exarch, or close to six more jetbikes.

This message was edited 1 time. Last update was at 2013/01/18 05:56:21


 
   
Made in gb
World-Weary Pathfinder






Ghastli is right, Eldrad already has both sets of Runes and they don't stack, so you can save some points there.

If you're going to take Hawks take them naked and hide them till they're needed (I'm assuming the idea is to get them to haywire vehicles to death), that way they're not a point sink and are likely to get ignored.

Spiders really should have the Exarch because he ups their fire power so much, tho in this list I'd say leave off Withdrawl, its not worth it. But yeah, it's not a bad list by any means.

Ulthwé Eldar 2.5k points and growing! 
   
Made in eu
Executing Exarch






I'm not sure what use Swooping Hawks are in 6th. I've run small squads and found they don't tend to do much before they die. I'd add another jetbike unit and the exarch for the spiders as you get a faster scoring unit, the spiders get withdraw, an I6 ignoring armour character and 4 extra shots that hit on a 2+.

I really like this list - I'm going to try backing up wraithguard with harlequins...Consider that one stolen

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Executing Exarch





The Twilight Zone

Something not covered already are the fusion pistols on the harlies. Harlequins can deal with any armor short of monoliths, furioso dreads and land raiders in assault. Harlequins should not be looking to pick fights with armor, but they can if they need. Points better spent on an exarch with dual death spinners for the spiders.


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Dakka Veteran





 Farseer_Kaiser wrote:
Ghastli is right, Eldrad already has both sets of Runes and they don't stack, so you can save some points there.

If you're going to take Hawks take them naked and hide them till they're needed (I'm assuming the idea is to get them to haywire vehicles to death), that way they're not a point sink and are likely to get ignored.

Spiders really should have the Exarch because he ups their fire power so much, tho in this list I'd say leave off Withdrawl, its not worth it. But yeah, it's not a bad list by any means.


I disagree with two of these three suggestions. The second sets of runes gives that extra layer of safety if one hero goes down. All it takes is one unfortunate krak missile (or combi-melta) or an challenge for Eldrad to be wiped out. I want to know that, in almost any situation, I will have full psychic defence. The hawks need skyleap to provide me with a source of templates for killing swarms and to reposition without fear of being fired upon, which also helps ensure that I receive line breaker in games where there is no AV14 that they need to kill; intercept assures me of automatic haywire grenade hits against vehicles because vehicles, excluding walkers and chariots, are treated as WS0, which means that on the assault, if all five hawks are up (vehicles not being allowed to overwatch helps with this), then they will be nearly guaranteed to destroy vehicle in close combat.

As for the exarch... well my first instinct was to disagree but having thought about it I have changed my mind. I could remove one spider to pay for the exarch with power blades & the extra gun. While that doesn't give me any extra shots & reduces my body count by one, it does cause 4 of my str 6 shots to hit on 2+ rather than 3+ and those shots COULD be precision shots, which increases their character sniping capabilities - something sure to make them a greater target... which is exactly what I want them to be as a distraction unit. Also the added strength in challenges, namely those armor ignoring attacks, is worthwhile too. And this change actually brings me more close to 1999 than I was! Thanks!

PS. Are the powerblades AP2 or AP3?


Automatically Appended Next Post:
 Dr. Serling wrote:
Something not covered already are the fusion pistols on the harlies. Harlequins can deal with any armor short of monoliths, furioso dreads and land raiders in assault. Harlequins should not be looking to pick fights with armor, but they can if they need. Points better spent on an exarch with dual death spinners for the spiders.



Already got that covered! Thanks buddy. Also, I like the added assurance just in case. Some people I know love rolling around with double to triple landraiders so, while they probably won't be necessary, they do make me feel a little safer. I'll be taking this into consideration though because they could be traded out for one more spider.


Automatically Appended Next Post:
PredaKhaine wrote:
I'm not sure what use Swooping Hawks are in 6th. I've run small squads and found they don't tend to do much before they die. I'd add another jetbike unit and the exarch for the spiders as you get a faster scoring unit, the spiders get withdraw, an I6 ignoring armour character and 4 extra shots that hit on a 2+.

I really like this list - I'm going to try backing up wraithguard with harlequins...Consider that one stolen


Its not stealing when you have my permission. Take advantage of the 2+ armor save and have fun with the fear of a counter assault that will be in your opponents eyes every time they consider charging the foundation unit of the army: the wraithguard.


Automatically Appended Next Post:
 A GumyBear wrote:
Personally I think its a bit light on bodies but thats just my playstyle for eldar this list seems very durable but I think the harlies could be traded in for something of greater use such as some more jetbikes or pathfinders or possibly some firedragons as they are the best AT we got for their cost if you get some more troops you just be that guy and take more heavies like a nightspinner and they are pretty efficient at what they do for me


I agree FDs can be pretty sweet... but unless you use them almost exclusively as a threat unit, which has been successful for me in the past keeping landraiders away from certain terrain, you're going to need to shell out for a WS to move them around & shield them... and I consider that tank to be a waste of points for the most part, especially in a largely footdar army - even more so now with the new FAQ.


Automatically Appended Next Post:
 ghastli wrote:
I wouldn't deploy the pathfinders on an objective, that is just inviting trouble. An enemy scoring unit can come wipe them off of it and claim an objective simultaneously. If you deploy them a short distance away from an objective, or use their infiltrate to deploy between two objectives, you force the enemy to make a choice: to go for the objective or kill those guys. Also, you have fleet, meaning you can potentially get to an objective on turn 5 from a short distance away.

Another thing is how light on troops you are. Personally, I would drop either the spiders or the hawks (probably the hawks, their guns are s3 :| ) and get some more troops. Losing the hawks and runes of warding on the farseer (doesn't Eldrad have these already?) would free up enough points for a squad of eight or nine dire avengers with an exarch, or close to six more jetbikes.


I wouldn't drop either of my Fast Attack choices simply because I want part of my army able to hit the enemy rear in order to pull their forces away from the center back into their deployment zone so that I have to deal with less heat in midfield. Also both can threaten LRBTs - always a good thing.


I really appreciate the wisdom of your advice about pathfinder placement. I can't afford to give up a unit AND an objective! I hadn't even thought about how my assault army playing friends would be able to take advantage of that overlap. I will definitely be placing my pathfinders and an objective in a configuration similar to what you suggested. Thanks.

This message was edited 6 times. Last update was at 2013/01/18 23:12:54


"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in gb
Executing Exarch






warpspider89 wrote:
PS. Are the powerblades AP2 or AP3?


In the main rules faq, it asks about ba tycho dead man's hand being ap3 or ap2 as it ignores armour saves and the answer was neither. It just ignores armour saves

Edited for quote

This message was edited 1 time. Last update was at 2013/01/21 14:25:18


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

I like hawks because of the large harassment tools they have give them an exarch with skyleap and drop them down then pullthem back up but then again you could just get a nightspinner

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Dakka Veteran





 A GumyBear wrote:
I like hawks because of the large harassment tools they have give them an exarch with skyleap and drop them down then pullthem back up but then again you could just get a nightspinner


That is at least part of what I consider them to be capable of and I've found it to be worthwhile. A night spinner would be a nice alternative, yes, but all heavy slots are unfortunately already filled with highly valuable units.

I wish they would move war walkers to the fast attack slot like in FW so that there is more opportunity to take the cool stuff.

This message was edited 1 time. Last update was at 2013/01/19 20:51:02


"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
 
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