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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

One thing ive always wished orks had was a flying transport. So, following the orky randomness, how bout this?

Dakka Droppa
Cost: 140pts, FA slot or dedicated transport for Nobz/Meganobz
Wargear: Turret-mounted 1x TL Supa Shoota and 1x TL Big Shoota
Special Rules: Drophatch, Skyfire (or whatever it was called planes have, i dont have my books handy)
Upgrades:
May take one more Big Shoota, +5
May exchange all guns for Rokkit Launchas, +20 (Blanket exchange for all 2/3 weapons, not TL'd)
Grot Gunner, +15
Transport capacity: 20
Armor: 11, 10, 10 - HP 3
Size: Slightly wider and longer than a Dakkajet with a more boxy body.

Drophatch: In the movement phase, pick a target area the Dakka Droppa flew over. Roll a D6, confer the table below, and scatter D6 + 1 inch per 12 inches traveled. This must always scatter, a bullseye lets you pick which way to scatter. For every 5 models being dropped, take D3 automatic wounds allowing armor/invul/FNP saves, indicating an Ork forgot to tuck and roll when landing. Dropped orks fire snap shots and are allowed to charge, however the drop counts as their movement for that turn and they are counted as making a multi-assault.

Drophatch rolls:
1: *Crunch* 'Wot waz dat?' - The hatch crunches on its own gears and locks shut. For the rest of the game, the unit inside cannot get out unless the plane crashes.
2: 'KANNON BALL!' - The hatch opens and the orks jump out before looking down, add an additional D6 wounds.
3-5: 'Eggo!' - Resolve the drop normally.
6: 'KRUMPY TIME!' - Resolve the drop normally, and remove the shooting and assaulting penalty.

Thoughts? I would totally deliver my MANz this way or a pack of 'Ard Boyz.

This message was edited 1 time. Last update was at 2013/01/19 03:17:26


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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