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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

So i want to try the double Warphead + 3 Dakkajet tactic, and this is what i cooped up:

HQ
2x Warpheads (its +30 for warphead upgrade right? imgoing off memory since im at work [slow day])

Troops:
2x 30 Shoota Boyz w/ 3 Big Shootas - 1 Bigshoota is the Nob with a PK and BP
1x 20 Shoota Boyz w/ 2 Big Shootas - Same nob as above.

FA:
3x Dakkajets w/ Supa Shoota upgrade

Heavy:
Battlewagon w/ 1 Big Shoota, Deff Rolla, Boarding Planks, RPJ

This all comes down to 1325pts (if im remembering the warphead cost right, 55 +30) so i got 175pts to spare.

Do i:

1) 3x MANz w/ 2 Kombi Scorchas in a Trukk with Planks and Ram (175 even)
or
2) 2x 19 Grots and either A) Give Fighta Ace to my Dakkajets and +2 Bigshootas to the BW or B) Kit out the BW with +3 more Bigshootas and a Kannon.
EDIT: Hell, or 3) 19 Grots + ADL with Quad cannon, leaving 8pts to spare for another big shoota on the BW.

Obviously the grot way is just objective holder backup, since they wouldnt keep up with the frontal force to even try to be a meatshield. But im not sure if thats better than a small deathstar lurking amongst my boyz....what do you guys think?

This message was edited 1 time. Last update was at 2013/01/19 08:11:21


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

From the options you've got I wouldn't take the MANz. They would be virtually solo with little support and get blown up turn 1. A deathstar yeah but too vulnerable. I dont think you really want an ADL either. You haven't really got the lootas to form a reasonable static firebase and one quad gun, whilst nice, wont serve you much considering the 3 dakkajets you've got. I would go for another unit of 20 shoota boys with 2 big shootas, pk/bp nob as well for 170pts. Then with a 100guys, it gives you a solid horde with good support when the jets come out.
The one thing I'm a bit at a loss for is the battlewagon. I take it there are 2 footslogging groups of 30 boys with a warphead and then the 20 in the wagon. I dont quite feel the wagon fits in place as it will be your only vehicle on turn 1. Yeah AV14 but it could be killed still from the focus of fire. I would suggest either going all out with boys in wagons or some trukks, or just stick to footslogging. Also you cant have your nob in the unit carrying the big shoota.
So maybe the dakka jets and warpheads plus either
2x30 units, 2x20 units
or
3x20 units in battlewagons with RPJ and deffrolla. (I'm not quite sure how the points would work out for this... should be all right i think.)

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The reason for the wagon is i am aiming for 'Ere we Go! from the warp heads. The remaining 20 boyz would just fall behind without the wagon, plus deffrollas are nice. I always feel like footslogging orks just dont move at all, by the time they fully leave my deployment zone theyre usually down to half their numbers unless i get lucky and were playing in a cityscape terrain with lots of cover. Majority of our terrain is area terrain, 5+ aint that much.

Initially i wanted to run multiple BW + 20 boyz along side the 30 warphead-following boyz and hide them waiting for one of the warpheads to get 'Ere we Go! then charge up. However that was resolved at 1920pts rofl a bit over the limit. Even eliminating the pk nob and everything but the 1 BS/Ram on the BW didnt help lol.

Also, it is perfectly legal to let the nob have a big shoota. The only reason the Elite Nob upgrades dont apply to a painboy is because he has a completely different wargear set, the Nob does not.
Take X amount of boyz
Upgrade 1-3 boyz to have a Bigshoota instead of a Slugga OR a Choppa
Upgrade 1 boy to Nob
Upgrade Nob to have Pklaw instead of Choppa
Convert rest of boyz to Shoota boyz

Theres a FAQ stating you dont have to take the shoota upgrade first, otherwise it would technically deny a Pklaw in a shoota boy group, since it states exchange BOTH slugga and choppa for a shoota.

There is also a picture in the ork codex (and no faq saying you cant do this anymore) showing an ork with a pklaw and a big shoota on pg 88. Its a legal move.

This message was edited 2 times. Last update was at 2013/01/19 15:00:04


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Even with warpheads, I not so sure about counting on ere we go. Probably only 1 would get it at a time, then it teleports up field alone and gets shot up a bit before acting as usual. With the big shoota on the nob... I feel its squeezing the rules a bit but whatever, there seems to be a bit of that on you make da call so we'll leave it at that.
Another option could be then;

Warphead - 85
Warphead or KFF bigmek - 85

2x19 shoota boys - 318
pk, bp nob
1 big shoota

20 shoota boys - 170
pk, bp nob
2 big shootas

3 battlewagons - 420
deffrolla
4 big shootas
RPJ
boarding plank

3 dakkajets - 390
extra super shoota, fighta ace

- 1468
With the warpheads in the battlewagons, you'd be lookgin more for frazzle or zapp. I dont really know what would happen if ere we go went off though. Or take a KFF mek to help keep them ticking over. With the last 30 points I'd probably take either a burna on the mek and maybe some riggas, or if you went with the weirdboy's armour plates to keep them moving.

edit; or with no weirdboys take a KFF mek and a PK warboss.

This message was edited 1 time. Last update was at 2013/01/20 12:06:53


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

'Ere we Go deepstrikes the battlewagon as well as its crew. Potentially a really, really nice thing, probably a bad thing lol.

That list also looks like it has the potential. Think i would drop fighta ace on one dakka jet so i can get a random group of 10 grots (40pts) in the back field for objectives

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Fair enough, I've heard some people say the fighta ace has been FAQued out but I've never been able to find it. I wonder though, if a battle wagon teleports on top of a guardsmen platoon... who dies?

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Um...id have to research that but i think it follows normal mishaps in which case i take normal oops rolls on the vehicle...probably against rear armor which would SUCK i dont know if it does anything to the passengers outside they cant assault obviously.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

LOL, you still play Orks everyone knows there as dead in the water as Nids in 5ed

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

 yorkskargrimironklaw wrote:
LOL, you still play Orks everyone knows there as dead in the water as Nids in 5ed


Seriously? I seemed to think they were quite strong. Why do you think there dead in the water?
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Hes a troll, just ignore him. Ive seen him in many posts just flaming ork players using 5th-ed exclusive tactics as to why they suck, if he says any examples at all.

Theyre almost a complete flip compared to 5th, but still good. Hurting a bit in my opinion, but still good. A lot of my recent losses were because i blundered horribly on placement, not what units i took.

Anyway im going to try the list i posted + 2 10man grot groups camping the back field for objectives and an ADL with comm relay to give me one hell of a better chance to get all 3 dakka jets at once. I dont wanna rely on the warlord trait for it, i never get what im after and 99% of them are worthless for orks anyway.

Afterwords i'll go more standard, 1 weirdboy 3 wagons and the KFF. I just wanna see how rapid dakkajets will get with 2 weirdboyz

This message was edited 1 time. Last update was at 2013/01/21 09:42:14


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

only the guys in the battlewagon gets ere we go not the bw itself.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Oh crap youre right, its in the FAQ well that sucks.
Guess its still good since it wouldnt count as a disembark so i can deffrolla freely and still dakka yo face off

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Vineheart01 wrote:
Oh crap youre right, its in the FAQ well that sucks.
Guess its still good since it wouldnt count as a disembark so i can deffrolla freely and still dakka yo face off


That is still true, now you got your boyz behind your target and the deffrollah can do it's tank shocking / ramming

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
 
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