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2000 Points of Goblins. First fantasy list, please help!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Gangly Grot Rebel





Core: 713
59x Night Goblins w/full command (Spears and Shields)
3x Fanatics
(Unit has Bad Moon Banner)

14x Deff Creepers w/full command (Short Bow, Hand Weapon, Spears, Light Armor, Shield)


24x Goblins w/full command (Short Bows, Shields, Light Armor
3x Nasty Stalkers

Special: 150
x3 Goblin Wolf Chariot

Rare: 370
1x Arachnarok Spider
1x Goblin Doom Diver

Hero: 343
1x Night Goblin Big Boss (Great Weapon, Light Armor, Shield, BSB) (Will lead night goblin unit)
1x Snagla Grobspit (With Deff Crawlers)
1x Goblin Shaman (Lv.2, Dispel Scroll)

Lord: 423
1x Goblin Great shaman (Lv.4, Power Stone, Goblin Wolf Chariot) (Will be with unit of Chariots)
1x Goblin War Boss (Gen, Light Armor, Basha's Axe of Stunty Smashin', Enchanted Shield, Goblin Wolf Chariot)


Firstly, I've never played a game, just getting into the hobby. People tell me Goblins aren't the most competitive lists but tend to be a lot of fun to play (which is what I am most interested in... until the official GW Hall of Fame is erected) but the battle plan will be tar pit with the big block of night gobs and flank with Chariots and Arachnarok. The Spider Calvary will be used to harass any potential out flankers and to draw enemy artillery out of position. Doom Diver pretty self explanatory.


 
   
Made in us
Fresh-Faced New User






You really need to get some more goblins on the table, one big unit and one little is just going to be swept away.

The bad moon banner really isn't too worth it either. the soft cover won't save 50pts worth of goblins, and the dangerous terrain test only applies to models in the front row of the unit charging goblins. Those points would be better spent to beef out your common goblin unit.

the deff creepers are a neat idea, but a unit that big will be hard to get its value back, remember that the spider mounts can't attack from the second row.

The goblin lords on a chariot makes them very vulnerable in this edition, also you can't join the characters chariots to units of chariots. (pg 97 of the rulebook, Tomb kings have a rule that allows chariot characters to join chariot units)

Since you are new to the game/hobby you may want to set your sights on lower point games (I have found 1000 to be perfect) this lets you get a hold of the core rules, as well as lets you try out different units without having to invest in mega sizes. I was an all goblin player back in 6th, and am getting back into pure goblin lists for this edition. Feel free to PM me if you want to talk gobbo strats

~xalfej
   
Made in us
Gangly Grot Rebel





Thanks for the tips! I was going for the banner because of the stubborn rule. Even though they will be stubborn from the horde rule, (and correct me if I am wrong here) but when their numbers fall below 40 they'll stay stubborn.

Do you think it will be worth it to break the spider riders up into two units and put the warboss on a spider?

Also, do you think the great shaman needs a mount? I know a lot of his spells are at a short range, which is why I thought he ought to be mounted.

I think I can free up some points to increase both units of Goblins. The regular goblins, however, where supposed to be artillery/out flank support. So, if I increase their numbers, should I drop their bows and give them spears?


 
   
Made in us
Fresh-Faced New User






Not exactly. Being in horde formation lets you attack in an additional rank if you are 10 wide. (pg49 The Horde)

The stubborn you are thinking from is from the steadfast rule (pg54 Steadfast) This rule lets you roll your break test on unmodified leadership if you meet the requirements, it is not actually stubborn.

The 3 main ways OnG / goblin players run a BSB is by:
1) Put him in a bunker and keep him back. This usually involves a BSB with the +1 ld banner, and your general in a block of 20 archers behind your main line to give a bubble of high leadership to the steadfast blocks of goblins in front of him.

2) Give him some protective items and stick him in with some night goblins, while the enemy is netted the goblin is essentially t5, which makes him pretty surviveable.

or 3) Give him the poison banner and stick him in a big block of archers (how I am going to be running him)

I think you should break up the spiders, but you don't want to send off your general on his own, goblins without their general around are not likely to stay around.

The shaman will be a lot more survivable on foot, if the enemy has no shooting he can roam around rather safely, if they only have BS based shooting you can hide behind your blocks and be very hard to actually hit.

the only "strength" of a goblin list is that you have the bodies to throw at something, hopefully hold with steadfast, and then blast your target with a whole lot of supporting units to win the combat. The problem you seem to be running into is dumping a lot of points into characters. For reference, in my 2400pt list 100pts less in my lord/heroes section then you do in your 2k list. This lets me add a lot more support to goblin blocks, and it is the supporting toys that give you a chance at winning

~xalfej
   
Made in us
Gangly Grot Rebel





The Bad Moon banner does give stubborn to its unit (pg75 OnG Army Book) but you're saying it's not worth it?

So here is list 1.2:

Core: 921
69x Goblins w/full command (Shields, Spears)
3x Nasty Stalkers

69x Night Goblins w/full command (Nets, Shields, Spears)
3x Fanatics

6x Deff Creepers w/full command (Short Bows)
6x Forest Spider Riders w/full command (Short Bows)

Special: 150
3x Goblin Wolf Chariot

Rare: 370
1x Arachnarok Spider

1x Doom Diver Catapult

Hero: 228
Night Goblin Big Boss (Bad Moon Banner, BSB)
Snagla Grobspit

Lord: 323
Goblin Warboss (Basha's Axe of Stunty Bashin, Enchanted Shield, Light Armor, Gen)


 
   
Made in us
Fresh-Faced New User






Looks better, but with unit sizes of 70, it is unlikely you will need the stubborn given by the bad moon banner, as you have the same effect from your ranks. More protection on the BSB will serve you a lot better.

Did you leave the shaman out of the list? The points cost seems to still be there.

~xalfej
   
Made in gb
Frightnening Fiend of Slaanesh






I would drop the aracnarok because one cannonball and it could send that thing flying off of the board. In it's place I would replace it with 2 Manger squigs and another bus of night goblins. Also get a Goblin big boss in each of your units to help with LD problems for when they are out of BSB range.

"The Dark Gods and their slaves have nothing to offer me now, but I have far more to offer them"  
   
 
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