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Made in au
Defending Guardian Defender




HQ
Chaos Lord w/Mark of Slaanesh, Terminator Armour, Pair of Lightning Claws;
142 Points

Chaos Sorcerer w/Mark of Slaanesh, Mastery Level 3, Jump Pack;
140 Points

ELITE
5 Terminators w/Mark of Slaanesh, Chain Fist, Heavy Flamer, Icon of Excess;
244 Points

TROOPS
10 Noise Marines w/2 Blastmasters, Icon of Excess;
270 Points

7 Chaos Space Marines w/Mark of Nurgle, Combi-flamer, Flamer;
Chaos Rhino;
172 Points

7 Chaos Space Marines w/Mark of Nurgle, Combi-flamer, Flamer;
Chaos Rhino;
172 Points

FAST ATTACK
Heldrake w/Baleflamer;
170 Points

6 Raptors w/Mark of Slaanesh, Plasma Pistol, 2 Plasma Guns, Icon of Excess;
199 Points

HEAVY SUPPORT
2 Obliterators w/Mark of Nurgle;
152 Points

Aegis Defense Line w/Icarus Lascannon;
85 Points

1746 Total Points

So went with something with no special characters, no special weapons and no unit focus. Lord with terminators, whole squad has feel no pain and their goal is to aim for enemy troop choices, deepstriking in against shooty armies and marching in against cc armies. Sorcerer is with raptors, again feel no pain. Their goal is to run around terrain, keeping out of combat, popping heavy infantry and light vehicles and the sorcerer placing symphony of pain on priority targets for noise marines who will receive a +1 str with their blastmasters. The noise marines with again feel no pain, will stay behind the aegis defense line with the obliterators. The 2 five man marine squads will be aiming for claiming those objectives or at least removing enemy troops off them. I know these squads are small, put I don't imagine them to be considered a huge threat with everything else on the table. I also know the rhinos may not last long, but again matter of threat and if the bigger stuff is left alone, the enemy will most likely soon regret it.

This message was edited 6 times. Last update was at 2013/01/20 11:10:25


 
   
Made in gb
Tough Tyrant Guard






uk

Why not take 2 flamers per PM squad and drop the boon of mutation?

Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in au
Defending Guardian Defender




Made a quick change, second flamer can only be taken with 10 man squad
   
Made in gb
Tough Tyrant Guard






uk

My bad. Thought I read plague marines not csm with mark if nurgle. Nevermind!

Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in au
Defending Guardian Defender




Any other suggestions or tip? Looking for some more feedback
   
Made in us
Painlord Titan Princeps of Slaanesh





take icon of excess and plasma pistol off of raptor squad so you can have some points to bump the 2 csm squad of 7 to 10 men. Then you can have 2 special weapons.

I would also suggest splitting the 20men noise squad into 2 ten men teams so you can shoot different targets. If you really want more blast masters, you can potentially split the group even further into 4 squads of 5 men with 1 blast master each. However, if you do that, then each blast master only has 4 wounds compared to 9 when you have 10 men squads.

If your oblits can not handle all the anti av13-14 or high toughness, then I would also switch out the flamers on the csm squad to meltas to deal with av13-14 better since they will be in rhinos anyways. Or give the raptors the meltas instead.

Is it possible for you to get enough points for 1 more termi so you can have 2 squads of 3 men termicide?

What psychic powers do you plan on using with the sorc? I would personally cut him out and use his points elsewhere.j

And who is manning the ADL? If you put a lord or who ever has a BS-5 then he would hit on 2s.
   
Made in au
Defending Guardian Defender




Its only a 10 man noise marines, newest FAQ allows 2 blastmasters in 10 man squad. Sorcerer is there to buff terminators and debuff an enemy a squad and/or bring bm to str 9 against affected vehicle, which also help in killing off those vehilces rather then leaving job to obliterators. Really feel like im going to need those flamers to remove troops off objectives and T5 CSM aren't going to die off too fast, so going to test them as is for moment though is option I'll leave open for future. Plasmas on raptors are for heavy infantry killing as I don't want to leave that job to the terminators when I can use them for other things, so I want this squad to last with feel no pain. Noise marines and obliterators can hold adl, bs4 will be fine for that. Breaking the terminator takes aways from their fnp and they're more there as a bodyguard for the Lord.
   
 
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