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Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Reserve:

On Page 80, flyers must begin the game in reserve.
This means:

1. They do not function in the first turn and cannot enter play until turn 2, as per reserves rules on page.

2. Reserve rules state that:

a. players can choose not to deploy up to half of their units to count as reserves.

b. It then adds the clause that models that must begin the game in reserve do not count to this total.

c. Therefore: Flyers must begin the game in reserve. They therefore do not count towards this total.

Interaction with other models: (Page 80)

Friendly Models that can naturally fit underneath the base of the flyer may end their movement there – a Flyer may end its move over friendly models as the base of the flyer does not have any natural purpose in zoom mode. Once in hover mode, either the squad or the flyer (not necessarily both.) must move an appropriate distance so that the flyer no longer has models on its base. Flyers cannot end their move within 1” of enemy models, like any other model.
Otherwise, all measurements are done to the hull of the flyer. Weapons do not count.

Zooming, tankshock and ram (Page 80)

Flyers cannot ram or tank shock, nor can they be rammed or tank shocked

Assaulting Zooming Flyers

Zooming Flyers cannot be assaulted.

Moving flyers: (Page 80)

Flyers have two speeds:

A Combat speed of 18” and a Cruising speed of 36”

There is some stigma over whether or not this movement is exactly 18” and 19-36” or 18” and 36” specifically.

In Vehicle movement (Page 71), the third dot point reads:

“A vehicle that moves more than 6” and up to 12” (thus 6.1”~12”, technically – simplified to 7”~12”) is said to be moving at cruising speed.


Flyers Zoom mode enables two special distances for their movement. This does not change their names or their application. Thus, the definition above could be changed to:

A Flyer that moves more than 18” and up to 36” is said to be moving at cruising speed.


Zooming and shooting (Page 80)

Flyers may shoot a maximum of four weapons per movement phase.

Constant Shooting Weapons Assault cannons, multi-meltas, hurricane bolters and other weapons that can be fired more than once per game all count as weapons.

Missiles count as shooting weapons to this total as well. (Page 81, 2nd paragraph under Missiles)

bombs count as a shooting weapon, despite being used in the movement phase. (Page 81, bottom of the second paragraph under Bombs and Bombing Runs)

This means that a Storm raven may fire its assault cannon, a hurricane bolter and two bloodstrike missiles as the weapons it can fire due to zooming. Thanks to its POTMS special rule, it may fire a fifth weapon – its multi-melta as well.

Hard to hit (Page 81)

Flyers have this rule that means that units without the skyfire rule must snap shoot to hit the flyer. Weapons with the blast, large blast rules or that are template weapons can never hit a flyer – even if they gained the ‘skyfire’ rule from a mysterious objective with the ‘Skyfire nexus’ discovered.

Flat out (Page 81)

Flyers zooming may go between 12” and 24” further than they did in the movement phase. Flyers that go flat out and evade gain a 4+ cover-save from Jink. (Page 38)

Evade (Page 81)

Zooming flyers (those in hover mode benefit from this automatically and thus never need to evade.) gains the Jink Special Rule (Not a 5+ cover save, the Jink special rule) but may only fire snap shots.

Leaving Combat Airspace (Page 81)

Flyers may zoom off the board. There is no rule that suspends this from being during the turn which they come on from reserves. (The closest I’ve found is the movement phase’s “no model may voluntarily move off the board. This rule defies that ruling intrinsically.”) When they enter the board from ongoing reserves, they must zoom onto the board.Hovering flyers may not zoom of the board.

***MOST IMPORTANTLY***

Flyers that come on from reserves the first time may do so in hover mode (if they have the type.) They are only forced to zoom when they are in ‘ongoing reserves’.

Flyers and Damage Results

Locked Velocity

Models who sustain locked velocity in combat speed may only ever move at 18”. Models who sustain locked velocity at cruising speed may move anywhere from 19”~36”, as per their cruising speed rules.
A flyer with Locked Velocity may still pivot normally, but may not evade or move flat out. He may still enter hover mode.

Crash and Burn

Flyers that crash and burn (when wrecked or exploding) centre a large blast marker over the flyer. This rule does not state that the large blast marker must be over the centre of the flyer; it can be over any part of the flyer like targeting a vehicle with a blast weapon – the only requirement is that the central hole be on the flyer. The blast then scatters 2d6”. This is an automatic scatter, meaning that it still scatters should the hit be rolled – simply roll again until the hit is rolled. (or, on larger dice, use the pointer on the hit dice.)Models under the blast take a S6 hit. Models encased in the flyer (including dreadnoughts on rear grapples) take a S10 hit – with no armour saves allowed, but invulnerable saves are allowed and potentially feel no pain rolls are acceptable. Models who have a cover save (Shield of Sanguinius, for example.) and are hit by this attack may or may not receive their cover bonus. Answers point to yes because the rule does not make any specifications about cover saves.

Special rules

Flyers may choose to have the Skyfire rule for their shooting phase. This is not skyfire and interceptor. Flyers may either:

Have the rule for the turn, firing at flyers on BS and at ground targets at snap shots or Not take the rule, firing at ground targets on BS and at flyers as snap shots. Note that this means that in a turn where skyfire is active, flyers cannot fire blast or template weapons – they can’t be fired at flyers and cannot be snap shot at ground targets.

Hover Type
A Flyer with the ‘Hover’ Type may be treated as a fast skimmer for the turn. This makes them a fast skimmer for all intents and purposes.

 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

You might want to re-check the FaQ's because there are several errors in your post.

 Scipio Africanus wrote:
Reserve:
Interaction with other models: (Page 80)Friendly Models that can naturally fit underneath the base of the flyer may end their movement there – a Flyer may end its move over friendly models as the base of the flyer does not have any natural purpose in zoom mode. Once in hover mode, either the squad or the flyer (not necessarily both.) must move an appropriate distance so that the flyer no longer has models on its base. Flyers cannot end their move within 1” of enemy models, like any other model.
Otherwise, all measurements are done to the hull of the flyer. Weapons do not count.

You can not put models on another models base, as models only move through terrain and a base is not terrain. Also the ignoring the Flyers base is in the Flyers and Measuring section and only applies to measuring, not movement of models near the Flyer.
Moving flyers: (Page 80)

Flyers have two speeds:

A Combat speed of 18” and a Cruising speed of 36”

There is some stigma over whether or not this movement is exactly 18” and 19-36” or 18” and 36” specifically.

The FaQ changes the speed of the flyer to say up to 36.
Evade (Page 81)

Zooming flyers (those in hover mode benefit from this automatically and thus never need to evade.)

Hovering flyers can not evade, only Zooming Flyers can evade.
Leaving Combat Airspace (Page 81)

Flyers may zoom off the board. There is no rule that suspends this from being during the turn which they come on from reserves.

The FaQ also tells us you can not leave the board on the turn a Flyer arrives.
Flyers and Damage Results

Locked Velocity

Models who sustain locked velocity in combat speed may only ever move at 18”. Models who sustain locked velocity at cruising speed may move anywhere from 19”~36”, as per their cruising speed rules.

The FaQ tells us that Models who sustain locked velocity at cruising speed may only move 36”

Crash and Burn

Flyers that crash and burn (when wrecked or exploding) centre a large blast marker over the flyer. This rule does not state that the large blast marker must be over the centre of the flyer; it can be over any part of the flyer like targeting a vehicle with a blast weapon

Not true, you need to center the blast marker over the Flyer. when you center something it needs to be in the center of that thing.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

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We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Thankyou, then. I'd rather have it right then proud.

The first point, sure.
The second doesn't just my point, only reinforces it.
Hovering flyers don't need to evade, thus it wouldn't matter if they wanted to or not. They get jink automatically.
Thankyou for that. I was looking for a ruling on that in the rulebook. I couldn't find it. (evidently)
Okay, I'll have to remember that then.
You need to have the center of the large blast marker (Center the LARGE BLAST MARKER - make sure that its Centre covers) over the flyer.

Just for the record, the A in FAQ is for Asked. It is capitalised.
You only don't capitalise in an acronym for unimportant words, like and and the.

thus, Knights of the Realm from fantasy are shortened to KotR.

This message was edited 1 time. Last update was at 2013/01/21 08:19:23


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Looks like, with a few updates from DR, you've got it now. Wasn't sure what the following open question is, though:

The second doesn't just my point, only reinforces it.

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Made in us
Abhorrent Grotesque Aberration





 Scipio Africanus wrote:

The second doesn't just my point, only reinforces it.


Your original statement was a bit confusing.

A zooming flyer must move at minimum 18" or be destroyed. If it moves exactly 18" then it is moving at Combat speed.

Cruising speed is everything after 18" up to a maximum of 36" In other words, if you move 18 and 1/16" then you are cruising.

The faq had changed the words cruising speed of 36" to be cruising speed up to 36" in order to reduce confusion.

------------------
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"Why not?" - Asdrubael Vect 
   
Made in nz
Regular Dakkanaut






Hard to hit only applies to zooming fliers.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Scipio Africanus wrote:
Hovering flyers don't need to evade, thus it wouldn't matter if they wanted to or not. They get jink automatically.
Only Zooming Flyers can evade. Hovering Flyers can not use the evade rules.

The evade rule says: "If a Zooming Flyer..." P. 81
You need to have the center of the large blast marker (Center the LARGE BLAST MARKER - make sure that its Centre covers) over the flyer.

"Center the LARGE BLAST MARKER" means to center it over the flyer as in the center of the model. That is what centering is.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Fresh-Faced New User



Düsseldorf

I know this /thread/ is old now, but I was always under the impression that friendly units could disembark and stand on friendly flyer bases, but enemy troops couldn't unless assaulting someone who was.

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Made in us
Fixture of Dakka






San Jose, CA

Zadralost wrote:
I know this /thread/ is old now, but I was always under the impression that friendly units could disembark and stand on friendly flyer bases, but enemy troops couldn't unless assaulting someone who was.
Please don't revive threads that are more than a month old; it's confusing, and unlikely to yield useful results (particularly when the thread doesn't even apply to the current edition of the rules). Much better to start a new thread.

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