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Made in au
Fresh-Faced New User




I got Assault on Black Reach for Christmas and had an attempt at making my first ork list using most of the models from the set and I could use a bit of input.

HQ: Warboss w/ PK, TL Shoota, Cybork Body, 'eavy armour, boss pole - 110

HQ: Big Mek w/ KFF, burna, 'eavy armur - 110

Troop: 11 Slugga boyz w/ a trukk - 101

Troop: 11 Slugga boyz + nob w/ PK, 'eavy armour, boss pole. w/ a trukk - 152

Troop: 20 shoota boyz w/ 2 big shootas - 140

Fast: 3 Deffkoptas w/ TL rokkits - 135

Total: 748 (thinking of just giving the shootas 2 stikkbombs for the last 2 points)

The plan is to put the warboss with the troop of 11 sluggas and the big mek with the shootas and send the two trukks of boyz up to meet the enemy quickly with the deffkoptas shooting at vehicles/anything with an armour save of 3+
   
Made in au
Fresh-Faced New User




Or for that point range would it be better for me to just make troops of 20 boys and forget the trukks?
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

Don't play Orks use the SM. Orks are unplayable in 6ed

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in nl
Fresh-Faced New User




 yorkskargrimironklaw wrote:
Don't play Orks use the SM. Orks are unplayable in 6ed


1/10 for making me reply to a troll post.

OP, I'd try to fit another trukk in there. just two are taken out very fast. Also consider running the deffkoptas as one man squads.

Also, that other trukkboy mob needs a nob with a bosspole. A PK is optional, but with just 11 boyz you will face leadership tests.
   
Made in nz
Fresh-Faced New User




BenHurrr wrote:


OP, I'd try to fit another trukk in there. just two are taken out very fast. Also consider running the deffkoptas as one man squads.

Also, that other trukkboy mob needs a nob with a bosspole. A PK is optional, but with just 11 boyz you will face leadership tests.


The 11 boyz have the warboss in the trukk with them
   
Made in us
Regular Dakkanaut




Im new to the game as well,playing 1000pt fights with my Orks.

I like to run shoota boys in my vehicles,11 with either a HQ character or a nob.Being able to move 12 and still put out 22+ snaps is nice..Also you have the option of Red paint going 13,or just 7 then disembard 6 then charge

So yeah getting another truck in your mix would really help.One way you could do it is to remove one of the deffcoptas and make the others with just the base TL Big shoota.I run two(Have the Black reach set too) and just made cowlings with two shoota barrels to cover the rockets.

Then just put the sluggas on the ground maybe with the Nob and a PK/BP.And run the Boss in one of the shoota truck(adding the TL shoota is nice along with the trucks Big shoota.
Then put the Mek in the other truck with 10 or 11 shootas and that KFF range of 6" is measured from the body of the truck and only has to reach just one model of your other units.

I wouldnt worry too much about loosing the TL rockets as at 750 pts you are not likely to see any real armor threats and besides vehicles cant deny or hold an objective so just deal with them using the PK`s if need be

   
Made in au
Fresh-Faced New User




So sluggas or shootas in the trukks? or a mix of both?
   
Made in us
Twisted Trueborn with Blaster





North Denver

General rule of thumb is shootas on foot, choppas in da trukks.

Open topped allows you to assault out of it and with a large threat range of boyz in trukks, they're either going to be in combat right away or dead/runnin away like a buncha gitz from their blown up trukk.

I've run shoota boyz in a trukk before and it's ok... but fast boyz tend to be better in da choppin and bashun.

Please bear in mind you cannot give stikkbombz to individual models, the entire unit must take them, IE ~12 pts for a generally useless upgrade vs 2 pts.

Warboss doesn't need TL shoota. I know you got him out of the AoBR box, and want to use him, but more boyz might be more beneficial since you already have another HQ in the mek. 30% of your points are spent on your HQs, which is a LOT.

I agree that another trukk should be snuck in with this list for the sloggin' boyz. Orks are best at spamming and perform poorly with fragmented armies.
   
Made in au
Fresh-Faced New User




katfude wrote:
General rule of thumb is shootas on foot, choppas in da trukks.

Open topped allows you to assault out of it and with a large threat range of boyz in trukks, they're either going to be in combat right away or dead/runnin away like a buncha gitz from their blown up trukk.

I've run shoota boyz in a trukk before and it's ok... but fast boyz tend to be better in da choppin and bashun.

Please bear in mind you cannot give stikkbombz to individual models, the entire unit must take them, IE ~12 pts for a generally useless upgrade vs 2 pts.

Warboss doesn't need TL shoota. I know you got him out of the AoBR box, and want to use him, but more boyz might be more beneficial since you already have another HQ in the mek. 30% of your points are spent on your HQs, which is a LOT.

I agree that another trukk should be snuck in with this list for the sloggin' boyz. Orks are best at spamming and perform poorly with fragmented armies.


So if I was to drop one of the HQ should I keep the Warboss of mek?
   
Made in us
Twisted Trueborn with Blaster





North Denver

I always like ignoring 1/3 of the hits on my stuff, whether it be footy orks or trukk boyz. I'd keep the mek and clump your trukks up so they can all get the 5+ cover save. You have nobz with klawz that will do what the warboss was going to do, anyway.
   
Made in au
Fresh-Faced New User




I'm guessing the mek would go with some shootas to camp an objective


Automatically Appended Next Post:
okay how does this look

HQ: Big Mek, PK, KFF, cybork body, 'eavy armour - 130

Troop: 11 sluggas + nob w/ PK, Boss pole + trukk - 147

Troop: 11 sluggas + nob w/ PK, Boss pole + trukk - 147

Troop: 11 sluggas + nob w/ PK, Boss pole + trukk - 147

Troop: 20 Shootas 2 big shootas - 140

711 so far, no idea how i should spend the last 39, maybe add a nob with a pk to the shootas?


Automatically Appended Next Post:
Also, would it be an idea to drop the trukks and foot slog the boys in squads of 20? or better to keep the trukks?

This message was edited 3 times. Last update was at 2013/01/30 13:34:01


 
   
Made in us
Twisted Trueborn with Blaster





North Denver

Drop 1 boy out of 1 trukk and put the mek in that trukk.

That trukk rides in the middle, no further than 6 inches from the other 2.


Trukk------Mek Trukk------Trukk

___________________________
Baddies that need krumpin'

The 20 sloggers seem out of place. Drop them down to add at least a rokkitkopta for turn 1 transport kills, or if you don't get to go first, outflank it. You might be able to afford to ditch them completely... 3 troops at 750 is pretty solid.

This message was edited 1 time. Last update was at 2013/01/30 14:12:18


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Meh when going speed freaks go all speed or no speed, mixing tend to go bad :/

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Slashing Veteran Sword Bretheren






MultiDyls wrote:
I'm guessing the mek would go with some shootas to camp an objective


Automatically Appended Next Post:
okay how does this look

HQ: Big Mek, PK, KFF, cybork body, 'eavy armour - 130

Troop: 11 sluggas + nob w/ PK, Boss pole + trukk - 147

Troop: 11 sluggas + nob w/ PK, Boss pole + trukk - 147

Troop: 11 sluggas + nob w/ PK, Boss pole + trukk - 147

Troop: 20 Shootas 2 big shootas - 140

711 so far, no idea how i should spend the last 39, maybe add a nob with a pk to the shootas?


Automatically Appended Next Post:
Also, would it be an idea to drop the trukks and foot slog the boys in squads of 20? or better to keep the trukks?



20 shootas with 2 big shootas is only 130 pts. so you actually have 49 points more to spend. you could add a warbuggy with TL rokkits, could add a squad of gretchin.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in nl
Fresh-Faced New User




I agree with Katfude. Run your Big Mek in a trukk. However, you could replace the nob in that trukk boy mob with your Big Mek if you give your Big Mek a Bosspole, saving you another 40 points by removing the nob. Giving you a paltry 80 points to spend.

I'd rather not have a big, slow mob of footsloggers running after my army if three quarters of it is highly mobile. Go fast or go home. Your entire army needs to be in the enemy's face by turn 2. All of it. If you scrap the shoota boy blob you'll have another 130 points freed up. That's 210 points to spend on fast, blasty things like deffkoptas, warbikers or a dakkajet.
   
Made in us
Annoying Groin Biter



Wichita, KS

Why not run

BM + KFF + PK + BP = 115

3x Troop: 11 sluggas + nob w/ PK, Boss pole + trukk = (@ 147) 441

1x (6) Bikers + Nob + BK + BP = 190

drop the BP on nob in the truck with the BM.
   
Made in us
Ork Boy Hangin' off a Trukk





If you can keep the boss it is worth it, he is your only St 10 weapon and you may need it. Also if you add a boarding plank to the truck he is riding in then you could pull up next to land raiders and squish them with out getting his feet dirty!

 
   
Made in au
Fresh-Faced New User




well I could drop the trukks and add some squads of 19 gretchins to run in front of the boyz on foot


Automatically Appended Next Post:
phatonic wrote:
Meh when going speed freaks go all speed or no speed, mixing tend to go bad :/


if that's the case then frankly I'd prefer no speed

This message was edited 2 times. Last update was at 2013/01/31 00:54:35


 
   
Made in au
Regular Dakkanaut






 yorkskargrimironklaw wrote:
Don't play Orks use the SM. Orks are unplayable in 6ed


If you don't know what your doing. Orks work in 6th just as well as any edition. you just need to alter your tactics. at one time they were just "lets Waaaaagh" to the enemies deployment zone. now you have to use some brainpower when using orks, but it is no different to any other close comabt specialist heavy army. (if i got 40 shoota boyz and 60 slugga boys your marines are still going to dies horridly against 100 aforementioned orks, just in a slightly different way)


Automatically Appended Next Post:
MultiDyls wrote:
well I could drop the trukks and add some squads of 19 gretchins to run in front of the boyz on foot


Automatically Appended Next Post:
phatonic wrote:
Meh when going speed freaks go all speed or no speed, mixing tend to go bad :/


if that's the case then frankly I'd prefer no speed



Obviously the other guy doesn't play ork. it isn't a good idea to mix speed and shocktroop heavy armies, however if you don't you'll severely limit your tactical superiority, (ie if you go all infantry and the other guy has tanks and ordnance then you'll wish you had speed, the same is said if you have speed and you meet a foe with a horde, you'll wish you had bought a horde along) Loota's/Burna's/Kommandos/Tank Bustaz.....your list needs atleast one of these "shooty" units. (i prefer burna/loota. one has firepower rivalling a iron warrior havoc, while the other has tactical benefit. also burns things. yay doing the bunry dance)

i'd keep the trukkz (drp the B-shoota on infantry replace boss, in small game you only need 1 character in such a small game)


Automatically Appended Next Post:
Icculus wrote:
MultiDyls wrote:
I'm guessing the mek would go with some shootas to camp an objective


Automatically Appended Next Post:
okay how does this look

HQ: Big Mek, PK, KFF, cybork body, 'eavy armour - 130

Troop: 11 sluggas + nob w/ PK, Boss pole + trukk - 147

Troop: 11 sluggas + nob w/ PK, Boss pole + trukk - 147

Troop: 11 sluggas + nob w/ PK, Boss pole + trukk - 147

Troop: 20 Shootas 2 big shootas - 140

711 so far, no idea how i should spend the last 39, maybe add a nob with a pk to the shootas?


Automatically Appended Next Post:
Also, would it be an idea to drop the trukks and foot slog the boys in squads of 20? or better to keep the trukks?



20 shootas with 2 big shootas is only 130 pts. so you actually have 49 points more to spend. you could add a warbuggy with TL rokkits, could add a squad of gretchin.


Gretchin can capture objectives (frees up atleast 1 squad of boyz to do what they do best. which by the way isn't stealing objectives), the warbuggy with TL rokkits is a mobile heavy/assault weapon mounted on a light vehicle. they both have same survivability on the battle field. though tbh the buggy is more useful if you need firepower. i'd add a nob and simply add in the remainder of points as gretchin orderlies or ammo runts etc.

This message was edited 2 times. Last update was at 2013/04/03 23:13:50


 
   
Made in us
Fixture of Dakka






San Jose, CA

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