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Made in us
[MOD]
Madrak Ironhide







http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202013.pdf

Updated George Spigott's sticky in YMDC, too.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut





Looks like mostly trample clarification. This is really the sort of thing where they could diversify their terminology. Trying to explain to my local trollblood player about why this (doesn't) interact with snaking the way it does is more headaches and potential bad blood than it would be worth.
   
Made in us
[MOD]
Madrak Ironhide







Tramples should still snack. Where are you seeing that?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut





 malfred wrote:
Tramples should still snack. Where are you seeing that?


Snacking triggers on Melee Attacks. Trample no longer makes melee attacks, only melee attack rolls. It won't trigger on anything that triggers on on "Melee Attacks". This is because a "Melee Attack" is a very specific game terminology while a "Melee Attack Roll" is just one step typically used in resolving one. Before, trample made multiple melee attacks.

EDIT: Nvm. Looks like Power Attacks have a qualifier that makes them melee attacks regardless. This should carry over through the trample's rolls. Still, this seems like an odd change to make. Wonder what inspired it.

This message was edited 1 time. Last update was at 2013/01/21 21:50:51


 
   
Made in us
Paingiver







The biggest change here was that pThagrosh received no change at all. He may feat a gargantuan back to life.

   
Made in us
Praetorian




 Chongara wrote:
 malfred wrote:
Tramples should still snack. Where are you seeing that?


Snacking triggers on Melee Attacks. Trample no longer makes melee attacks, only melee attack rolls. It won't trigger on anything that triggers on on "Melee Attacks". This is because a "Melee Attack" is a very specific game terminology while a "Melee Attack Roll" is just one step typically used in resolving one. Before, trample made multiple melee attacks.

EDIT: Nvm. Looks like Power Attacks have a qualifier that makes them melee attacks regardless. This should carry over through the trample's rolls. Still, this seems like an odd change to make. Wonder what inspired it.


Instead of a Mauler trampling over 10 models, boxing 10 models, and then snacking 10 times, the Maulter gets to trample over 10 models, box 10 models and then snack once. At least that is how i'm reading it.

Edit: after reviewing more information, i am incorrect

This message was edited 1 time. Last update was at 2013/01/22 01:26:10


 
   
Made in au
Longtime Dakkanaut




Brisbane, Australia

 Chongara wrote:
 malfred wrote:
Tramples should still snack. Where are you seeing that?


Snacking triggers on Melee Attacks. Trample no longer makes melee attacks, only melee attack rolls. It won't trigger on anything that triggers on on "Melee Attacks". This is because a "Melee Attack" is a very specific game terminology while a "Melee Attack Roll" is just one step typically used in resolving one. Before, trample made multiple melee attacks.

EDIT: Nvm. Looks like Power Attacks have a qualifier that makes them melee attacks regardless. This should carry over through the trample's rolls. Still, this seems like an odd change to make. Wonder what inspired it.


They're errataing their errata basically. Originally it said what it says in the new errata (attack ROLL and all), except it said 'contacts' instead of 'moves through' for which enemy models you affected. So to stop the 0" trample shenanigans and so on, they changed that sentance, but unfortunately forgot the original 'attack roll' part, and just put in Attack. This was an obvious oversight, so it was changed back to be in line with the rest of the Trample rule.

To be clear: There is no practical difference now between how the rule was first written in the book and how it is now, except that you have to move through models to hit them with a trample, rather than just 'contact' them.

Also, Snacking will still work on multiple models - trample 5, snack 5 times - as it has from the start.

In fact, all the errata this time are excessively minor, and won't make a huge difference to anyone, even those with rules directly errata'd, as they're rare or corner case things for the most part.

This message was edited 2 times. Last update was at 2013/01/22 00:25:31


Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Dais wrote:
The biggest change here was that pThagrosh received no change at all. He may feat a gargantuan back to life.


I thought he couldn't because his Feat "places" a dead warbeast back within a certain distance from him. And you can't place colossals/gargantuans.

edit: just read the Infernal on this issue. Wierd.

This message was edited 1 time. Last update was at 2013/01/22 18:16:23


Self-proclaimed evil Cat-person. Dues Ex Felines

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MURICA!!! IN SPESS!!! 
   
Made in us
Wraith






Salem, MA

 Grey Templar wrote:
 Dais wrote:
The biggest change here was that pThagrosh received no change at all. He may feat a gargantuan back to life.


I thought he couldn't because his Feat "places" a dead warbeast back within a certain distance from him. And you can't place colossals/gargantuans.

edit: just read the Infernal on this issue. Wierd.


Difference between placing a model in play and placing a model INTO play.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in it
Regular Dakkanaut






don't understand the need of re-wording Reznik's Witch Hound ability.
In both instances it seems clear to me that both the hit model and the retailating one must be in Reznik's battlegroup and control area...

   
Made in au
Longtime Dakkanaut




Brisbane, Australia

Gabbi wrote:
don't understand the need of re-wording Reznik's Witch Hound ability.
In both instances it seems clear to me that both the hit model and the retailating one must be in Reznik's battlegroup and control area...


The new wording stops witch hound from activating multiple times from a single magic attack (eg blast/sprays) by specifying if *one or more* models are hit.

Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
Made in it
Regular Dakkanaut






Wow, pretty significant change, indeed. I still have to learn to anticipate every consequence while reading a rule.

[edit]
Thanks!

This message was edited 1 time. Last update was at 2013/02/01 13:28:51


   
Made in au
Longtime Dakkanaut




Brisbane, Australia

Gabbi wrote:
Wow, pretty significant change, indeed. I still have to learn to anticipate every consequence while reading a rule.

[edit]
Thanks!


Potentially significant, though in practice people almost never cast blast/spray spells at a witchhound battle group anyway, as even one free move/attack is usually enough to discourage it. It'll make a difference in a few corner cases though.

Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
 
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