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![[Post New]](/s/i/i.gif) 2013/01/22 11:29:02
Subject: Nork deddog in an allied company coman squad.
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Sneaky Kommando
Gothenburgish
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Hi guys! I'm putting together some allies for my orks, a CCS, a vet squad and a vendetta.
The CCS is the main bit of it, as I'm taking all three advisors. As I run with 3 kommando squads that I want on the table asap, along with some koptas, dakkajets and said vendetta.
Keeping the enemy reserves from entering is nice aswell.
Haven't found any intell on if the +1 to reserve rolls is stackable with the comms relay though...
Main Q though, is if it's worth bringing Nork Deddog in the CCS?
/Calle
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![[Post New]](/s/i/i.gif) 2013/01/22 11:30:41
Subject: Nork deddog in an allied company coman squad.
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Honored Helliarch on Hypex
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For a competitive list? No, sorry. It just isn't.
Fluffy lists can do what they want, but you know that already.
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![[Post New]](/s/i/i.gif) 2013/01/22 11:35:14
Subject: Nork deddog in an allied company coman squad.
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Stealthy Grot Snipa
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He's atrocious now with the majority toughness rule, the best thing he could do was soak up bullets but they've nerfed that in this edition, a waste of 110 points
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2013/01/22 12:19:25
Subject: Nork deddog in an allied company coman squad.
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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Yep, with the majority toughness rule he became crap now that he is hit as T3 in melee. Only use for him is a bullet shield but at this point that involves him being the closest model at all times (which, is near impossible most times)
So yeah useless
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![[Post New]](/s/i/i.gif) 2013/01/23 00:07:50
Subject: Re:Nork deddog in an allied company coman squad.
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Regular Dakkanaut
Leeds, England
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Nork is more expensive than any of the officers you could possibly take him to protect and he doesn't really have anything going for him anyway. It's a fluffy character.
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Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.
Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.
I hate last stands, there's never time to practise them - Major Rawne - Tanith First |
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![[Post New]](/s/i/i.gif) 2013/01/23 03:21:18
Subject: Nork deddog in an allied company coman squad.
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Douglas Bader
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Tiarna Fuilteach wrote:He's atrocious now with the majority toughness rule, the best thing he could do was soak up bullets but they've nerfed that in this edition, a waste of 110 points
Now? Majority toughness is the same as it was in 5th. Nork was garbage as soon as he was printed, he's garbage in 6th, and he'll probably continue to be garbage in 7th/8th/9th/10th until 11th edition adds a special rule that all characters with a name starting with "N" automatically win the game.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/01/23 03:36:41
Subject: Nork deddog in an allied company coman squad.
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Decrepit Dakkanaut
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He's pretty fluffy for an ork list, though, especially if you proxy him with a nob or something.
Outside of this, though... nah. Especially not in an ork list that already has better-toughness and higher-strength stuff than your average guardsman has. T5 S5 is cool for an army full of T3 S3. Not so much in a world of T4/5 orks that can spam T5 dakkaguns and S7 lootas.
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![[Post New]](/s/i/i.gif) 2013/01/23 08:24:00
Subject: Nork deddog in an allied company coman squad.
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Junior Officer with Laspistol
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Peregrine wrote:until 11th edition adds a special rule that all characters with a name starting with "N" automatically win the game.
That rule already exists: Narbo.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/01/23 09:00:41
Subject: Nork deddog in an allied company coman squad.
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Heroic Senior Officer
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Griddlelol wrote: Peregrine wrote:until 11th edition adds a special rule that all characters with a name starting with "N" automatically win the game.
That rule already exists: Narbo.
Not sure if I should wince or laugh at that one...
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/01/23 14:52:59
Subject: Nork deddog in an allied company coman squad.
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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Isn't Nork a character though? You could use him as a road bump for your CCS if it gets stuck in close combat against enemy characters leaving your comander with a power weapon to maybe actually do something. That and when he dies he flails about and hits the guy he's caught in the challange with, no? Not the best use of points, but at least it gives Nork some sort of edge. So who wants to jump on the Nork grenade?
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![[Post New]](/s/i/i.gif) 2013/01/23 16:54:43
Subject: Nork deddog in an allied company coman squad.
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Junior Officer with Laspistol
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Wince, definitely wince.
I'd love to include Nork in my CCS, he's a very cool character, but 110pts?! Isn't that just a little ridiculous?
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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