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-- Commonly when sides become locked into a deadlock or are preemptivly trying to attack an Enemy position many times a Raid will be conducted to disrupt supply chains , have assasination and many other type missions that are conducted by the Elite of the Elite ...
Deployment -- Player A and Player B both roll a D6 , The winner may choose wither to be on the defending team or on the Raiders - The Raiders entire force must Deepstrike in and nothing may be kept in reserve past turn 3 at turn 3 all forces automatically come in - The Defender may deploy anywhere they wish on the board --
Missions - Roll a D3 For mission type
1-2 - POW Rescue -- Upon knowldge being obtained of a high ranking offical being takin prisoner , the Raider's orders have been to secure the package and get them to an Extraction point AT ALL COST -- The Raiders win if they get to the EFIL point , the Defenders win if they still posses the VIP by the end of game , if the Raiders have the VIP in their possession when the game ends , the game is a Draw ------
EXFILL Placement - Before either side deploys , pick a location ( building , bunker ,wrecked tank ect. ) and write it on a slip of paper , that will be the location of the Evac point - when arriving at the Point roll a D6 on a 4+ the POW is rescued and the game automatically ends
POW Placement - designate a building or structure as the Enemys stockade , this is the location of the POW , the Raiders are not aware of the location at the time they write down their EXFILL point , if the same location is choosen , have both sides repick their locations
Secondary Objectives - Slay the Warlord , First Blood , Kill Points
3-4 - Assasination - As a campagin drags on a briliiant military commander may be stalling decided operations as Commandos are dispatched to Silence this leader
The Defender designates a target that is the main HQ ( warlord ) and 1 Secondary commander , if the defender keeps both alive the mission is a failiure for the Raiders , however if the HQ's are killed then the Raiders are sucessful and the campagin may end alot sooner then expected
5-6 Sabatoge ! - As battle lines are drawn and heavy equipment is brought to bear many raids may be conducted to disable important enemy equpiment in the prelude to an all out offensive
An Objective is placed ( Fuel drums ,AAA emplacement , or something generally important ) This objective is to be Destroyed and has the following Armor Value -- 10 on all sides however it posses's the special Rule
" Hard Target " - The object being built to contain ( fuel explosions for fuel or aircraft attacks on AAA ) has a 4++ Save from all Weapons fired outside of 18'
As part of this mission , the Raiders must Designate a Unit to contain their Demolishion Gear for the op.
-- Demolitions Experts - Posses the following War gear
Devestator Charge - This may only be used on the Objective and posses the following profile --- Strength 10 AP 1 Armour Bane , Unweildy -- "Heavy Sonofa Bitc* " special rule
" Heavy Sonofa Bitc* " - Due to the immense Weight and akwardness of the Devestator Charge a Unit possessing this MUST be within 4' In order to deploy it on the Objective , A unit may Never Run while carrying this equipment , however while Mounted in a Transport this unit may move as far as the parent model
Special FOC chart -
0-1 HQ
2-4 Troops
0-3 Fast Attack * Only 2 Flyers May be taken in the Entire Army
No Heavy Support
0-4 Elites ( to Represent the Special Operations Nature of this )
Terminators May not Be Taken -
So my Idea of this was to simulate a more surgical approach to what is normally seen as a Grim Dark combat Senario , im looking at about a 750 - 1000 Point level for this which is relitevly small ... just ideas any thoughts ?
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