Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/01/26 21:34:05
Subject: 1000 Point Blood Angels Army
|
 |
Perturbed Blood Angel Tactical Marine
|
Hi, I like some feedback on my blood angels army list please.
Thoughts on its strengths and weaknesses would be great, Thanks
175 - Epistolary, jumppack
075 - Sanguinary priest, jumppack
225 - 10 man assault squad, 2x meltagun, power weapon (on sarg)
225 - 10 man assault squad, 2x meltagun, power weapon (on sarg)
150 - Predator Tank, Autocannon, Lascannon sponsors, stormbolter, dozer blade
150 - Predator Tank, Autocannon, Lascannon sponsors, stormbolter, dozer blade
All feedback and thoughts are much appreciated - Thanks
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/26 21:37:11
Subject: 1000 Point Blood Angels Army
|
 |
Elite Tyranid Warrior
|
Personally I'd swap Epistolary for a Rechlusiarch with jump pack and attatch it to the squad without the Sang priest to give them re-roll hits as the boost is awesome
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/26 22:32:42
Subject: 1000 Point Blood Angels Army
|
 |
Locked in the Tower of Amareo
|
No, divination powers are far better than whatever boost the reclusiarch gives you. If you roll the 4++ save, its time for happy dance! Conceptually, this is very similar to how I run the BA. There are simply some things that need to be shot, and ASM aren't known for shooting, so hence, the tanks.
I might downgrade to generic libby to get some options, however. A power axe on the priest is very useful. If you give the libby a force axe, and you deny challenges, you still get one axe in the fight.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/27 05:28:39
Subject: 1000 Point Blood Angels Army
|
 |
Death-Dealing Devastator
|
I would probably take the storm bolter and dozer blade off the preds
use the points elswere
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/27 06:11:08
Subject: 1000 Point Blood Angels Army
|
 |
Locked in the Tower of Amareo
|
Storm bolter, yes. Dozer blade, maybe not. Getting immobilized sucks.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/27 08:09:22
Subject: 1000 Point Blood Angels Army
|
 |
Regular Dakkanaut
|
Martel732 wrote:Storm bolter, yes. Dozer blade, maybe not. Getting immobilized sucks.
Why you get it free and it stops you being immobilized by a weapon destroyed
|
You fool me once I'm mad.
You fool me twice, I don't really like you.
You fool me three times, your officially that guy.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/27 17:01:31
Subject: 1000 Point Blood Angels Army
|
 |
Locked in the Tower of Amareo
|
I thought storm bolter cost points.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/28 01:34:26
Subject: 1000 Point Blood Angels Army
|
 |
Chosen Baal Sec Youngblood
Madrid Spain
|
I would divide the assault squads into more units, (you aint no getting more than one melta x every 5assaults, but you are getting the extra sarge, extra grenade, and extra capturing powa')
only 2 scoring units, if (when) the enemy deals with one of them, he can let you capture one point for free and capture 2 instead of figting.
get rid of the sanguinary priest, it doest pay himself in this edition, (doest give +1 INI, fearless is now 5+) and use those points for upgrades.
Im sorry you bought 2 predator... they suck now
Im using one devastator squad inside a full armed bunker, I get 2 misile launchers, 2 lascannons and 2 meatshields to control the heavy bolters (you can usually aim 2 at the same unit) and I get the quad for anti-air
I end up with amost same fire power, 14 in all sides, no hull points.
I sometimes hide a 5 man scout squad for extra firepower and they capture points too.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/28 02:37:49
Subject: 1000 Point Blood Angels Army
|
 |
Locked in the Tower of Amareo
|
Keep the sanguinary priest. FNP still has plenty of utility.
Predators are still awesome. Especially auto/las; keep your butt on the back of the table and make them shoot AV 13 all game.
Don't ever use MLs if you have a choice. There is always a better weapon you can take.
Keep ASM in 10 man units with jump packs. You'll need the numbers.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/28 09:24:35
Subject: 1000 Point Blood Angels Army
|
 |
Chosen Baal Sec Youngblood
Madrid Spain
|
What do you fight usually? because in my meta, "make them shoot AV13 all the game" means "make them shoot twice at your gun-cans) or "make them assault once"
I'm gessing no pod-spam in your group of friends/area to start with, that would make you survive longer with this list, definetively
as for the SP... I find that my main enemy are Vindicator and LRBT & Defiler shoots, that's why 10 man scuad with Feel "some" Pain dont fit me, I find it hard to get to them just flying there, so I have a backup long range fire-station and them I come from the skies melting everithing in a click (well trying)
so my sugested list (given your opinion, probably doesnt fit your metagame) basing on what you seem to have, would be something like:
+++HQ
Epistolary - 175
+++Troops
5Asault squad - 1 meltagun - sarge with PF - 140
5Asault squad - 1 meltagun - sarge with PF - 140
this two units in reserve.
8Asault squad flame pistol, sarge with flame pistol, PW and melta bomb - 207
+++HEAVY SUPPORT
whatever you feel comfortable with, rount up to 1000pts
the idea is to blast from a distance, position the unit with the librarian, use shield to keep the alive turn 1
turn 2, the descent of the angels, you should be able to assault with the first squad (you start at 24", you jump 12" 2 times... you could have run 1st turn... unles he hid in a corner...)
your other 2 squads "shoud" come toghether 3+ repeat "shoud" is over 80% for each, so 1 every 4/5 games, one of them could not hit the table turn 2. enough for me.
Now you have shoot twice youe heavy support, are on the assault and you have melt 1 or 2 tanks, whatever they are, in 1000 points that leaves few for the enemy to work with
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/28 16:24:35
Subject: 1000 Point Blood Angels Army
|
 |
Locked in the Tower of Amareo
|
It takes non-trivial firepower to take out AV 13.
Forget they cherry picking of units. Forget meta. For an all comers list, you want sanguinary priests.
Don't reserve anything. Reserves are a fast way to lose.
As a BA player, I find pod spam usually pretty easy to defeat. The pod armies piecemeal themselves for me. They guys come out, shoot once, and then I shoot back and assault them off the board. Pods don't worry me at all. Unless they are space wolves. Then you die.
|
|
 |
 |
|