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Made in nz
Perturbed Blood Angel Tactical Marine





Hi, I like some feedback on my blood angels army list please.
Thoughts on its strengths and weaknesses would be great, Thanks

175 - Epistolary, jumppack

075 - Sanguinary priest, jumppack

225 - 10 man assault squad, 2x meltagun, power weapon (on sarg)
225 - 10 man assault squad, 2x meltagun, power weapon (on sarg)

150 - Predator Tank, Autocannon, Lascannon sponsors, stormbolter, dozer blade
150 - Predator Tank, Autocannon, Lascannon sponsors, stormbolter, dozer blade

All feedback and thoughts are much appreciated - Thanks

   
Made in gb
Elite Tyranid Warrior





Personally I'd swap Epistolary for a Rechlusiarch with jump pack and attatch it to the squad without the Sang priest to give them re-roll hits as the boost is awesome
   
Made in us
Locked in the Tower of Amareo




No, divination powers are far better than whatever boost the reclusiarch gives you. If you roll the 4++ save, its time for happy dance! Conceptually, this is very similar to how I run the BA. There are simply some things that need to be shot, and ASM aren't known for shooting, so hence, the tanks.

I might downgrade to generic libby to get some options, however. A power axe on the priest is very useful. If you give the libby a force axe, and you deny challenges, you still get one axe in the fight.
   
Made in us
Death-Dealing Devastator




I would probably take the storm bolter and dozer blade off the preds

use the points elswere
   
Made in us
Locked in the Tower of Amareo




Storm bolter, yes. Dozer blade, maybe not. Getting immobilized sucks.
   
Made in nz
Regular Dakkanaut




Martel732 wrote:
Storm bolter, yes. Dozer blade, maybe not. Getting immobilized sucks.


Why you get it free and it stops you being immobilized by a weapon destroyed

You fool me once I'm mad.
You fool me twice, I don't really like you.
You fool me three times, your officially that guy.
 
   
Made in us
Locked in the Tower of Amareo




I thought storm bolter cost points.
   
Made in es
Chosen Baal Sec Youngblood



Madrid Spain

I would divide the assault squads into more units, (you aint no getting more than one melta x every 5assaults, but you are getting the extra sarge, extra grenade, and extra capturing powa')
only 2 scoring units, if (when) the enemy deals with one of them, he can let you capture one point for free and capture 2 instead of figting.

get rid of the sanguinary priest, it doest pay himself in this edition, (doest give +1 INI, fearless is now 5+) and use those points for upgrades.

Im sorry you bought 2 predator... they suck now

Im using one devastator squad inside a full armed bunker, I get 2 misile launchers, 2 lascannons and 2 meatshields to control the heavy bolters (you can usually aim 2 at the same unit) and I get the quad for anti-air
I end up with amost same fire power, 14 in all sides, no hull points.
I sometimes hide a 5 man scout squad for extra firepower and they capture points too.


 
   
Made in us
Locked in the Tower of Amareo




Keep the sanguinary priest. FNP still has plenty of utility.

Predators are still awesome. Especially auto/las; keep your butt on the back of the table and make them shoot AV 13 all game.

Don't ever use MLs if you have a choice. There is always a better weapon you can take.

Keep ASM in 10 man units with jump packs. You'll need the numbers.
   
Made in es
Chosen Baal Sec Youngblood



Madrid Spain

What do you fight usually? because in my meta, "make them shoot AV13 all the game" means "make them shoot twice at your gun-cans) or "make them assault once"

I'm gessing no pod-spam in your group of friends/area to start with, that would make you survive longer with this list, definetively

as for the SP... I find that my main enemy are Vindicator and LRBT & Defiler shoots, that's why 10 man scuad with Feel "some" Pain dont fit me, I find it hard to get to them just flying there, so I have a backup long range fire-station and them I come from the skies melting everithing in a click (well trying)

so my sugested list (given your opinion, probably doesnt fit your metagame) basing on what you seem to have, would be something like:

+++HQ

Epistolary - 175

+++Troops

5Asault squad - 1 meltagun - sarge with PF - 140
5Asault squad - 1 meltagun - sarge with PF - 140
this two units in reserve.

8Asault squad flame pistol, sarge with flame pistol, PW and melta bomb - 207

+++HEAVY SUPPORT

whatever you feel comfortable with, rount up to 1000pts

the idea is to blast from a distance, position the unit with the librarian, use shield to keep the alive turn 1

turn 2, the descent of the angels, you should be able to assault with the first squad (you start at 24", you jump 12" 2 times... you could have run 1st turn... unles he hid in a corner...)

your other 2 squads "shoud" come toghether 3+ repeat "shoud" is over 80% for each, so 1 every 4/5 games, one of them could not hit the table turn 2. enough for me.

Now you have shoot twice youe heavy support, are on the assault and you have melt 1 or 2 tanks, whatever they are, in 1000 points that leaves few for the enemy to work with





 
   
Made in us
Locked in the Tower of Amareo




It takes non-trivial firepower to take out AV 13.

Forget they cherry picking of units. Forget meta. For an all comers list, you want sanguinary priests.

Don't reserve anything. Reserves are a fast way to lose.

As a BA player, I find pod spam usually pretty easy to defeat. The pod armies piecemeal themselves for me. They guys come out, shoot once, and then I shoot back and assault them off the board. Pods don't worry me at all. Unless they are space wolves. Then you die.
   
 
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