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![[Post New]](/s/i/i.gif) 2013/01/28 02:20:42
Subject: Problems for a returning ork player
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Fresh-Faced New User
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Hey guys,
I had my first battle for about 6 months yesterday, and whilst I knew I was going to get my ass handed to me by my mates SW/IG list, I have a question which I wish to pose to you:
I just used the last list I wrote up which saw me running 2 30 boyz groups as foot sloggers, whilst I sent three trukks (1 Nobz, 2 Boyz) racing ahead to provide some distraction for the foot sloggers. My question is, would I be better off dropping one of the 30 large groups for something more speed based? Whether that is more trukks, bikes or deffcopters.
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![[Post New]](/s/i/i.gif) 2013/01/28 03:06:52
Subject: Problems for a returning ork player
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Pyro Pilot of a Triach Stalker
New York
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Orks generally work best with redundancy, especially with Trukks.
Perhaps a KFF? Warbikes and Deffkoptas, as well as Warbuggies make an excellent screening tool, as well as efficient anti-infantry/tank.
I also suggest a Dakkajet.
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![[Post New]](/s/i/i.gif) 2013/01/28 03:11:45
Subject: Problems for a returning ork player
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Big Mek in Kustom Dragster with Soopa-Gun
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Yea you were working with two different tactics. Orks are lame with doing split-tactic armies.
I'd say drop the 30mans and try to squeeze in 2 BWs transporting 20 of them and surge them all up with a KFF + those trukks. If you can afford it, a dakkajet or two helps a ton as well.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/01/28 03:16:32
Subject: Problems for a returning ork player
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Locked in the Tower of Amareo
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SW/IG is going to be hard to beat. It just is.
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![[Post New]](/s/i/i.gif) 2013/01/28 09:25:47
Subject: Re:Problems for a returning ork player
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Fresh-Faced New User
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Yeah, will be tinkering with the list in the coming days before my next battle. Unfortunately, I am limited by the models I have and the really limitation for me is that I have two trukks and only a single battlewagon to use.
Yeah, his list is absolutely brutal. Won his first tournament he played in with it. His griffons bring the pain for my horde
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![[Post New]](/s/i/i.gif) 2013/01/28 09:30:28
Subject: Re:Problems for a returning ork player
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Twisted Trueborn with Blaster
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Definitely have to vehicle up to the max against pie plates.
If you can swing a dakkajet or two, he'll hate you for that, especially is he's taking flyers too.
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![[Post New]](/s/i/i.gif) 2013/01/28 09:43:25
Subject: Problems for a returning ork player
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Big Mek in Kustom Dragster with Soopa-Gun
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Yea a single battlewagon wont do much. Even if you cover it with 5 other trukks its still not that much of a threat.
Orks = Iz it gud enuf to take? DEN TAKE 2!
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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