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		![[Post New]](/s/i/i.gif)  2013/01/28 09:36:34
	  
	    Subject: 1750pt Tankbusta attempt 
	
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                            Big Mek in Kustom Dragster with Soopa-Gun
	 
 
 
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									Seeing as how technically Tankbustas are nasty as hell, ive been trying to find a way to use them and not gimp myself in the process. I think i found a way:
  
  HQ: KFF Mek w/ Cybork and Burna (Burna for the power weapon mainly)
  
  Elites:
  15 Tankbustas w/ 3 Bomb Squigs
  
  Troops:
  20 Shoota Boyz w/ 2 BS and Nob w/ Klaw/BP (two groups)
  12 Shoota Boyz w/ 1 BS and Nob w/ Klaw/BP (two groups) -- Dedicated Trukk with Ram for both
  
  Heavy:
  2x BW w/ Deff Rolla, 2 BS
  BW w/ 4 Rokkits, Kannon, and Ram
  
  Fast:
  3x Dakkajets w/ Supa Shoota
  
  Total: 1754 (friends dont care bout that little over, if anyone does i'll cut off a BS somewhere)
  
  Battleplan: Put the KFF with the tankbustas and have it surge ahead with trukks behind it and other 2 BWs infront of it. Turn 1, hide somewhere if possible or just camp out in my side. Turn 2, surge up the board when dakkajets are available. Use dakkajets to either take out small infantry near the trukks or sniping units that can actually hurt me (like Hive Guard) if possible. After delivering the boyz for the assault, deffrolla around if wagons are still alive while hanging back with the Rokkitwagon and going to town with 19 rokkits + a kannon shell (another Str8 Ap3 hit). If still alive (doubtful) use trukks to shield rokkitwagon.
  I imagine if a flier came on that i HAD to deal with (helldrakes) i might have an issue, but thankfully noone i play against uses them lol
  
  My only worry is lack of long range support because im not using lootas. Im hoping the dakkajets perform well enough to avoid that issue. 
  
  Reason i went 1750 is because im always short troops if i go 1500pts. I could have 2 groups of Grots walking around if i was 1500pts, but grots die instantly if something gets past me and goes scoring unit hunting and only 2 BWs worth of boyz isnt THAT big of a threat.
  
  EDIT: Before anyone asks why i dont have RPJ, personally i dont ever need it unless i want to run a plank list against Eldar. Often if i try to literally maximize my vehicles movement each turn, one or two fall out of formation and gets picked off and usually makes life difficult for the rest of them.
  That being said, im not zooming up as fast as i can. If i have to hold back a few inches to keep my trukks/rokkit wagon covered, i will.
							 
							
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								 This message was edited 2 times. Last update was at 2013/01/28 09:46:33 
							
    An ork with an idea tends to end with a bang.  
 
    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
   7500pts Necron Goldboys   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/01/28 09:58:41
	  
	    Subject: Re:1750pt Tankbusta attempt 
	
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                            Camouflaged Zero
	 
 
 
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									Well I think alot of people will say, tankbustas... nah. But I've found them to have mixed success. In my sporadic fielding of them, they aren't typically competitive but I find them fun so it depends what you want. For 1750 I would think you would have more that 1 unit. So you could reduce a shoota wagon to a shoota trukk and upgrade the other to a tankbusta wagon. 
  On the tankbusta wagons, a boarding plank wouldn't hurt in the off chance you get in range so a tankhammer would come in handy. 
  In a 1000pt game I had a while back, I had 2 units of 10 in looted wagons against D.E. What they were able to achieve was knocking out a ravager, venom and a talos as well as glancing a raider. It was reasonable but for the amount of points sunk into them, they still didn't quite make their points up and seeing as they were targeting their specialty... they should have.
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2013/01/28 10:21:23
	  
	    Subject: 1750pt Tankbusta attempt 
	
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                            Big Mek in Kustom Dragster with Soopa-Gun
	 
 
 
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									They cost slightly more than Lootas because of the bomb squigs, the only reason im not running 2 is because im also kitting the wagon out which makes it cost considerably more than normal which would hurt my scoring unit numbers.
  Loota wagons can still take 2 and be viable because they can sit so far behind and be guarded by the trukk boyz (or hell footslogging boyz at that range) forcing the enemy to come closer. Cant do that with rokkits, so i need more boyz to sacrifice to get close.
  
  I hate having 1 or less 20man boyz squad up front. 12 man squads flee way too fast when focused and they WILL be focused if i dont have something a bit more threatening around.
  
  Not to mention, with the exception of the IG parking lot (which i wouldnt take this against them anyway i'd want my lootas) im not going to be facing more than on average 3 vehicles, most of which being average AV levels maybe one with higher AV. After they deal with the vehicles and any MCs, they arent that great unless im dealing with infantry with 3+ armor saves (MEQs, Necrons, etc) that the shootas are still trying to take out.
  I didnt take Rokkits in the boyz squads because of point limitations and they'd be firing at different targets than the tankbustas would want to fire at for the most part, so not worth it.
  
  EDIT: I could drop the dakkajets and Bigshootas, that should be enough to get another tankbusta rokkit wagon and just morph the other 20man into trukk boyz (might not need to drop the BS actually), but like i said before once i take out the big things i need that sheer mass of small guns from boyz to take out the rest, not more rokkits.
							 
							
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								 This message was edited 2 times. Last update was at 2013/01/28 10:25:38 
							
    An ork with an idea tends to end with a bang.  
 
    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
   7500pts Necron Goldboys   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/01/28 10:30:12
	  
	    Subject: Re:1750pt Tankbusta attempt 
	
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                            Camouflaged Zero
	 
 
 
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									Well in that case, probably just leave it as is. The tankbustas would probably knock out 1 and hurt another. A pk would deal to another tank and the dakkajets could finish off something the tankbusts target.
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2013/01/28 10:54:46
	  
	    Subject: 1750pt Tankbusta attempt 
	
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                            Big Mek in Kustom Dragster with Soopa-Gun
	 
 
 
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									Watch knowing my luck i get hit with a crapton of 6s and my AV14 gets penned/rolls a 5+ lol.
							 
							
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    An ork with an idea tends to end with a bang.  
 
    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
   7500pts Necron Goldboys   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/01/29 05:11:52
	  
	    Subject: 1750pt Tankbusta attempt 
	
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                            Fresh-Faced New User
	 
 
	
	
	 
	
 
	 Washington State, USA
	 
		
 
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									I have played 5 games with battlewagon rush with three wagons, one with 14 Tank bustas with the big mek.  I did not take the burna as it was wasted points, I do not charge with them, I do not try to get out of the wagon.  I do purchase a boarding plank.  I opted for BS rather than Rokkits on the wagon to help with the range issues, because the TBs with their rokkits will likey take out what is within range, then the Rokkits on the wagons have a chance of being not effective.  The boarding plank is also a deterrent for some vehicles not wanting to get too close.  You can sometimes herd vehicles where you want them that way.  I think you just have to practice with them to figure out the best way to use them.  not too many people play orks now days and less play w TBs.  so you can get an edge sometimes.
							 
							
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