Space Wolves 1847 Competitive - Fun - Fluffy List
HQ
260 Wolf Lord (thunderwolf mount,
TH/
SS, runic armor, SOB)
100 Runepriest (Divination)
ELITES
162 4 x
WG (4 x
TDA, 4 x
PA, 3 x Combi - Plasma, 1 x
SS)
TROOPS
175 10 x
GH (plasma/flamer,Standard,
MOTW)
175 10 x
GH (plasma/flamer,Standard,
MOTW)
185 10 x
GH (plasma/plasma,Standard,
MOTW)
240 15 x
BC (flamer/flamer, 1x
PA)
FAST ATTACK
210 3 x
TWC (2 x
SS)
HEAVY SUPPORT
170 6 x
LF ( 3 x
ML, 2 x
LC)
170 6 x
LF ( 3 x
ML, 2 x
LC)
TACTIC
Runepriest go with blood claws along with
PA/
SS,
TDA WG as a distraction unit
but also very capable in close combat (and if i get 4++ from divination even better)
The other
WG go with the other
GH squads as pack leaders making them decent assault/shooty
units for objective holding and middle board firepower. The plasma flamer squads advance and the plasma plasma
stays a little behind all using blood claw mob as cover. Thunderwolves take the flank advancing
for assault with the lord. Long fangs have the fire power and range to deal with the toughest opponent.
My local meta hasnt got lots of flyers but a couple of flyrants and also no land rader spam. So i
think i can deal with a single flyrant or one land raider.Overall i think i got enough bodies for troops
lots of
ap 2 shots and one or two good
cc units, what do you think. i know i lack mobility but that also
denies my opponent an easy first blood or piece meal units in following turns. Please c & c
PS: i know what you re thinking and no there arent any helldrakes to deal with at the moment