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Tyranid players: how do you mark different squads of termagants?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I don't bother, and I have 66.6 Termagants, but if I wanted to I would stick a coloured dot sticker on the back of the base when spawning.

I just arrange the different squads separately on the table. I've not had any problems.

The magnet idea is clever but maybe a bit expensive for just Termagants.
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

 Snrub wrote:
How do have .6 Termagants?



My Tyranids army are a snake mutation with long tails rather than legs.

http://www.dakkadakka.com/wiki/en/Hive_Fleet_Kielbasa

For the Termagants I made a snake tail and base, I cast a load of them in resin and chopped down the body of the normal model to go on top.

By luck I had one more body than base, and it wasn't worth mixing another lot of resin, so I stuck the body on a base as if emerging from a hole in the ground.

Thus I ended up with 66.6.

 
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