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Golly a lot Skaven around recently..... but, A SKAVEN LIST  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Superior Stormvermin






Allen Texas

Skaven 2000 point list
Grey Seer, foul pendant, skalm, dispell scroll- 325
Chieftain, BSB, enchanted shield, blade of Nurglitch- 85
engineer, doom rocket, rat hound bodyguard- 50
engineer, brass orb- 65
40 slaves, musician, pawleader-86
40 slaves, musician, pawleader-86
40 slaves, musician, pawleader-86
40 stormvermin, full command, stormbanner, poisoned wind mortar- 420
5 giant rats, packmaster- 23
5 giant rats, packmaster- 23
5 gutter runners, poisoned attacks, slings- 90
5 gutter runners, poisoned attacks, slings- 90
5 plague censer bearers, plague chanter- 93
HPA- 235
DoomWheel- 150
Warp lightning cannon- 90
1997

This list is my attempt at an all bases covered Skaven list, though it has some irregularities which i can explain

1. Slave blocks, I know running them at 40 is considered to be the bear minimum, but i have found any more then that gets unwieldy especially considering how many units this army has, that and I have seen Flames of the phoenix on a big slave unit, it is not petty (and I imagine smells really bad)
2. Engineers, they are gonna be chilling in slave units providing leadership, they have one time use items that will be used before the inevitable slave explosion that will insta-gib them.
3. Naked Censer bearers, without the leadership of a plague monk unit, one would think they would run away often , however i just need them to be a suicide flank charging unit, i wont have them in combats they need to "Win".
4. Chieftain hangs out with my Stormvermin who will be running as a horde, relying on the storm banner to keep them from being too shot up,
5. Rat darts are chaff and great turn 1 "Lightning bait" for the doomwheel, dawn attack can lead to some.... bad friendly fire with doomwheels.

And that's the list I am 3 points under 2000, and the rat hound bodyguard was a point fill, Comments thoughts concerns theories and emotions are all welcome.

Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
 
   
Made in us
Superior Stormvermin






Allen Texas

I'm going to take the silence as a mass awed approval.

Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

I'm still not totally a fan on the size of some of these slave units. If you wanted to bog down the enemy with slave units and have your warlocks in them to boost leadership then taking just 40 means they'll die pretty fast. Steadfast is probably a bigger deal than having a warlock in each unit since if you have your leader and a BSB nearby it'll help more.

Most of the skaven weapons (except the fellblade) are complete crap and you're better off using the rulebook ones instead. As 'warp solution' has said before you probably want your BSB and your high level wizards to have ward saves or armor (though most wizards can't have armor) so that they don't get picked out and killed so easily.

I don't know how to feel about the censer bearers. It looks like your rares are completely taken up so i can't really suggest more rares unless you drop the doomwheel or something for a 2nd warp lightning cannon instead. Doomwheels are decent monster killers as are warp lightning cannons but i find warp lightning cannons are more versatile and if a doomwheel fails to charge it sucks. Sure hellpits cost more than doomwheels but aside from monster killing the hellpits do infinitely more. It's agreed that it's under-costed. Considering your points though 2 warp lightning cannons and a hellpit is generally an accepted rare loadout.

You are aware you can take multiple heroes/lords in a unit right? In this case you can take a couple in 2 bigger slave units and then just skitterleap the brass orb or doom rocket warlock behind the enemy (or into the enemy army's flank with the doom rocket so that it's likely to hit something with it considering you can at least choose the direction it goes).

The doomwheel takes a leadership check and if it fails it shoots 3 shots. This is preferable to have around units that can take a lot of death like slaves. 3 dead slaves tops isn't going to make a unit of 40-80 useless however 3 dead giant rats would cause a panic check in units that size.

It's also just my personal preference but i love the plague furnace. You would need to free up some points for one though and you need plague monks to push it which is definitely changing your list up a lot.

So those are just some of my suggestions. I think your guys need a bit more hitting power for some reason but maybe that's just me. Your army doesn't seem to have the units to give out a punch and last for terribly long and with slave units that size they'll be running in no time with steadfast being canceled out forcing your warlocks in each unit to get blown up with your slave units for no reason whatsoever. I'd try to skitterleap the warlocks in your slave units anyway but keep your leaders close enough to give a 12" leadership bonus to them anyway. The problem with slave units is that they can't be shot into when you have a hero or lord in the units as he's not a slave. It's kind of stupid but if you go the warlock and slave route you probably would want more in the way of sheer numbers and big slave blocks.

This is just me though and by no means is an expert opinion. If you want somebody that will give you good advice seek 'warp solution' as that dude (chick?) is really something else with skaven it seems.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Longtime Dakkanaut






Keep in mind that if you add a warlock to a unit of slaves, you can no longer fire into any combat with that block.
   
 
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