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Made in au
Psychic Novitiate selected by a Gatherer




Hey guys, so i've been looking at start an eldar army now for a long time it was possibly one of the first armies i ever looked at but the i seen necrons and who doesn't love a space zombie robot that just won't stay dead? then i looked at starting my 2nd army again i briefly looked at eldar before deciding on space wolves i LOVE vikings so it was a no brainer again. However now I am going to start an eldar army so i thought why not ask dakka about this?

so here is my question to all you dakka nuts, what is the best way to build a fast durable eldar army I'll be aiming around 1850 points.

P.S I don't like cheese




2500+ points
3000+ points
2500 points
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

One current choice for Eldar armies is Guardian Jetbikes for troops, with Pathfinders and War Walkers for ranged cover.

Wave Serpents don't last long these days, and casting from transports get FAQ'd out recently, so they're not seen much.

One other build revolves around a tough/fast squad, such as Seer Council or Harlequins with the veil, with troops moving up behind them.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in ca
Emboldened Warlock




Duncan, B.C

You'll want a farseer or two for sure. It is my opinion that having a farseer with RoW is mandatory with Eldar these days.

I'd get a squad of rangers/pathfinders for some good backfield objective campers, and some jetbike guardians to go take forward objectives later in the game.

A wave serpent with a unit of 5 or 6 fire dragons is a good investment. It's never steered me wrong.

It's expensive, but a 10 strong unit of wraithguard with a conceal warlock make for one of the toughest scoring units in the game.

War walkers can put out a staggering amount of firepower for fairly cheap, but I wouldn't discount the use of a pair of fire prisms. The linked beams can make entire marine squads disapear.

Lastly, I always try and run a unit of 10 harlequins with a shadowseer and maxed out kisses. it can tear most units a new one in close combat, and with a fourtune seer has a decent chance of not even losing many guys from the return attacks.

40k Armies:
Alaitoc 9300 points
Chaos 15000 points
Speed Freeks 3850 points

WHFB Armies:
Lizardmen 1000 points

Check out my blog at http://wayofthedice.blogspot.ca/ 
   
 
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