Switch Theme:

First go at a Dark Eldar list: 1500 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Focused Fire Warrior




Canada

Proxy list vs my brother, first time DE


HQ
Haemonculus
Liquifier gun
Venom blade
65

Elite

Kabalite Trueborn x3
Splinter cannon x2
Venom x2 splinter cannon
121

Incubi x9
Klaivex
Onslaught
Raider-Flicker field
298

Kalabite trueborn x5
Dark lance x2
110


Troops

Wracks x5
Liquefier gun
Venom x2 splinter cannons
125

Kabalite worriers x10
Splinter cannon
Blaster
Raider w splinter racks
185

Kabalite worriers x10
Splinter cannon
Blaster
Raider w splinter racks
185

Wtches x10
Hydra gauntlets x2
Raider
Haywire grenades
200

Heavy

Ravager
3 dark lances
105
Ravager
3 dark lances
105

Total 1499
   
Made in us
Executing Exarch





The Twilight Zone

Like the list overall, just a couple tweaks.

The 5 man footborne squad with the DL's could probably be dropped to 3. 2 extra bodies will not really keep the squad alive, as a barrage can snipe the lances(making it useless) or it will get shot apart with any serious looks. Main goal is stay out of range as long as possible, or even to go in a venom. Yeah, cant move the venom but more long ranged dakka(at a different target) along with a shield for the squishey dudes. Redeploy if you must, and throw night shields on and then you really play the range game.

Splinter rack kabbie squads are cool, but I would drop the blasters. The squad needs all the rifles it can get(the cannon is ok for the extra dakka) to make the best of the racks. There are a great place to put night shields.

Ravagers need night shields in 6th. That reduction to range is critical.

Haywitches could just go in a venom, as you have the incubi for hardcore assault.

Speaking of, drop their raider's flickerfields. A 5++ against a mass assault wont save you, and jink offers the same protection against most weapons. Consider aethersails on the raider, as you want the incubi in combat turn 2, and not footing it. Night shields are also a potential choice to prevent a 1st turn shootdown(hide it behind something for cover instead of flickers, once you move jink kicks in)

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Focused Fire Warrior




Canada

 Dr. Serling wrote:
Like the list overall, just a couple tweaks.

The 5 man footborne squad with the DL's could probably be dropped to 3. 2 extra bodies will not really keep the squad alive, as a barrage can snipe the lances(making it useless) or it will get shot apart with any serious looks. Main goal is stay out of range as long as possible, or even to go in a venom. Yeah, cant move the venom but more long ranged dakka(at a different target) along with a shield for the squishey dudes. Redeploy if you must, and throw night shields on and then you really play the range game.

Splinter rack kabbie squads are cool, but I would drop the blasters. The squad needs all the rifles it can get(the cannon is ok for the extra dakka) to make the best of the racks. There are a great place to put night shields.

Ravagers need night shields in 6th. That reduction to range is critical.

Haywitches could just go in a venom, as you have the incubi for hardcore assault.

Speaking of, drop their raider's flickerfields. A 5++ against a mass assault wont save you, and jink offers the same protection against most weapons. Consider aethersails on the raider, as you want the incubi in combat turn 2, and not footing it. Night shields are also a potential choice to prevent a 1st turn shootdown(hide it behind something for cover instead of flickers, once you move jink kicks in)



Just finished playing my brother, 10 man witch squads were far to big as you said, I don't think I like them altogether. The blasters on the warriors did nothing, would defs drop those.
I see where you are coming from with the night shields, I will try that next time. Dark lance squad could definitely be dropped to 3.
   
 
Forum Index » 40K Army Lists
Go to: