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Made in us
Wicked Canoptek Wraith





I read in another forum post (can't remember where) that when you're playing Orks and are taking on Dark Eldar, its a good idea to switch out any meganobz you have for regular nobz with big choppas, because you don't need the high armor save or power klaws when facing dark eldar. I was wondering if that's true, and if it is, if there are any other armies that advice applies to.
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I find that it's true in general. I'm not impressed with MANZ, compared to normal Nobz. Then again, I'm also strongly anti-deathstar as a whole.
   
Made in us
Wicked Canoptek Wraith





Honestly I'd prefer nobz myself, but it just seems like meganobz are a better deal if you want the power klaws.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in ca
Longtime Dakkanaut





Canada

It really all depends on the rest of your set up. If you need a few Klawz to crump high AV etc then take 3 or so MANZ in a BW or Trukk and blast them at what you want dead. It's cost effective and usually pretty deadly (and just as prone to utterly sucking as the rest of the army list)

I have not had much experience with foot Nobz in 6th but the little I have had was underwhelming.

If you want a solid unit of Nobz then take Bikerz.

If you know you're only facing DE and that is the only army you will ever face then yeah, Nobz with Big Choppas will be just fine for all their flimsy origami vehicles.

If you're thinking of a more TAC approach then Bikers are the better deathstar, and MANZ are the better Klaw-torpedo


This message was edited 1 time. Last update was at 2013/01/31 16:20:39


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

My buddy has been taking 2 units of MANZ with ghaz and it's been working really well for him.

He usually hides behind terrain on turn one then rushes up and unloads on turn 2. With the ramshackle rule there is no major disadvantage to this.

In every game we play I'm dealing with 8 MANZ in my face, one warboss and ghaz. It's surprisingly effective!
   
Made in us
Wicked Canoptek Wraith





Most of my army is shooty, so I was gonna use them as a MANZ missile.

I know MANZ are effective against most armies, but I was specifically asking if they are overkill against Dark Eldar, and if there are any other light armor armies they are overkill for.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Regular Dakkanaut




Hmmm I thought the reason might be more of the huge amount of ap2 DE tend to bring and maybe speed more than anything else. For that some bikers nobz and a warboss on a bike would be great but expensive. Personally whenever I make a normal nobz squad by the time I have kitted them out I would rather spend those points on Manz. I do tend to play with TAC lists though and don't have the luxury to design around what army I will face.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

In 6th edition I can't see ever taking reg. Nobz. NobBikerz or MegaNobz (or both) but never reg. the boost to toughness is just too good to pass up! Plus, BikerNobz can never be slowed down like BW or Trukk Nobz, always get cover, FNP works against Str 8 and 9, coolness factor, vroom vroom noises, etc.

Fighting crime in a future time! 
   
Made in us
Wicked Canoptek Wraith





I finally fielded my Meganobz this weekend, and the results are making me think of trying nobs. As I'd heard, the meganbs were unstoppable in CC, but as soon as they were done killing whoever they were assaulting, they would get shot to pieces by Lascannons. They definitely pulled their weight, killing a lot of squads, but they were much more vulnerable than I anticipated. This is making me think I should try nobs. You can get the same number of nobs with feel no pain, cybork bodies, big choppas, and a waaagh banner for the same point cost. Now given their attacks will be st 6, but its possible the double invulnerable save is better than the meganobs' armor 2. Also, nobs will have a higher WS and initiative, and won't be slow. I'm not sure which is better now, but I'm going to at least test the nobs to find out.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Executing Exarch





The Twilight Zone

Correct me if I am wrong, but can't meganobs take combi skorchas? Template weapons are fantastic against DE, and S5 Ap4 will cut through about anything, as well as threaten armor if you need.

The extra armor is not really needed in combat, as they are either trying to force saves or will have AP2 weapons. Against mass poison fire, having the ability to eat wounds does help, so consider that.

There are only a handful of models in the DE codex that are T4 or higher, and with exception of the MC's only one model T4 or higher has an armor save greater than 6+. You are striking last with anything I3 or lower, so the klaw does not hurt you there, but it is still overkill.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Wicked Canoptek Wraith





 Dr. Serling wrote:
Correct me if I am wrong, but can't meganobs take combi skorchas? Template weapons are fantastic against DE, and S5 Ap4 will cut through about anything, as well as threaten armor if you need.

The extra armor is not really needed in combat, as they are either trying to force saves or will have AP2 weapons. Against mass poison fire, having the ability to eat wounds does help, so consider that.

There are only a handful of models in the DE codex that are T4 or higher, and with exception of the MC's only one model T4 or higher has an armor save greater than 6+. You are striking last with anything I3 or lower, so the klaw does not hurt you there, but it is still overkill.


The points you are making about vs DE are good. I'll definitely use nobs against DE. but in that last post I was talking about nobs vs meganobz more generally. Which is better, the meganobz' armor 2, or the nobz' invuln/feel no pain? I probably should have started another thread, but I figured it was on topic enough for this one.

Also, nobs can also take combi skorchas

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Fresh-Faced New User




In my 1500 list I run 2x 10 Nobz/BW with big choppas, cybork, FNP, and waagh banner. They are pretty effective, I'm not a fan of MANZ as they can get kited pretty easily.
   
Made in us
Tough Traitorous Guardsman





Colorado Springs, CO

MANZ aren't that easy to kite anymore actually, Slow and Purposeful got a huge buff in that it totally removed their random movement, meaning that they aren't anywhere near as slow as they used to be.

As a bonus although they still can't ever run they do still benefit from the re-rolls to charges gained from fleet after a WAAAAGH! is declared.

Needless to say I'm fairly biased because I love my MANZ and my favorite part of fielding them is using them to bully my The enemy just as they'd do in a 'real' battle.


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Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

NinjaStars wrote:I read in another forum post (can't remember where) that when you're playing Orks and are taking on Dark Eldar, its a good idea to switch out any meganobz you have for regular nobz with big choppas, because you don't need the high armor save or power klaws when facing dark eldar. I was wondering if that's true, and if it is, if there are any other armies that advice applies to.


If you are taking big choppas you are basically nerfing yourself.

Ferrum wrote:MANZ aren't that easy to kite anymore actually, Slow and Purposeful got a huge buff in that it totally removed their random movement, meaning that they aren't anywhere near as slow as they used to be.

As a bonus although they still can't ever run they do still benefit from the re-rolls to charges gained from fleet after a WAAAAGH! is declared.

Needless to say I'm fairly biased because I love my MANZ and my favorite part of fielding them is using them to bully my The enemy just as they'd do in a 'real' battle.


Also thanks to power weapons having an ap value meganobz got really durable. No longer you have to fear every gk unit.
   
 
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