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Made in us
A Skull at the Throne of Khorne



Texas

Getting back into the swing of 40k and Chaos with a 2000 point World Eaters list that I can use as a core for other lists or point levels. Everything listed as Khornate includes the Mark of Khorne as part of unit upgrades. Idea behind the list is an oversaturation of CC threats with fast units able to act as backfield threats and quick responders to problem areas on the board. I wanted a list that's a good representation of the World Eaters on the tabletop, likely ignoring objectives in favor of inflicting maximum possible damage on the enemy. I'd like the list to hold it's own in a competitive environment, but I know that with no answers at all to any sort of flier that I'm not going to win any tournaments with this.

HQ
*
Warlord - Kharn the Betrayer [160]
*
Khorne Lord [175]
-Sigil of Corruption, Axe of Blind Fury, Juggernaut, Veteran of the Long War
*

Elites
*
6 Khornate Terminators [267]
-3x Paired Lightning Claws, 3 Combi-Plasma, Icon of Wrath Not sold on the weapon loadout here. What sort of power weapons best suit the squad? Should I drop LCs in favor of some other CC weapons?
*

Troops
*
16 Khornate Marines [309] (Kharn goes here)
-Pistol/CCW, 2 Flamers, Power Fist, Icon of Wrath Not sure about the flamers, should I just bite the bullet and swap them out for more melta?
*
10 Khorne Berzerkers [225]
-Veterans of the Long War, Power Sword Ever since 6th I've been conflicted about what option to give Skull Champions. What are some thoughts on this?
*
10 Khorne Berzerkers [225]
-Veterans of the Long War, Power Sword
*

Fast Attack
*
8 Khornate Raptors [193]
-2 Meltaguns, Power Sword
*
8 Khornate Raptors [193]
-2 Meltaguns, Power Sword
*
8 Khornate Chaos Bikes [251] (Lord goes here)
- 2 Meltaguns, Powerfist, Icon of Wrath
*

Total: [1998]

Few other things I'd like some opinions on:
- How well the list would fare in a competitive setting (I know fliers will be a bane here)
- Scaling the list up to higher point levels (2250, 2500), what would you add?
- Dropping down to lower point levels, what would you take away?
- What are some other units or options I should consider, keeping in mind the theme of the list?

I look forward to some input!

Victory comes to the last man standing. War is only won when every enemy is dead. 
   
Made in gb
Sneaky Chameleon Skink




Hello xiphius, I myself am doing a world eaters army (except I'm going pre heresy) so I'l chip in my thoughts.
I like your list, its very flavorful, I don't really like bikes but that is just my personal opinion, many people love them. Power axes are generally better on champions than power swords as the ap2 attacks really do help at killing terminators, especially on the charge.
Your right the list is a bit weak against fliers but i wouldn't worry too much, you could always add a squad or two of autocannon havocs, at only 110 points for 5 havocs with 4 autocannons they really are cheap and have enough shots that your bound to start hitting fliers. But if you couldn't find anything to cut for them you could always add a couple of units when you expand your army.
lightning claws are not the best on terminators, I prefer a couple of chainfists and the rest with power axes. Your dead on the money with the combi-plasma, there awesome.

This message was edited 1 time. Last update was at 2013/01/31 21:43:29


 
   
Made in us
A Skull at the Throne of Khorne



Texas

I can definitely see the appeal of power axes. 5 Attacks at WS5, Str6, AP2 on the charge is a lot of hurt; it's just that striking in a challenge worries me. I'll have to play around with axes in some games, though, and see how I like them.

You're dead on about autocannon Havocs, and they're the only fire support unit I would have considered adding to this army. At some point I might try a variant of this list with a couple autocannon squads. We'll see.

I'm inclined to disagree with you on LC terminators, they work great with the Mark of Khorne. However, you made me think about it a bit and I feel like I do need at least one fist in the unit; without it they don't have the impact against vehicles and 2+ saves that they need to be versatile.

This message was edited 1 time. Last update was at 2013/01/31 22:24:45


Victory comes to the last man standing. War is only won when every enemy is dead. 
   
Made in us
Tough-as-Nails Ork Boy





USA

For upgrading the army, I'd go with a heldrake. Also, get around 2 boxes of possesed. They are fun to play with. The upgrades they can get are ok, and if they are all locked in combat, they could get some serious buffs. I would also go for a daemon prince. They are usually absolute murder.

World Eater's 3rd Company-1650 pts  
   
Made in us
Regular Dakkanaut





Not a fan of Raptors, yes they're fast, but you don't get durability with that speed like you do with Bikes. And Warp talons are just too expensive in general.

Can 170 points worth of Raptors match what a heldrake can punch out each turn? Run both and compare. I'd be willing to bet Heldrake. But then again, without running Heavy Support, you need those meltaguns.

For higher points values, I'd definitely mention Havocs again. I run 3 squads of 5 with 4 lascannons each on a regular basis. With that amount of firepower, most tanks and heavy support are gone turn 1 and 2. I've also toyed around with Missile launchers and they work more as anti-infantry than anti-heavy-armor. S8 is fine, but not getting any bonus to the damage chart rolls hurts.

Rhinos are easy to pop with LC shots. And I can potentially blow up a land raider. Something the Auto-cannon havocs wouldn't have any chance at doing.

Your Lord and mine are quite similar. I'd recommend taking the Burning Brand of Skalathrax instead of your bolt pistol. 30 pts for an AP3 Torrent flamer is more than cost-effective.

I don't think Paired Lightning claws are ever worth it. They look great on models, but you pay 15 points (or around that amount for termies...don't have codex in front of me) for 1 extra attack. Take one claw, still reroll wounds, and leave a gun on them so they can take the shots before the charge. You still get the attacks, just not all in close combat.

   
Made in us
A Skull at the Throne of Khorne



Texas

Thanks for the input!

Another vote for Havocs. Good to hear that they're a much more respectable unit in this book compared to the last.

Can 170 points worth of Raptors match what a heldrake can punch out each turn?

You'd be hard-pressed to find 170 points of anything on par with a Heldrake. At any rate, I'm not keen on running Heldrakes with this list. It doesn't really fit the theme, and Heldrakes with baleflamers seem to be rapidly gaining a pretty horrible reputation. Having played with Vendettas at the height of the IG codex's power cycle I'm not to keen on having to tone down my list or tactics for a random pick-up games.

I think you bring up a really valid point in regards to Raptors vs Bikes, something that should probably (and may have) be looked at more in-depth. Something you can't ignore, however, is bikes' inability to move up above ground level. Juicy targets at the back of the table, something you want fast units to be able to get at, are very frequently elevated.

Paired LCs on termies are pretty dirt cheap (less than half of 15 points). You bring up a valid point, however, because taking one LC with a combi-weapon is only one point more and only loses one attack in close combat. Yet another thing to consider....

This message was edited 1 time. Last update was at 2013/02/01 01:52:41


Victory comes to the last man standing. War is only won when every enemy is dead. 
   
Made in us
Regular Dakkanaut





I'll tell you this also about havocs. I used to run obliterators... and their versatility is unmatched. But I prefer consistency in my Heavy Support. So I shoot 12 times with Lascannons each turn unless some get blown up.

Which... if they're getting shot at... the rest of my army that's even more dangerous, isn't.

You're absolutely right about buildings and bikes. All part of the equation. My drakes can burn upper levels, and the bikers can handle the ground floor. Even just one model on the ground floor level and you can pull one level above down to you after the charge. I also run my Chaos Lord with the Burning Brand, so he can template the top or mid-levels and wipe out more of the group (whichever level has the most models)

But yes, I build my lists to be competitive with the tournament regulars that hang out at my usual shop. So my lists are skewed to the most bang-for-your-buck stuff. (Can't wait for the Daemons' update!)
   
 
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