JGrand wrote:Keep the twin-linked splinter cannon, take the twin-linked liquifier gun. That is the best Talos configuration.
Barrywise wrote:Keep it cheap, it's best used as an area denial unit so keep the splinter cannon to shoot as it absorbs bullets and so that it can give some back too, twin linked liqui is incredibly dangerous and against MEQ AND TEQ it wrecks face in CC as a monstrous creature it gets AP2 attacks
This. Liquifier and stock tail cannon are your best loadouts. The guns mesh, and the talos is decent enough in
CC/at smashing armor that the
AT guns and chain flails are good but by no means required. Liquifier guns are quite powerful, and the talos has one that is twin linked, that costs half what you normally pay to put a liquifier on a 1-2 wound model

The value you get is insane. Several other things are not bad, but there are a few things to avoid(one in each slot)
1. Ichor Injector. Why the hell do you need this?
ID T4+ characters without eternal warrior? The liquifier template or the chain flails are WAY better.
2. Stinger pod. Small S5 blasts on a BS3 model, in an army that spams poison and darklight? At least kill infantry free and cheap, or reliably threaten armor.
3. Close combat weapon. Most expensive option, you could take chain flails+haywire blaster or liquifier+heat lance for the same price. There are always better places to spend points in your list, than giving a
MC who is a boss in
CC one more attack(they usually wont make it.)
Thing about the Talos is keeping it cheap. If you ever make it cost more than a ravager w/nightshields, you did something wrong.