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Made in us
Death-Dealing Ultramarine Devastator





I am going to run two Vindicators as part of a mech element in my C:SM list. I am wondering if there are any tips, tricks, or tactics that people can suggest for how to make the most of your Vindicators.

Right now I know the basics like, be mindful of mitigating the exposure of the weak side armor to the enemy, rolling my rhinos/razors ahead to give cover saves, bubble wrap them to guard against deep strikers/pods (not 100% sure how to accomplish this) or put them in reserves to avoid first turn drop pod assault, or hiding them out of LOS to deter an enemy from charging my gunline.

Those are all the things I could think of, otherwise it seems that Vindicator tactics boil down to simply rolling them forward and dropping plates on the foe.

So are there any other good tactics/tricks to making the most of Vindicators?

- For Macragge, Guilliman, and the Emperor
They're one of the legions with the lost Primarchs, their primarch currently wandering around dazed and confused in an alternate reality where he is known as Jean Luc Picard.

MagickalMemories wrote:
A Vindicator without a dozer blade just looks like a Rhino with an erection.

Kilkrazy wrote:All we moderators hate each other intensely, but we hate users even more and that keeps us tight.
 
   
Made in us
Calculating Commissar






Well, shooting things with them is helpful and you already have your flanks guarded. Seems good to me.

Honestly, Vindicators are not hard to use. Just point and remove a unit.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in ca
Trustworthy Shas'vre




I think the fact that you are bringing 2 is the greatest sign you understand the proper use. That big killer blast attracts a lot of attention. By having 2 in your list you either divide that attention or ensure that at least one of the two goes unmolested.

I'm not sure on the reserve idea. The range on the Vindi is so short, delaying a couple of turns before getting on the board might mean that you don't get close enough to affect the battle in time. If you are concerned about drop pods and the like, I'd suggest castling around them so that your opponent can't drop in to Melta Range with a clear shot.

Tau and Space Wolves since 5th Edition. 
   
Made in my
Resourceful Gutterscum



Miri, Sarawak, Malaysia

I make use of three. For 345 points, they are very effective 2+ killers and land raiders cry.

Reason I take three is due to the lascannon armed lad raiders I fear at facing.

Be wear if you face nid players. Hive guards will impale them vindis like pork on grill while they hide out of sight. Well... you have that 4+ cover save if impaler cannons shoot through terrain, but better save than sorry.

Use rhino to guard the flanks. Have them close one inch on the left and right and move two inches ahead. As for covering rear armour, use infantry. Not that good, but if any deep strikers come in, than your infantry will have dead when it comes your turn.

Vindis are good, but I find fielding two is might not be enough. It is just my opinion that it is better max it out.

I have an army of Space Wolves allied with battle sisters.

I get 3 vindis and 1 exorcist. 40 sisters of battle troops (20 sisters in each squad) with Uriah Jecobus covering the rear.

TALLY HO.... vindis die, but they got their points back while exorcist make 2+ armour saves cry.
   
Made in us
Sneaky Lictor






Guard those sides. I try to keep mine alive until turn 4 or 5 where they can be super devastating. A single hit from these bad boys and its over.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in gb
Regular Dakkanaut





Two is a good number to run of anything big that you want to reliably perform during the game.

I guess the biggest thing to remember is that, in most any army that contains vindicators, no matter what, those vindicators will be the enemy's priority target. Most armies are afraid of S10 AP2 Large Blasts. You can use that to your advantage. Your opponents will likely obsess about those vindicators, and potentially tunnel-vision them. I know I do this, and the main reason it works is that most people only bring a single vindicator. If they're tunnel-visioning and you have two vindicators, even if the vindicators never actually connect, the possibility of them connecting will affect what your opponent does. If you can figure out how your opponent will attempt to respond to your move of using vindicators, you can gain a great advantage. In other words, using vindicators in a list gives you the opportunity to take the initiative even before the game starts. Know what's in the other list that can counter the vindicators, and keep those demolisher cannons functioning as long as possible to make your opponent worry.
   
 
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