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I'd like to introduce you to my work-in-progress Grey Knights Strike-Captain:
Strike Captain Angral Thraxx - 200 points
WS- BS- S- T-- W - A - - I-- Ld-- Sv
--5-- 5-- 4-- 4--- 3- - 3---4--10-- 2+
Unit Composition:
1 (Unique)
Unit Type:
Infantry (Character)
Wargear:
Artificer Armour
Personal Teleporter
Warpflame Incinerator
Frag Grenades
Krak Grenades
Psyk-out Grenades
Iron Halo
Warpflame Incinerator - An ancient relic of the chapter, having seen countless upgrades and modifications by the Tech Priests of Titan across the millennia, this artifact has proven particularly deadly on the battlefield for all those who have opposed it. The Warpflame Incinerator is an Incinerator with the Psyflame upgrade and the Soul Blaze special rule.
Special Rules:
The Aegis
And They Shall Know No Fear
Independent Character
Preferred Enemy (Daemons)
Psyker (Mastery Level 1) *
Vengeful Strikeforce
*Thraxx may choose to exchange his Sanctuary psychic power by rolling for a random power from the Telekenisis, Pyromancy or Divination tables in the BRB.
Vengeful Strikeforce - In an army that selects Angral Thraxx as an HQ choice, all Interceptor Squads become Troop choices.
Psychic Powers:
Hammerhand
Sanctuary
Let's face it, when you're putting together a GK army list you'd sooner fill the Heavy Support slots with Psyrifle Dreadnaughts and the Elite slots with Paladins or Purifiers before even considering the Fast Attack slots, and even then you're probably going to choose Stormravens over Interceptors, so I really wanted to create a unique and interesting HQ choice to bring an underused unit like Interceptor Squads into mainstream play.
Thoughts?
Cheers,
Enceladus.
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