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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Was going over the Ork faq trying to find something else and came across this:

Q: If an Independent Character on a warbike joins Snikrot’s unit
before the game starts, can they still turn up using the Ambush special
rule? (p62)
A: Yes.

I was thinking....
Assuming that means i can do that with any IC not just a biker, how viable would it be to ambush from the back of your opponent's defense with a Meganob warboss or Ghazgkhul Thraka infront of everything, giving them a 2+ save provided you dont botch the dice or run into a bunch of AP2 attacks?
EDIT: Im thinking along the lines of a distraction to a wagon rush or something similar, obviously i wouldnt do this with a wannabe orky Parking Lot list.

This message was edited 2 times. Last update was at 2013/02/01 13:53:26


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Stinky Spore



East Coaster

That could work but wouldn't you then be committing a lot of points to do that? Figure 250+ for a decoy? Granted if they have the chance to do more than just be a distraction then that is something that could be worth while.

Although if doing Wagon Rush/Speed Freaks you could just as easily get your WB into CC turn two and with the Snikrot Ambush earliest it would be is turn 3 (chance for later though).

My 2 cents.
   
Made in mx
Morphing Obliterator





Mexico

A megawarboss behind your lines isn't a decoy at all, it's the real deal, the idea of him soaking all the firepower with his 2+ sv is interesting, that would allow the kommandos to keep their number and assault on the next turn

This message was edited 1 time. Last update was at 2013/02/01 16:56:42


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Ork Boy Hangin' off a Trukk





Or put the kommandos in front to soak up shots and have your warboss live and eat their lunch along with their nob. Its so crazy it just might work once.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The sole reason for the Ghazzy possiblity is to prevent a lot of non-blast AP1-2 attacks from killing him anyway. Unless i come in with line of fire of like 30 Lootas or something, odds are i wont lose that boss and if he gets in trouble i'll start LOS'ing.

After their turn of uselessness is up, they can split up and assault two things. Ghazzy himself can take out anything he wants provided he still has his Waaagh! unless you are rolling jynxed dice lol.
Even if they charged me first to try and deny me the charge, this group would be in my favor. I would take Burnas because i despise a random 1-3 non-TL'd rokkit...i feel like its a waste if im not going all out with them...and most of what i'd be finding back there is camping infantry anyway unless its an IG tank line.

If i can without putting them too far away to be any good, i'd still deploy them behind some kind of terrain to limit the shots being fired at me. The warboss is basically another wall to hide behind lol

Also in my experience ive never gotten my wagon rush in assault range bu turn 2, no idea how people do that. Even with RPJ (which i usually dont have pts for) im JUST close enough to disembark/charge after my second 13inch movement unless my opponent is surging forward at me as well, which almost never happens. Nearly everyone i play against does the "Come at me bro" tactic...ive done it too but i find it stale and boring.
Nids are the only one that i play that doesnt sit there waiting, but i dont think i'd want to do this against them since all i'd find is the Hive Guard that would eat me alive anyway since theyre always up on top of something so i'd need 2 turns of moving before i can charge.

Bah, i really wanna throw together a list to see if its viable pointwise but i dont know these points by heart and i dont have my codex lol

This message was edited 3 times. Last update was at 2013/02/01 22:40:04


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nz
Longtime Dakkanaut





New Zealand

Yeah, a Meganob warboss (or even Ghazgkhull) arriving with Snikrot in the opponent's backline is appealling, but I suspect would only work if you simultaneously have something equally nasty tearing across the table at the same time (biker boss and biker nobs perhaps?), forcing your opponent to at least split fire and hopefully panic a little.

It doesn't feel too annoyingly broken a tactic - against some armies it will be wasted (due to lack of good backline targets) or fail miserably (against a strong backline or bad dice) - but should give an interesting game. Could even work in a tourney list, so long as the list was designed to allow the meganob boss several deployment choices.

This message was edited 1 time. Last update was at 2013/02/02 02:14:39


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

dont you have to declare where the ICs are if theyre in reserves, otherwise youre forced to roll them as a seperate unit?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

This use to be big in 5th when you could assault after comming from reserve.

Still ok but not quite as good.

If they brought in a special rule that allows orks to assault after entering from reserve or after a scout move. Ork would be a top tier army. That and give Kommandos Tank Busta Bombs
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i really dont get why they dont have tankbusta bombs, theyre elite dawgs that sneak up behind the enemy and make things go boom.

I really dont care about the no assault from scout movement, deffkoptas suck in melee even with a buzzsaw. However i do wish we could assault from reserves with kommandos since it kinda murdered that unit by disallowing it.

When i get off work and get my hands on my codex im totally going to try and build a list with this. Might be better/easier if i ran a biker list instead of a wagon, but the points will tell.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Nasty Nob






Gardner, MA

At almost 400 points if you use Snikrot, burnas and a full Kammando squad, plus a mega armor WB - I would be tempted to include a comms link Aegis Defense Line to make sure they showed up in a timely manner.

This way you have a good turn 2 answer for things like Manticores.

I agree Kommandos should have tankbusta bombs, just look at the models, they have all kinds of explosives on them already (big stacks of dynamite sticks and whatnot).

This message was edited 1 time. Last update was at 2013/02/02 02:53:17


A man's character is his fate.
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

ieee that much? thismight be a high point tactic only to pull off lol....i dont even think theres enough points left for a wagon list without having them zoom up the board bare...which is usually a suicide mission.

Other worry is anti-flier. Yea Str5 can glance AV11 to death, but i'd rather not rely on that one heh. Especially since thats also my anti-infantry fire.
Ive never faced any fliers from IG that actually made me deal with it, but against Necrons or the dreaded Helldrake i kinda have to deal with it.
...curse you 12hr shifts lol i need to start bringing my codex to work...

EDIT: Could go with less than a full kommando group...by the time theyre charging anything the rest of my army is too.

This message was edited 1 time. Last update was at 2013/02/02 03:15:39


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




SC

It's worth a shot doing, I may give it a go tomorrow. Just getting a MA warboss into linebreaker position is worth it in my opinion. The kommandos are just icing on the cake. However, looking at Snikrot and what a kitted out kommando squad can bring isn't as overwhelming as I feel it should be. Rokkits are just meh. Hopefully if we get a new codex at the end of the year we get some serious adjustments.

 
   
Made in us
Nasty Nob






Gardner, MA

Lootas and an Aegis Defense Line go together like peanut butter and jelly (with a Comms relay or a quad gun) they make for good AA defense.

A MA WB, Snikot and his ladz, a comms relay ADL, 2 units of 10 lootas, a Warbiker Warboss, 6 Nob Bikers with all the fixins and 3 units of 30 boyz comes to 2000 points.

A man's character is his fate.
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

mmm....doubleforce....worth a shot tho even in double foc.

Kommandos are pretty much just bodies, to my knowledge in the past they were only used because they were a turn 2 instagib something within 12inches of the board edge, but they died right after that most the time. I started playing right as 6th hit so i really only played what 1 game in 5th? lol
I dont get why they have rokkit options, like i said before theyre good but only enmasse. Burnas atleast give me 3 power weapons or a good anti-infantry shot.

Kinda feel like they should have their own gun or melee weapon...or both...not sure what would be orky and still fit without overlapping with Flash Gitz.

,.,,hey...merge the two! lol

This message was edited 1 time. Last update was at 2013/02/02 03:36:27


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

 Wingeds wrote:
It's worth a shot doing, I may give it a go tomorrow. Just getting a MA warboss into linebreaker position is worth it in my opinion. The kommandos are just icing on the cake. However, looking at Snikrot and what a kitted out kommando squad can bring isn't as overwhelming as I feel it should be. Rokkits are just meh. Hopefully if we get a new codex at the end of the year we get some serious adjustments.


Don't expect a new ork codex till atleast 2014. This has rumors of Tau, Eldar and Deamons all over the place the best hope we have is a few rumors of the being an Allies codex arriving mid year. This may have some rules for freebootas in it. But as always rumors are rumors so who really knows.
   
Made in us
Nasty Nob on Warbike with Klaw






Great idea against a stationary army. Against a mobile one (haven't mobile gunlines replaced stationary ones completely by now?) this won't be nearly as effective. Megaarmor is SAP. Good luck catching anything.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Devestating Grey Knight Dreadknight




 Vineheart01 wrote:

Also in my experience ive never gotten my wagon rush in assault range bu turn 2, no idea how people do that. Even with RPJ (which i usually dont have pts for) im JUST close enough to disembark/charge after my second 13inch movement unless my opponent is surging forward at me as well, which almost never happens.


I know this is off the main topic, but the way you do that is move your full 12"and then flat out, with trukks that's 24" with wagons 18" in your first turn (+any bonus for RPJ). Then turn 2 you get to move 6", disembark, make a normal move (another 6") with your troops, and then assault because your vehicles are open-topped. All the deployment types start you at 24" from your opponent.

Hope is the first step on the road to disappointment. 
   
Made in us
Yellin' Yoof on a Scooter




kamandos are pretty sweet i tried a game with 2 squads infiltrating and i got second turn so i got to charge on my turn and those 2 unusual power weapons rip threw marines.

if you can keep them out of line of sight for the first turn they are a pretty nasty distraction.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yea, big problem there is the IF part.

More often than not im not going tohave very good cover for them. I could see 2 groups getting somewhere since you'd only take out one unless you rolled baller dice, but thats quite pricy...i think thats more than my meganob boss idea lol and less leathal since face it if an IG tankline suddenly had a meganob warboss behind their russes i think they'd be freaking out way more than just kommandos lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Krazed Killa Kan






They changed it in 6th edition to where you can't assault from infiltrate any more....

So you're going to have to eat at least 1 turn of shooting.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Smokin' Skorcha Driver






I use to do the snikrot + Ghazzy combo all the time in 5th, but that was back when you could charge the turn you came out reserves so I dont really know how great it would be now, but it would be worth trying out to see how it does.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
 
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