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Made in ca
Drone without a Controller






hey so iv been playing tau for allitle bit and i really do like them, and i picked up some more models and want to encorperate them into my army this is what i came up with.

HQ[/b]
commander shaso
-missile pod/plasma rifle, multi-tracker, hw blacksun, hw drone controller (2x shield drone)
2x bodyguard
-missile pod/plasma rifle, hw multi-tracker, targetting array, 1 with hw drone controller and 1 shield drone


Elite[b]
3xcrisis suits w/ TL missile pods, targeting array, team leader w/blacksun

3xcrisis suits w/fusion blasters/plasma rifle, multi trackers, team leader w/ blacksun

3x crisis suits w/ burst cannon/missile pods, multi trackers, team leader w/ blacksun

Troops[b]
8x fire warriors
8x fire warriors
8x fire warriors

FAST[b]
4x pathfinders
-devilfish w/ dpods

4x pathfinder
-devilfish w/ dpods

HEAVY
2x broadsides
- multi trackers, teamleader w/ hw blacksun, hw drone controller 2x shield drones

hammerhead
-railgun, smart missiles, dpods, blacksun

Sniper drone team
-3 teams

so the plan is, if it is objectives, then putting an objective in a bush, or if there is no bush then terrain 6" of my table edge and trying to sit them, fire warriors in pathfinders ride, and jump-shoot-jump with suits, i would appretiate any constructive critisism though.


This message was edited 2 times. Last update was at 2013/02/06 18:14:04


Tau-5567
salamanders-5265 
   
Made in us
One Canoptek Scarab in a Swarm




I'm not a tau player but i do play vs one fairly often, kroot are quite bad and will rarely beat anything in assault. replace the camping kroot w/ another hammerhead w/ dpods. in my experience they have been devastating. it may just be me but i have not really seen camping kroot to be effective, just grab it on the last turn w/ your firewarriors. thats why the have transports.

This message was edited 1 time. Last update was at 2013/02/02 21:31:22




 
   
Made in us
Smokin' Skorcha Driver






ya I would probably drop the kroot and grab another hammerhead. Then split the firewarriors up into squads of 8, one of which can camp on your rear objective. Overall though I do think the list is pretty solid. Best of luck ol chum!

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Stubborn Hammerer





Kroot are rather useless. Drop them, and take more Fire Warriors, or a Hammerhead with an Ion Cannon if it will fit. I also personally seldom utilize Pirhannas, I would recommend taking more Pathfinders and giving them some rail rifles. Sure they can get around, but its even better when you can land across the map and snipe out 3 big guys and pin the unit.

Aside from that I wouldnt change anything. All the battlesuits are good, kitted well, and the Hammerhead as well. If you take another Hammerhead, give it an Ion Cannon, Multi Tracker and either missile pods or burstcannons.
   
Made in us
Water-Caste Negotiator





Issaquah, Washington

Keeping with the theme:
I would split the fire warriors into 3 squads of 8 and combine the kroot into a full unit.
reduce the Shas'o to a Shas'el and use one of the bodyguards as a second Shas'el suit with iridium armor and shield drones, drop him in with your kroot to boost their survival.


4000pts Vior'la
 
   
Made in ca
Drone without a Controller






ya i had a game with them yesterday and kroot even with the stealth in woods die to easy, and so im thinking that i could take out the kroot and use more firewarriors, i think they are a great unit now, with the glancing hits and long range with mobility, and i was this is what i came up with, and so far it seems like a pretty decent list, to bad i cant play until next sunday;

HQ
commander shaso
-missile pod/plasma rifle, multi-tracker, hw blacksun, hw drone controller (2x shield drone)
2x bodyguard
-missile pod/plasma rifle, hw multi-tracker, targetting array, 1 with hw drone controller and 1 shield drone


Elite
3xcrisis suits w/ TL missile pods, targeting array, team leader w/blacksun

3xcrisis suits w/fusion blasters/plasma rifle, multi trackers, team leader w/ blacksun

3x crisis suits w/ burst cannon/missile pods, multi trackers, team leader w/ blacksun

Troops
8x fire warriors
8x fire warriors
8x fire warriors
8x fire warriors with devilfish w/dpods

FAST
6x pathfinders
-devilfish w/ dpods

6x pathfinder
-devilfish w/ dpods

1x pirahna's
-dpods, fusion blasters, targetting array, Fletchet discharges

HEAVY
2x broadsides
- multi trackers, teamleader w/ hw blacksun, hw drone controller 2x shield drones

hammerhead
-railgun, smart missiles, dpods, blacksun

so i was thinking about another hammer head, but so far in my experience iv had a wealth of fire power, enough to decimate the other army but i was so focused on killing things that i forgot about objectives, and usually only had 2 troops and then of course i lost. So im trying to keep the game needs balanced with the fun of watching units die to shooting. but again, 3 units of fire warriors in devilfish till later turns(or if they get blown up) and in the earlier turns play a game of guerrilla warfare. again i have no idea how well this will work so i would appreciate comments an critism again.

This message was edited 1 time. Last update was at 2013/02/04 16:40:15


Tau-5567
salamanders-5265 
   
Made in us
One Canoptek Scarab in a Swarm




solid list put the warriors in the Dfish for more mobility and camp the pathfinders in cover.
Also what armies will you be playind vs.



 
   
Made in us
Stubborn Hammerer





Yeah this is looking really solid. Added an extra Broadaide, thats good, having one is kinda useless unless its low points. In which you can probably still fit a Hammerhead.

Anyways, I am also a fan of the Sniper Teams, though you can take Pathfinders with Railrifles just the same. I like setting them up on opposite sides and picking off tough units and watching the enemy get pinned every single turn.

You also get 9 BS4 Railrifles for cheaper than a Pathfinders unit. However I suppose this all depends on the scenario.
   
Made in ca
Drone without a Controller






um i play vs alot of armies,tryanids, blood angels, necrons(a gak ton of necrons), sisters, gaurd, orks, eldar, chaos, and grey knights are the more frequent ones.The fire warriors will go into the pathfinders fish. but right now its all i have painted up. and i dont mind having one group in the back field at the begining, i was thinking of taking the piranha out and up the squad sizes of fire warriors, but the fast skimmer just makes an amazing fire magnet on the first turn with its 2+ cover on flat out.


Automatically Appended Next Post:
Mountain-Breaker wrote:
Yeah this is looking really solid. Added an extra Broadaide, thats good, having one is kinda useless unless its low points. In which you can probably still fit a Hammerhead.

Anyways, I am also a fan of the Sniper Teams, though you can take Pathfinders with Railrifles just the same. I like setting them up on opposite sides and picking off tough units and watching the enemy get pinned every single turn.

You also get 9 BS4 Railrifles for cheaper than a Pathfinders unit. However I suppose this all depends on the scenario.


sniper teams do sound good, if i got rid of the fire warrior team with devilfish and pirhana i would be able to get three sniper teams, but do you think that would be a good trade off?

This message was edited 2 times. Last update was at 2013/02/05 04:47:19


Tau-5567
salamanders-5265 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Please don't take sniper teams, if you replace the pathfinders (Which you should) you should look at purchasing some forgeworld Tetra speeders.(as long as your groups allows forgeworld). They're cheaper then pathfinders and even sturdier imo. It''ll save you the points you need. They aren't any more expensive then what you'd by from the regular GW models, and you get two in a box, which is honestly all you need.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in ca
Drone without a Controller






i cant afford more warhammer for at least another month

Tau-5567
salamanders-5265 
   
Made in gi
Fresh-Faced New User




why pathfinders over tetras, seems redundant, 4 markers for 50 pts, or the above. for price of one of your units you can get two tetras.

also on the fw theme, ion cannon = pointless take TL Plasma Cannon on HH, costs half price of ion, 4 tl str 7 ap 3
   
Made in ca
Drone without a Controller






again, i would love tetra's i dont have any though and cant buy them

Tau-5567
salamanders-5265 
   
Made in us
Sneaky Sniper Drone





Baltimore, MD.

Just proxy your 2 piranhas as tetras most people do that anyway. Listen to Canis. Plasma cannon hammerheads rock, I run 2 in my 2k list. Best option bar none. If you can't swing the forgeworld turret try Paulson Games. He makes something similar at a 1/10th of the cost. As far as your list goes, drop the kroot and get as many firewarriors as you can. I'd also think about dropping those devilfish down too. 120 pts. for at most 7 :18-24" range S5 shots. We don't need more S5. I'd lose the fusion as well too close for comfort if ya ask me. Keep your distance and plasma rifles are your friend. ap2 w/ markerlights = pain. Best of luck in your next match.

5000k (11-5-3) 6th Ed. 
   
Made in us
Fresh-Faced New User





strickland05 wrote:
again, i would love tetra's i dont have any though and cant buy them


I wouldn't buy Tetra's until the new codex comes out (whenever that may be) as the rumors for markerlights would mean any extra markerlights on an enemy unit are wasted. To clarify, I've heard that a markerlight on an enemy unit will give +1 BS to any Tau unit shooting at that unit and extra markerlights are lost. So, if the rumor holds true your heavy3 markerlight Tetra will be a waste.

DA: 3k
SM: 6k
SW: 2k 
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

Reddawn211 wrote:
strickland05 wrote:
again, i would love tetra's i dont have any though and cant buy them


I wouldn't buy Tetra's until the new codex comes out (whenever that may be) as the rumors for markerlights would mean any extra markerlights on an enemy unit are wasted. To clarify, I've heard that a markerlight on an enemy unit will give +1 BS to any Tau unit shooting at that unit and extra markerlights are lost. So, if the rumor holds true your heavy3 markerlight Tetra will be a waste.


Even if any unit firing at a unit with a markerlight on them gains the plus one ballistic skill they can still be used to strip down cover saves meaning those tanks which cna now gain cover more easily or those MC's who get cover like infantry don't get cover any more. Meaning your broadsides are going straight through.

 
   
Made in la
Dakka Veteran






 redkeyboard wrote:
Reddawn211 wrote:
strickland05 wrote:
again, i would love tetra's i dont have any though and cant buy them


I wouldn't buy Tetra's until the new codex comes out (whenever that may be) as the rumors for markerlights would mean any extra markerlights on an enemy unit are wasted. To clarify, I've heard that a markerlight on an enemy unit will give +1 BS to any Tau unit shooting at that unit and extra markerlights are lost. So, if the rumor holds true your heavy3 markerlight Tetra will be a waste.


Even if any unit firing at a unit with a markerlight on them gains the plus one ballistic skill they can still be used to strip down cover saves meaning those tanks which cna now gain cover more easily or those MC's who get cover like infantry don't get cover any more. Meaning your broadsides are going straight through.


What Reddawn means is that the new markerlight rule(Only a rumor and hope to god it will never happen) Only increases BS by +1(max) for every unit shooting at the target and NOTHING else.

This message was edited 1 time. Last update was at 2013/02/06 01:22:10


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