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Made in us
Regular Dakkanaut






a Zombie apocalypse game kinda like the walking dead setting where you have nothing and have to find things
   
Made in gb
Junior Officer with Laspistol




Perth/Glasgow

When our group did it we just ran GURPS, I can't really think of a specific system as the stuff you're asking for is mainly down to the DM/GM/Stroyteller

Currently debating whether to study for my exams or paint some Deathwing 
   
Made in us
Hangin' with Gork & Mork






I know of one in development, but that probably isn't all that helpful.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




USA

http://en.wikipedia.org/wiki/All_Flesh_Must_Be_Eaten
   
Made in us
[MOD]
Solahma






RVA

 Wandre wrote:
http://en.wikipedia.org/wiki/All_Flesh_Must_Be_Eaten
Second. There are some good reviews of this game on YouTube if you want to learn more.

   
Made in us
Servoarm Flailing Magos







AFMBE is a good recommendation. You could pretty easily home-brew a system to add this on to Savage World or other games as well.

A few tables for various common areas to represent scavenging results over time, with associated tables for risks. So an RPG party might say they're going to explore an old supermarket and the GM would roll on a table for a supermarket that is heavy on canned food, etc. with a rare chance of finding a corpse that might have a weapon. However, the supermarket risk table might have a pretty good chance of zombies, possibly some weird stuff like fungus monsters if it's a setting where that makes sense.

Scavenger an 'industrial building' would likely result in tools and such with a much lower risk of zombies, but the 'risks' chart could have some related industrial risks like electrocution, misfiring machines, etc.

Scavenge a police station and you might find some goodies but the risk is also high...

Basically, the tables give the GM some 'elements' to play with. For a system that is minis-based, the GM can then sketch out the area, place the goodies and the risks.

Actual play would be the players deciding where to head next, and the GM throwing appropriate challenges at them. The players can scavenge, or instead focus on fortifying a safe spot or other related tasks.

Most GMs would get bored of this kind of play, but locations could be loaded with plot hooks to lead into some sort of grander storyline beyond basic play. Maybe each table has a 'GMs choice' option so the reward for scavenging a site might be a map to a higher risk/higher reward cache someone placed, a lead to find other survivors, transport to safe zones, information on the zombie plague basis, even a cure.

AFMBE, from what I heard, has some 'plot hook' stuff built in to character generation. Methodical foraging and looting tends to get old quickly... But knowing that Player A wants to head east to find his little sister, while Player B thinks there might be an immunization to the Zombie Plague somewhere on the old university campus North, and Player C just wants to find a nest of them and go out in a blaze of glories because his family's already been eaten... That's when it gets interesting.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in us
Longtime Dakkanaut






The nWoD setting could easily be used for this as well. The "Antagonists" book has rules for walking dead/zombies and the main book covers the players. Just those two books and you're good to go.
   
Made in us
Regular Dakkanaut




Smyrna, TN USA

I recommend All Flesh Must Be Eaten as well. And if you want a long term campaign, take a look at the AFMBE supplement "One of the Living".

I am the one you warned me of 
   
 
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