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2K Deathwing/Ravenwing List
---HQ---
Belial
---Elites---
6 Deathwing Knights
---Troops---
6 Deathwing Terminators
- Cyclone Missile Launcher
6 Deathwing Terminators
- Cyclone Missile Launcher
6 Deathwing Terminators
- Plasma Cannon
6 Deathwing Terminators
- Plasma Cannon
---Fast Attack---
6 Ravenwing Bikes
- Attack Bike w/MMelta
6 Ravenwing Bikes
- Attack Bike w/MMelta
Straight up Terminator list heavy list. All Terminators will DWA turn 1, but might go turn 2 if my opponent goes first, and goes Reserve Heavy. The Bikes will all be on the board, Combat squadding to give me 6 Teleport Homer possibilities (Except for Purge, too many KP's available). Plan on having the squads with 2 Pfists, and 2 LC's in each, breaking each squad up into 1/2 the models with I4, and the other half at I1. Not settled on this, since each LC is loss of Shooting. It's free to switch them to I'll see how it goes at playtest. Still have ~30 pts to throw around. Most likely add Flamers/Plasmas to the Bikes, or Chainfists in the Terminator Squads, with adding the Relic to the Knights.
KNOWN problems:
Before anyone starts to say 'You don't have this or that...' here are issues I know with the list.
No Psychic Powers/Anti-Psychic powers. Im AWARE that I don't have a Librarian in there, I don't like spending anything more on my HQ than I have to (I'll stick with my Necrons for HQ heavy lists). With DWA, I don't see being out of combat after they come in, so most of the shooting Psychic Powers that are a threat to Terminators are only going to be an issue for 1 maybe 2 turns. I don't see them being that common in a tournament format without hurting themselves against other opponents.
No Anti-Flyers. Again, not terribly worried about it. Biggest issue would be Flyer heavy armies, which I don't see very many of outside of the Necron Air Force. They'll still have to deal with me on the ground for objectives for most missions.
Edit: Sorry Digriz - Must've deleted the top bit on accident
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