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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I know when throwing a grenade, only one model can do it. However the BRB specifically says "Shooting phase" and i couldnt find anything in the short page/half talking about grenades nor the FAQ stating you only use 1 grenade in close combat too.

Does that mean that typical marines with Krak grenades can ALL use the krak grenades if they assault a vehicle, not just one?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
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Made in us
Powerful Phoenix Lord





Buffalo, NY

Page 61 left column, second paragraph from the bottom (starts with a model can use...). More specifically, note the difference in regards to Shooting and Assault with, for example, Assault Grenades.

This message was edited 1 time. Last update was at 2013/02/04 04:05:48


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

To me that says if that specific model has the grenade it can use it instead of normal attacks, not only one in a unit.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Right, shooting is limited to one per unit. Assault is any model equipped.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Good grief thats ridiculous. Ork wagon list is literally the worst idea ever against space marines.

An ork with an idea tends to end with a bang.

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Made in us
Regular Dakkanaut





 Vineheart01 wrote:
Good grief thats ridiculous. Ork wagon list is literally the worst idea ever against space marines.


Why in the world are you letting marines get into CC with your wagons...? That and is important to remember that if you use Grenades rather than your normal attacks, you only get ONE, regardless of charging, extra CC weapons, etc.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Still, it's a huge benefit for Marines. Especially when they get charged by Monstrous Creatures.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

One attack at Str6 + 2D6 armor pen against my rear AV10, or 3+ attacks at Str5 1D6 pen....
i'd take the krak any day.

And they get that close because i deffroll'd. We only allowed 1 grenade that turn since we knew about the shooting, i simply found this tryin to figure somethin else out.

Next time i run wagons against space marines im getting 4 Bigshootas and a Kannon instead of a deffrolla and planks (planks cuz i didnt expect a numbered marine list)

An ork with an idea tends to end with a bang.

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Made in us
Regular Dakkanaut





battlewagon and a full burnaboy squad. You want easy krak kill!? NO HAVE 20 TEMPLATES TO THE FACE AND GTFO MEREEN!!!


Automatically Appended Next Post:
little explanation to the above...open topped vehicles can overwatch with the unit inside. Assuming 20 burna boys inside, you get 20xD3...auto hits straight to wounding, and heaven help whatever cant charge and you get to shoot first. Depending on placement, your talking over 110+ auto hits ignoring cover. No 10 man space marine unit is going to survive that, regardless of feel no pain or not, a one wound marine needs to save 10+ wounds EACH in order to survive.

This message was edited 1 time. Last update was at 2013/02/04 13:46:11


 
   
Made in gb
Decrepit Dakkanaut




 Vineheart01 wrote:
One attack at Str6 + 2D6 armor pen against my rear AV10, or 3+ attacks at Str5 1D6 pen....
i'd take the krak any day.


Krak are S6+D6. WHere are you getting the extra D6 from?
   
Made in dk
Servoarm Flailing Magos






Metalica

nosferatu1001 wrote:
 Vineheart01 wrote:
One attack at Str6 + 2D6 armor pen against my rear AV10, or 3+ attacks at Str5 1D6 pen....
i'd take the krak any day.


Krak are S6+D6. WHere are you getting the extra D6 from?

He's confusing it with meltabombs probably. But no, krak doesn't have Armourbane.

So.. 1x s6+1D6 or 3x s5+1D6? I know what I'd choose.

This message was edited 1 time. Last update was at 2013/02/04 13:57:46


 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Er, ignore that, was thinking Tankbusta bombs (Kraks with 2d6 pen)
Melta bombs are Str8

This message was edited 1 time. Last update was at 2013/02/04 13:57:06


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
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7500pts Necron Goldboys 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

overlordweasel wrote:
battlewagon and a full burnaboy squad. You want easy krak kill!? NO HAVE 20 TEMPLATES TO THE FACE AND GTFO MEREEN!!!


Automatically Appended Next Post:
little explanation to the above...open topped vehicles can overwatch with the unit inside. Assuming 20 burna boys inside, you get 20xD3...auto hits straight to wounding, and heaven help whatever cant charge and you get to shoot first. Depending on placement, your talking over 110+ auto hits ignoring cover. No 10 man space marine unit is going to survive that, regardless of feel no pain or not, a one wound marine needs to save 10+ wounds EACH in order to survive.


I have no idea where you're getting 110 from. 20xD3 is anywhere between 20 and 60 but with that many dice rolled its fair to assume it'll be around the 40 mark. Still a great counter but not guaranteed to kill 10 men.
...unless you've been playing it as 20xD3 TEMPLATES?! ye gods, that'd be brutal.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA


Automatically Appended Next Post:
overlordweasel wrote:
battlewagon and a full burnaboy squad. You want easy krak kill!? NO HAVE 20 TEMPLATES TO THE FACE AND GTFO MEREEN!!!


Automatically Appended Next Post:
little explanation to the above...open topped vehicles can overwatch with the unit inside. Assuming 20 burna boys inside, you get 20xD3...auto hits straight to wounding, and heaven help whatever cant charge and you get to shoot first. Depending on placement, your talking over 110+ auto hits ignoring cover. No 10 man space marine unit is going to survive that, regardless of feel no pain or not, a one wound marine needs to save 10+ wounds EACH in order to survive.



Also, Burna squads go up to 15, and you can't double-squad a BW.

If you have been you've been cheating, as it's pretty fething clear in the codex and rules.

There is no way to get 110 wounds. I think what you are trying to do is place the template d3 times per burna, which isn't how it works.

If so read Wall of Death (pg 52) again - wall of death rule automatically deals d 3 hits total per flamethrower.

Assuming optimal conditions (full burna squad of 15) you will get 15-45 hits (d3 pur burna).

Averages as 2 per so 30 hits. Not bad.

Of these about half will wound a marine, so 15 wounds. Not too shabby.

Of these 2/3 will be saved by the PA - 5 deaths. The remaining marines will then stuff krak grenades up your tailpipe and adios BW.

This message was edited 4 times. Last update was at 2013/02/04 14:52:22


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Made in us
Regular Dakkanaut





reading comprehension -1 class...the 110+ is in reference to not overwatch, but typical open topped shooting by driving up to the enemy unit and placing 15 templates. Excuse the errors of the number of burnas, I was going on memory and I was tired . Still on overwatch, your talking 15-45 auto hits, assuming half wound, and half of those go through armor, and your still talking about half to all of the squad gone in over watch. That could mean a failed charge easily. Next turn rolls around and you finish the job at full strength.
   
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Eye of Terror

Can you throw a meltabomb during a shooting attack?

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no melta bombs are CC only
   
Made in us
Esteemed Veteran Space Marine







 Dozer Blades wrote:
Can you throw a meltabomb during a shooting attack?


Nope
   
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Eye of Terror

So in melee they are always 2d6 AP right?

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2d6+8 Ap1
   
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...And I1...
   
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Chalice-Wielding Sanguinary High Priest





Stevenage, UK

overlordweasel wrote:
reading comprehension -1 class...the 110+ is in reference to not overwatch, but typical open topped shooting by driving up to the enemy unit and placing 15 templates. Excuse the errors of the number of burnas, I was going on memory and I was tired . Still on overwatch, your talking 15-45 auto hits, assuming half wound, and half of those go through armor, and your still talking about half to all of the squad gone in over watch. That could mean a failed charge easily. Next turn rolls around and you finish the job at full strength.


Aha, my apologies, that makes a lot more sense. In which case yes, that'd be the death of just about any 10 man power-armour Marine squad.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Dakka Veteran




Anacortes

Ok how many grenades can a GK tech marine throw in an assault if he purchased all of them..

In a dog eat dog be a cat. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Regardless of how many grenades you have you can only use 1/model in assault. Though I think psychtroke has special rules so you can still use it as well.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Dakka Veteran




Lungpickle wrote:
Ok how many grenades can a GK tech marine throw in an assault if he purchased all of them..
You can only throw one grenade per unit in the shooting phase, you can only make a single weapon attack with one grenade per model in the assault phase, but you can use the special assault rules of all the grenades you're carrying. So, you can benefit from frag grenades, rad grenades, and psychotroke grenades' special rules all at once!
   
Made in dk
Servoarm Flailing Magos






Metalica

Pyrian wrote:
Lungpickle wrote:
Ok how many grenades can a GK tech marine throw in an assault if he purchased all of them..
You can only throw one grenade per unit in the shooting phase, you can only make a single weapon attack with one grenade per model in the assault phase, but you can use the special assault rules of all the grenades you're carrying. So, you can benefit from frag grenades, rad grenades, and psychotroke grenades' special rules all at once!


Which, you know... should mean he "throws" them

It gets confusing only because we call a specific use of a grenade "throwing" as a ruleset.

But yes, we got to keep our grenade cocktail.

 
   
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Helpful Sophotect





Hampshire

Surely adopting the convention:

Throw Grenade = shooting phase
Use Grenade = assault phase

would help avoid confusion?
   
Made in dk
Servoarm Flailing Magos






Metalica

The Infinite wrote:
Surely adopting the convention:

Throw Grenade = shooting phase
Use Grenade = assault phase

would help avoid confusion?


Absolutely, except when you start getting colloquial.
"Alright, so my termies throw these grenades"
"tut-tut! Do you mean they USE those grenades?"
"Right... and how do they USE them then?"
"...by extending their arm as far as they can behind themselves, then in a sudden motion bringing said arm forward, while at a chose place in the trajectory letting go of the grenade to allow it to travel a distance away from their person bfor exploding."
"sooo.... throwing it?"

 
   
Made in gb
Decrepit Dakkanaut




Well, they could also be Bowling the grenades, whcih is a distinctly different technique to throwing them
   
Made in dk
Servoarm Flailing Magos






Metalica

nosferatu1001 wrote:
Well, they could also be Bowling the grenades, whcih is a distinctly different technique to throwing them


I would love to see a Grey Knight Terminator attempting to take down an Orc wicket

 
   
 
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