I had a friendly game versus one of the more intimidating players in my local meta on the weekend; and here we go:
Mymeara Farseer Bel-Annath (
IA11) - Warlord trait +1 to charge distances
Wraithseer w D-cannon (
FW)
5 Wraithguard w Spirit seer (spear and conceal) (Bel here)
13 Guardians w
EML 12 Guardians w Scatter laser
6 Shadow Spectres w Exarch (Prism blaster + Cynosure) (
FW IA11)
2x Wraithlords w
EML + Scatter laser
Warp Hunter (
FW)
CSM Doing this from memory and a few guesses Sorcerer with jetpack, force sword, mastery 3 biomancy (warp speed, life leech and iron arm) Warlord trait was useless
20 Cultists
10
CSM w plasma gun w champion with pistol
10 Possessed w champion
6 Warp talons w champion (sorcerer here)
3 Obliterators
2 Maulerfiends w lasher tendrils
The table is 4x4 with ~ 50% terrain coverage having a ruined city with 2 avenues (big enough for tanks) running in an H shape (connected by 1 of the squares), 2 ruined squares (one in the middle, one in my deployment zone) and tight alleyways the rest of the way.
Mission: Emperors Will
OBJs: 1 in the ruined square in my DZ, 1 on the 1st floor of a ruined building in his DZ
Deployment I deploy my eldar with a guardian squad on either flank (Scatter laser left,
EML right), with my
WG, Lords and the Seer to the left of the central ruined square in my DZ. The warp hunter and spectres deploy behind the
LOS blocking walls of the square on the right.
The
CSM deploy with the
CSM squad and possessed on my left flank, Maulerfiends deploy one at the top of each avenue, warp tallons behind a massive
LOS blocking ruin, Cultists on his OBJ, and Oblits on the 4th story of a massive ruin giving
LOS to most of the battlefield (not to my spectres and hunter though)
Turn 1 Choas fail to seize the initiative. The Wraithseer receives Fortune and Deliverance (4+
FNP) and sits at the front of the spearhead of wraiths marching down the central avenue of the city. The warp hunter maneuvers to sit at the right entrance to the ruined square (scoring a 4+ cover save from terrain in the process). The spectres jump out 6 inches to see the oblits and both guardian squads march 6" forward. The ghostlight from the spectres insta-deaths an obliterator, the warp hunters D-cannon fires blind and consumes 3 cultists after scattering, the wraithseer shoots the warp talons and consumes 1. All other weapons do jack all. Spectres assault jump back behind
LOS blocking terrain.
The oblits move further along the top story of the building to get a better view, the mauler fiends charge up their respective avenues, the warp talons charge forward from 1 ruin to the next, losing 1 in the process to a nasty collision with a stone wall. The possessed march down my left flank towards the scatter laser guardians with the
CSM squad. They open fire on the guardians, but I get a 4+ cover save from the ruin in between. 1 Guardian dies in all. The oblits open up on the warp hunter, who now can't shoot next turn and is on 2
HP.
Turn 2 Fortune and Deliverance go up on the wraithseer. I'm a bit worried at how close the Maulerfiends and the possessed are to my lines. My right flank guardians scoot into the ruined square and secure my objective. The warp hunter moves flat out over to my left flank. The spectres move out into the open to get
LOS on the obliterators. The wraith anvil trudges forward towards the pair of mauler fiends, reaching the left side of the central square. The wraithseer and 1 wraithlord open up shooting on the closest maulerfiend and take a hull point off. The other lord and the guard shoot the warp talons (who have a 4+ cover save) and manage to kill 2 who promptly fail their leadership test and fall back. The spectres consume another obliterator in a massive ghostlight blast (before jumping back behind
LOS blocking terrain). The guardians on my left flank open up on the possessed with their catapults and scatter laser, 3 die to the 24 shots. Hoping to tarpit his combat units - I charge the guardians into the possessed; and charge the wraithseer and wraithlord into the maulerfiend. The guardians kill 2 possessed (I know...) but are wiped out in return. The wraithseer and lord knock 1 more hull point off the maulerfiend and suffer no retaliation. The maulerfiend promptly recovers 1
HP from It Will Not Die!
The warp talons rally and move forward. The possessed maneuver themselves to assault the warp hunter (oops on my part) and the unengaged mauler fiend trundles up towards the wraithguard. The surviving obliterator opens up on the wraithguard closest to the warithlord with a plasma cannon, hits and kills a wraithguard and puts a wound on the lord. In the assault phase, the mauler fiend charges the wraithguard and loses a hull point to a lucky wraithcannon shot, and loses a 2nd hull point to Bel-Annaths singing spear; but kills 2 guard in return. The possessd charge the warphunter and promptly wreck it (the wreck blocking access to the ruined square from that side). They consolidate away from the carnage back up my left flank to regroup with the
CSM squad. The wraithseer and lord manage to pull yet another
HP off the maulerfiend and suffer nothing in return. The mauler fiend in combat with bel-annath regens 1
HP from It Will Not Die! (Current
HP: Maulerfiend with wraithseer 1
HP, Maulerfiend with Bel 2
HP).
Turn 3 Fortune is put onto Bel and his Warlock escort, Deliverance onto the Wraithseer. The shadow spectres move out and vaporise the 3rd and final obliterator with a ghostlight attack and move forward in the assault phase. The unengaged wraithlord charges in to help the mighty farseer and his retinue. A fat load of

rolls happen in the combat with the wraithseer and lord, but Bel-Annath is able to strip another
HP off the maulerfiend which it promptly fails to regen, however the remaining wraithguard go down. Both maulerfiends are on 1
HP.
No a lot of movement happens, the possessed line up to charge into the wraithseer and fail horribly, and no one has anything to shoot at. The wrap talons with the sorcerer charge into the combat with Bel-Annath. In the combat phase; the wraithseer crushes what's left of the maulerfiend and it and the lord consolidate towards the possessed. Bel-Annath penetrates the demonic engines armour, promptly causing an explosion which consumes the warp talons, but their sorcerer survives. The sorcerer issues a challenge and the spirit seer answers. The spiritseer lands an unsaved wound onto the sorcerer and saves 3 wounds with it's rune armour (much to my opponents disbelief... oh and mine too). The combat holds.
Turn 4 Fortune is put onto Bel and his Warlock escort, Deliverance onto the Wraithseer. The wraithseer and his escorting Lord move towards the possessed which they promptly roast with flamers (well the Lord does) leaving 2 and the champion alive. The shadow spectres move and take 7 focused potshots at the cultists, killing 2. In the assault phase the wraithlord charges into the possessed; whilst the wraithseer requires 3 and rolls a double 1... but wait, he is still within 12 inches of Bel-Annath... 2 + 1 = 3 WOOHOO! The champion challenges and the wraithseer promptly turns him into sashimi. The Wraithlord finishes off the rest of the squad. The 2 then consolidate around a ruin towards the
CSM squad. The sorcerer issues another challenge and promptly slays the warlock this time with no retribution. Combat stays locked due to fearless and stubborn.
The
CSM squad fires everything it has at the approaching wraithlord, to no effect. The sorcerer challenges and promptly loses a wound to the wraithlord (T6 due to iron arm... bugger), causing nothing in return.
Turn 5 Fortune, Deliverance, you know the deal by now. The seer and lord duo move closer to the
CSM squad, and roast it, killing 6, leaving 4 alive. The spectres miss their shots at the cultists. The lord charges in and loses a wound to plasma pistol overwatch. The wraithseer follows and is challenged. The champion dies a horrific death; whilst the lord cleans up the rest of the squad. The sorcerer challenges and I accept with Bel-Annath (he hasn't done much in a while). A fat load of nothing happens. The rampaging wraith duo consolidate towards the cultists.
At this point; all that is left alive for chaos is his sorcerer and half a squad of cultists. The cultists hunker down whilst the sorcerer and Bel have another duel, only to fail miserably.
The game then promptly ends before the cultists get burnt alive next turn.
Score Chaos: 3 point OBJ, First blood - 4 total
Eldar: 3 point OBJ, Line breaker - 4 total
This is the 5th game I have played so far with this set up (although the 2nd with the Warp Hunter... I was using 2 D-cannon artillery platforms before). So far this army has only been drawn against at worst in the local meta. I am very happy with how it performed in this game. As said above, the
CSM player is one of the more intimidating players in the local meta and he himself was very shocked at how the space elves performed. I admit that I got very lucky at some stages and that the game was on a knife edge with the maulerfiend combats dictating where the game would go. I really do hate the "must declare challenge, must accept challenge" of his
CSM's. It allowed his sorcerer to just keep going as I couldn't whomp him with both Bel and the Lord at the same time. Oh if only it had gone 1 or even 2 more turns longer...
I usually switch Bel's 3 powers out for Pyromancy (love it versus Tau... no you don't get cover saves against this); but I wanted the Fortune just to keep the Farseer and Wraithseer around longer. The lack of warding runes on Bel is troublesome BUT I like the pyromancy deck sooooo much.
I admit that this is a very unorthodox Eldar army. It isn't particularly fast (outside the 1 skimmer and the spectres) and it is very low on numbers. At my local
GW we play on 4x4 tables; so the speed and range isn't an issue; in fact having slower harder hitting units is more beneficial as a massive turbo boosting to get out of the way range of jetbikes is hindered somewhat. And flyers spend 1, maybe 2 turns on the table max.
I have a tournament coming up at the local
GW; where I will probably versus this player again. I will also be expecting either an
IG platoon spam or
DE raider/venom army, 3 doom scythe necron force, a green player tau army and 2 other players who I don't know what they will field.