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Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

I've never used a surflord before with my Necrons, i know they were feared in 5th edition but ever since 6th has came out I see less and less of them in battle reports.

Are they just not viable anymore? Or are they still beatsticks but people perfer other options?

"Decadence Unbound..."

10,000+


 
   
Made in nz
Longtime Dakkanaut



New Zealand

In 5th they were very powerful because they were so difficult to kill (AV13, 4+ save for moving every turn and crucially 6's to hit in assault which meant they didn't care if they ended up close to your army) and could reliably punch down a vehicle per turn with sweep attacks.

In 6th they got much much easier to kill, you can glance them to death now and AP1 gives a staggering +3 on the damage chart which is seriously painful. Perhaps most importantly they are very vulnerable in assaults now, 3+ to hit and everyone just throws grenades at you till you die. Offensively they took a hit as well, the sweep attack is now much harder to do because they only have a 12" reach to do it (which is even harder on a large vehicle because you have to get clear of your target) and they have less ideal targets with mech being less common. This means there main form of damage output is now assaulting as a chariot, but that just leads you back to the 'you die to assaults' problem. People just punch the barge out from under the Lord first every time.

On the other side of things Wraiths are still very powerful assault threats, which makes Destroyer Lords the preferred assault beatstick character as they synergise with them very well. Most importantly they can keep up with the Wraiths, but also provide a nice 2+ save to bounce wounds off (if required), a bit more punch in the form of the Warscythe and Preferred Enemy + the game changing Mindshackle Scarabs. All you really lose out on is the Court, but given the power of Nightscythes that isn't really an issue. Most Necron troops can happily chill in their transports all game and get dumped out turn 5+, they don't have to contribute anything so adding support characters/squad leaders for them isn't required.
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Powerguy sums it up well, It as shame becasue I love the model.

Problem with destroyer lords is thye dont give you the court, I guess it aint the end of the world but I love me some crypteks
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Powerguy wrote:
In 5th they were very powerful because they were so difficult to kill (AV13, 4+ save for moving every turn and crucially 6's to hit in assault which meant they didn't care if they ended up close to your army) and could reliably punch down a vehicle per turn with sweep attacks.

In 6th they got much much easier to kill, you can glance them to death now and AP1 gives a staggering +3 on the damage chart which is seriously painful. Perhaps most importantly they are very vulnerable in assaults now, 3+ to hit and everyone just throws grenades at you till you die. Offensively they took a hit as well, the sweep attack is now much harder to do because they only have a 12" reach to do it (which is even harder on a large vehicle because you have to get clear of your target) and they have less ideal targets with mech being less common. This means there main form of damage output is now assaulting as a chariot, but that just leads you back to the 'you die to assaults' problem. People just punch the barge out from under the Lord first every time.

On the other side of things Wraiths are still very powerful assault threats, which makes Destroyer Lords the preferred assault beatstick character as they synergise with them very well. Most importantly they can keep up with the Wraiths, but also provide a nice 2+ save to bounce wounds off (if required), a bit more punch in the form of the Warscythe and Preferred Enemy + the game changing Mindshackle Scarabs. All you really lose out on is the Court, but given the power of Nightscythes that isn't really an issue. Most Necron troops can happily chill in their transports all game and get dumped out turn 5+, they don't have to contribute anything so adding support characters/squad leaders for them isn't required.


This is what I feared... Well good thing i never got attacjed to them then, maybe i'll just test them out but i don't think i'll be using them competitivly

Thanks for the quick reply!

"Decadence Unbound..."

10,000+


 
   
Made in ca
Depraved Slaanesh Chaos Lord





That doesn't mean that buying the model isn't still the best deal you can get right now, though. Because it totally is.
   
Made in jp
Proud Triarch Praetorian





Has anyone taken a mathhammer to a decked out Overlord + Command Barge vs equivalent points worth of DLord + Wraiths?

 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

 azazel the cat wrote:
That doesn't mean that buying the model isn't still the best deal you can get right now, though. Because it totally is.


Oh i have 3 of these already because i love the annihilation barges but wanted to see if i got the overlord and CCB were worth it

"Decadence Unbound..."

10,000+


 
   
Made in gb
Decrepit Dakkanaut






UK

 skoffs wrote:
Has anyone taken a mathhammer to a decked out Overlord + Command Barge vs equivalent points worth of DLord + Wraiths?


I don't think so, but I don't like the chances of the Bargelord. I still use mine because it's in keeping with my Dynasty's fluff, and he does okay, but if I was playing more competatively then it'd probably be the Wraiths/Praetorians + DLord every time.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Hmm... Never thought about running a D-Lord with Pretorians, that may actually be a really nice combo

"Decadence Unbound..."

10,000+


 
   
Made in jp
Proud Triarch Praetorian





... it is.
(premier anti-TEQ right there)

 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

I like runnimg scarabs witha D-Lord, i face plenty of parking lot lists so 2 squads of scarabs with D-Lords wreck shop

"Decadence Unbound..."

10,000+


 
   
Made in us
Sneaky Striking Scorpion





The CCB simply has weaknesses now which ruins it for some people out there (oh the butthurt few) but it gained some things too. You just can't use them like you did in 5th.

As said before it doesn't benefit from going flat out across the board while still sweeping. So 24" sweep attacks are out. However it can still move 12" plus the 2d6 charge and still do the similar damage, and they have the potential to do this to two targets (one within 12" sweep and another on the charge).

They do suffer in combat, as does every non-walker vehicle in 6th. But as long as you don't recklessly throw it into or near large units with S5+ attacks you'll be fine.

People also don't realize that the CCB has essentially 5 hull points due to the symbiotic repair rule (modified in the faq). Combine that with AV 13 and the easy to get Jink save and it's very hard to take down to without using dedicated anti-tank.

The real problem with the CCB in 6th is that it's not as broken as the fliers, so you may want to save the points for a Night Scythe.
   
 
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