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Made in us
Paingiver





So I am a casual style player I enjoy warhammer fantasy and have picked up a few Warmahordes models. I don't play that much but if I do it would likely be at home with my 3 armies which is about 25 pts of Menoth, Khador and Blindwater, if I play the same 2-3 opponents with the same models at what point does it just get boring, like ohhh this army in order to win does this and this against that army. With fantasy there are more factors more dice rolls to hit and wound, misfires on warmachines random charge ranges, higher model count adds to variance and magic miscasts and what not. So overall does warmahordes get repetitive?

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Painting Within the Lines






Well, I am happy to have a nice FLGS near me that has a ton of WM/H players, so I rarely play the same opponents in a row. Also, I like to rotate casters a lot though so I really haven't hit that "deja vu" feeling yet. Every game seems to feel fresh still.

However, consider playing different scenarios and not just Kill Box/Caster kill. You can even download PPs very cool Steamroller scenarios published each year to mix it up further.

This message was edited 2 times. Last update was at 2013/02/05 20:47:27



 
   
Made in us
Longtime Dakkanaut





I was playing the exact same list, with the exact same models for I'd say about 2 months before I even really understood what it could do and about 3 before It started to feel stale. At that point even just switching out half the models made it feel like a totally different game.

The game has a lot of variety, especially if you're playing with the scenarios. However, if it really is the exact same 4 lists with the exact same 4 players and only at 25pts if you're playing regularly (1 game night a week) it'll probably start to feel pretty same-y after a month if you're sort of average players. Luckily spending even like $12 on a new caster without changing anything else in the list will make things feel totally different, switching out a unit or a couple of 'Jacks will get you radically different play experiences for a minor investment of money.

This message was edited 1 time. Last update was at 2013/02/05 22:07:34


 
   
Made in gb
Longtime Dakkanaut




Hargus56 wrote:
So I am a casual style player I enjoy warhammer fantasy and have picked up a few Warmahordes models. I don't play that much but if I do it would likely be at home with my 3 armies which is about 25 pts of Menoth, Khador and Blindwater, if I play the same 2-3 opponents with the same models at what point does it just get boring, like ohhh this army in order to win does this and this against that army. With fantasy there are more factors more dice rolls to hit and wound, misfires on warmachines random charge ranges, higher model count adds to variance and magic miscasts and what not. So overall does warmahordes get repetitive?


No. i

You've said it yourself. small armies. same opponents. my guess is everyone has "a" list. And to be fair, with a limited number of opponents, and a limited roster of choices, of course you'll find yourself with limited tactics. there is only so much you can do with five or six things. Swap a caster, and your army plays totally differently. Personally, when i see GW armies, i see the same "army" in the hands of dozens of gamers - there are apparently, only a handful of IG, Space Wolf, BA and GK builds out there. In my time, every army i faced was the dreaded 3x3 obliterator, daemon prince, nike lord, 2X5man infiltrating CSMs, 3X Tank hunting autocannon havok squads. and a basilisk iron warriors list. every. single. list. it got old. fast.

No. take a few 500pt 40k armies. and dont shake them up. play them against each other constantly. you'll find exactly the same scenario.

you talk of "more factors". more dice? really? that varies things? I thought it was more a case of moar dice wins. misfires? random charge length? frustating. higher model count? yeah, and bar the 5 guys who actually do the fighting, the rest are ablative wounds. In 40k, its even worse. unless you have a powerfist, your whole raison d'etre is to act as an ablative wound for the guy with a powerfist. moar models =/= variance. especially, even with the skirmish nature of WMH, your guys can do so much.

believe me. warmachine is only as repetitive as you make it. the game offers endless depth and customisation. its up to you to embrace it.
   
Made in gb
Bane Lord Tartar Sauce





Oxford, Great Britain

Oooo, a question I can really answer.

I play in a club with an average of four regular warmachine/hordes players. This club meets once a week and I get a rough average of 1.6 games a week. I've been doing this for two years now and I'm always going to go back because it is great fun.

What makes this game continuously fun is the changing way it can play. But this generally doesn't come free. You can do it just by playing different steamroller scenarios. In the current pack there are 12 different scenarios. The three armies you play will give you, at the very least, 36 different games and you can add in more variety by changing the terrain around as well. But the more common way is by purchasing other models. A different caster can change the way models play greatly with the difference between Amon and Reznik being the difference between a glass cannon army and a tanky army (big generalisation here). The difference between Bane Knights and Bane Thralls is not much but they will go about their jobs in a very different way.

PP also change the game by continuously releasing models for all the factions all year round. You don't have to wait 4-10 years for a new army book. So even if you don't purchase different models yourself, your opponents might and thus your tactics will change accordingly.
   
Made in us
Paingiver





Thanks for the comments, I wasn't trying to troll or anything was just curious. I'm fortunate to have a good amount of terrain to help out as well.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in se
Bloodtracker





Warmachine/hordes have a much deeper ruleset. Some things arnt obvious from the start. As you play more you come up with more and more tricks..

For example; you can charge even if you are like 2 inches away and still get the 3 inch charge... if you charge sideways. Weaponlocks, headbuts and throwing things around can be used to surprise your oppnent. If executed at the right time. There are also alot of tricks depending on the models you use. Some things you wont see when you start out. But as you get better and better the game changes.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Indeed, its got a ton of depth to the gameplay that doesn't exist elsewhere.

You can run the same list for months and still find new ways to use it. The addition of a single new model or new combination of models can totally alter the way the list is played.

The change of a caster is even more radical. You have new spells on the same units which does different things.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Satyxis Raider






Seattle, WA

Scenarios scenarios scenarios. Make up your own if you have to.

Also consider group play as the politics of it can totally change everything.

My friends and I have been playing Mordhiem off and on since the mid 90's and mix it up with different scenarios and multiplayer play. If you are looking for new scenarios to play then check out other tabletops games (to make your own) as well as the steamroller rules. The SR rules get a change every year so there is alot of scenarios possibilites out there.

As for armies, something as simple as a caster swap can often totally change how a list plays.
   
 
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