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Made in se
Emboldened Warlock





umea Sweden

I just started wondering how viable mechdar is in this edition. The nerf to vehicles obviously hit them very hard and the inability to hold objectives inside vehicles but they can instead move 12" and fire two guns so for example a Wave Serpent could be moving twelve inches and still slug out 7 s6 shots.

What do you more experienced guys think? And if there has already been a thread whom discussed this just link it here and ask a mod to cancel the thread.

//Gar'Ang

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
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Made in us
Foolproof Falcon Pilot





No. 5th it wasnt even viable unless your opponent played exactly as you wanted to. Eldar vehicles are simply too costly for AV12 transports with little firepower. 6th hurt eldar even more and the FAQ just put the last nail in.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
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Made in us
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Connecticut

In some ways its better than it was, in others its worse than it was in 5th.

How Mech'Dar got Better
* You can shoot two guns and move 12". This ability to move and shoot is huge, and it gives a nice flexabile advantage to Mech'dar. As you mentioned, thats seven STR 7 shots you can pour out. Four of them are twin-linked, making the useable vs flyers.

* You get a 5+ jink save, which lets your AV 12 vehicles survive longer. AV12 + 5++ is a darn tough nut to crack for most armies.

* You have allies! Pure Mech'dar may not be all that awesome, but if you slap a DE beast pack in the middle of them, it helps to counter one of the big weaknesses of the army -- assault.

* Fire dragons are even better when everyone is bringing foot troops. Field 30 fire dragons just to keep people honest.


How Mech'Dar got Worse
* You can no longer ignore shooting all day long. Hull points getting knocked off will kill your army.

* You are no longer hit in assault on 6s. A marine squad can now easily stuff krak gernades up the tail pipes of a eldar skimmer and kill it.


If I were to make a mech'dar list today, I would ally with dark eldar and find a way to use that to my advantage.
I would use jetbikes to hold objectives, and the serpents to drop fire dragons on people.

This message was edited 1 time. Last update was at 2013/02/06 17:36:37


 
   
 
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