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Made in us
Guard Heavy Weapon Crewman





Charleston, SC

So ever since LRBTs got nerfed in the 6th FAQ, what is the best loadout for them. Im thinking a stock tank is the way to go, lower hull profile and easiest points. At the same time, however, i feel like the other tanks become more viable options being able to fire all of their weapons at full BS.

long story short
Which Russ is Best Russ

This message was edited 1 time. Last update was at 2013/02/07 17:50:10


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Made in us
Decrepit Dakkanaut





Vallejo, CA

Punisher with lascannon and multimeltas. It can handle anything in the game well.

Behind that, probably the same loadout for a vanquisher (4 serious weapons kill a lot), followed by the same loadout for a exterminator (decent, but autocannons are worse than the vanquisher cannon) or eradicator (clears out infantry, but is stuck with large blast).

At the bottom, I'd put the way-too-expensive-for-how-easy-it-is-to-counter executioner, followed by the ordnance russes, demolisher then LRBT, because sponsons are the wave of the future for heavy russes.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in us
Decrepit Dakkanaut






Springfield, VA

Depends on if you're willing to take Armored Battlegroup allies or not for your Leman Russes.

If you are, Command Vanquishers with Beast Hunter shells, Plasma Cannon Sponsons, Lascannons, Co-axial Stubbers and Artificer Hull are expensive but fething terrifying.

Like a mini-Executioner with 4 Hull Points, the option of firing the main gun as a super-melta weapon, that is usually twin-linked. And the whole thing is BS4!

EDIT: and while you lose two shots with the main gun (compared to an executioner), you gain 1 Str and the Instant Death special rule.

This message was edited 1 time. Last update was at 2013/02/07 18:00:54


 
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

 Xadakk wrote:
So ever since LRBTs got nerfed in the 6th FAQ, what is the best loadout for them. Im thinking a stock tank is the way to go, lower hull profile and easiest points. At the same time, however, i feel like the other tanks become more viable options being able to fire all of their weapons at full BS.

long story short
Which Russ is Best Russ


There isn't a supreme variant if that's what you're asking. They all have their uses, but none of them stands out as being the King of Them All. Executioners come close, however, even they have their downsides.


182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in us
Guard Heavy Weapon Crewman





Charleston, SC

 Unit1126PLL wrote:
Depends on if you're willing to take Armored Battlegroup allies or not for your Leman Russes.

If you are, Command Vanquishers with Beast Hunter shells, Plasma Cannon Sponsons, Lascannons, Co-axial Stubbers and Artificer Hull are expensive but fething terrifying.

Like a mini-Executioner with 4 Hull Points, the option of firing the main gun as a super-melta weapon, that is usually twin-linked. And the whole thing is BS4!

EDIT: and while you lose two shots with the main gun (compared to an executioner), you gain 1 Str and the Instant Death special rule.


Where do i find the rules for the Armored battle Group?
Im assuming its Forge World (i don't have much experience outside Vanilla 40k)

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Ian Pickstock




Nottingham

Executioner with Plasma sponsons - 5 Plasma cannon shoots on a Russ frame.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Xadakk wrote:
 Unit1126PLL wrote:
Depends on if you're willing to take Armored Battlegroup allies or not for your Leman Russes.

If you are, Command Vanquishers with Beast Hunter shells, Plasma Cannon Sponsons, Lascannons, Co-axial Stubbers and Artificer Hull are expensive but fething terrifying.

Like a mini-Executioner with 4 Hull Points, the option of firing the main gun as a super-melta weapon, that is usually twin-linked. And the whole thing is BS4!

EDIT: and while you lose two shots with the main gun (compared to an executioner), you gain 1 Str and the Instant Death special rule.


Where do i find the rules for the Armored battle Group?
Im assuming its Forge World (i don't have much experience outside Vanilla 40k)


It is. It's in Imperial Armor Volume.1, Second Edition
   
Made in us
Guard Heavy Weapon Crewman




In what way did LRBT get nerfed? I thought it pretty much stayed the same
   
Made in us
Shrieking Traitor Sentinel Pilot





Before a certain FAQ, the LRBT had the "lumbering behomoth" rule, which allowed you to fire your turret weapon (even ordinance) as well as all weapons you could normally fire, at full BS.

Now, LRBT have the "heavy" rule, which does not include the ordinance part.

Previously: I could fire a battle canon and a hull lascanon at full BS.

Now: If you fire a battle canon, or demolisher canon, all other shots snapshot.
   
Made in sg
Regular Dakkanaut




what do you guys run ? i am personally considering running two executioners for anti teq, alongside my two earthshaker guns.

for the emperor 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Run las/multimelta punishers instead. I had a tournament game I played a month ago which saw me up against a draigowing and I had two of these tanks. The guy was all but tabled by turn 3.

S5 and 20 shots apiece means that you're forcing a LOT of armor saves. On average, a pair of them will kill two terminators a turn. Then you add on the hull weapons which will always wound on 2's, always push them over onto an invul save, and will cause instant death to paladins to boot, and will ignore FNP on those terminators who have access to it. 6 of these guns on two tanks throws down another pair of terminators on average per turn.

The best part is that it gets around storm shield shenannigans. If they put their storm shields in the front of the squad, you have them take the punisher cannon shots first and fail some armor saves while the multimeltas and lascannons feast on the 5++ guys behind.

Properly supported, these guys will mow down terminators like nothing. Meanwhile, the executioner has to deal with displacement issues, and if you take plasma sponsons, you're spending 20 points more for a weapon that will lose a hull point once in three times that it fires.

... and isn't as good against the rest of infantry, or fliers, or vehicles...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

 Ailaros wrote:
Run las/multimelta punishers instead.


The whopping 24" range only makes me giggle uncontrollably...

182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in us
Calculating Commissar






 KplKeegan wrote:
 Ailaros wrote:
Run las/multimelta punishers instead.


The whopping 24" range only makes me giggle uncontrollably...


The demolisher has taught me how far 24" really is.

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KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

And it's a 30" threat range - it can move before it fires.

Deploy a punisher front and center in your deployment zone, and it can target over half the board starting on turn 1.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Calculating Commissar






 Ailaros wrote:
And it's a 30" threat range - it can move before it fires.

Deploy a punisher front and center in your deployment zone, and it can target over half the board starting on turn 1.



Yah, the problem I have with the punisher is not the range, as Ailaros said you can get 30" out of it, what bothers me is that the gun feels so lackluster. You hit with about half the shots, are only strength 5 and are Ap -. That is the biggest thing stopping me from jumping on them.

Again, I am a fan of the demolisher, That S10 AP2 cannon makes a lot of things turn into a fine mist (or bits of metal, as the case may be)

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Guard Heavy Weapon Crewman





Charleston, SC

 Happygrunt wrote:
 Ailaros wrote:
And it's a 30" threat range - it can move before it fires.

Deploy a punisher front and center in your deployment zone, and it can target over half the board starting on turn 1.



Yah, the problem I have with the punisher is not the range, as Ailaros said you can get 30" out of it, what bothers me is that the gun feels so lackluster. You hit with about half the shots, are only strength 5 and are Ap -. That is the biggest thing stopping me from jumping on them.

Again, I am a fan of the demolisher, That S10 AP2 cannon makes a lot of things turn into a fine mist (or bits of metal, as the case may be)


Me playing against DE, Pask in a pPunisher with full Heavy Bolter sponsons and hull. Giggle uncontrolably as Jet bikers get shreaded by 29 STR5 shots, and Ravagers get Glanced to death by Str 6 shots.
The Punisher definately has its place on the battlefield.

As for everyone else is Imperial Armor a legal codex? Because that Armored Company will definately make people cry, and I would love to play it

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Made in us
Decrepit Dakkanaut






Springfield, VA

 Xadakk wrote:

As for everyone else is Imperial Armor a legal codex? Because that Armored Company will definately make people cry, and I would love to play it


Yes, it is. I play it routinely in local tournaments, and also bring it to every game I possibly can. Of course, I always make sure to have the book with me, and to carefully go over all the special rules before the game. I also ask if they understand; I don't want the Co-Axial rule surprising people, for example.

As for the list itself, it's actually quite bad unless you run it like a normal Guard list with slightly more battletanks. I personally run a fluffy armored company with 10 Leman Russ tanks, but there's quite a dearth of scoring units - lately my games have been draws or narrow losses, with some big blowouts when I play the new Dark Angels biker spam (lol @ salvo bolters vs Leman Russes)
   
Made in us
Guard Heavy Weapon Crewman





Charleston, SC

 Unit1126PLL wrote:
 Xadakk wrote:

As for everyone else is Imperial Armor a legal codex? Because that Armored Company will definately make people cry, and I would love to play it


Yes, it is. I play it routinely in local tournaments, and also bring it to every game I possibly can. Of course, I always make sure to have the book with me, and to carefully go over all the special rules before the game. I also ask if they understand; I don't want the Co-Axial rule surprising people, for example.

As for the list itself, it's actually quite bad unless you run it like a normal Guard list with slightly more battletanks. I personally run a fluffy armored company with 10 Leman Russ tanks, but there's quite a dearth of scoring units - lately my games have been draws or narrow losses, with some big blowouts when I play the new Dark Angels biker spam (lol @ salvo bolters vs Leman Russes)


That sounds F ing awesome. Definately going to have to get a copy of that. Seems like my Steel Legion might have new light to them haha. Thanks a ton for the input, if there is any other suggestions please feel free to post them.

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2000 Point Cadian "Blood Blades"
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3000 Point Armageddon Steel Legion
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Xadakk wrote:Me playing against DE, Pask in a pPunisher with full Heavy Bolter sponsons and hull. Giggle uncontrolably as Jet bikers get shreaded by 29 STR5 shots, and Ravagers get Glanced to death by Str 6 shots.

I've had the pleasure of bringing a bolter boat punisher against DE myself as well. The look on my opponent's face when I told him his venom just took two penetrating and six glancing hits was priceless.

You basically get to point at something and be like "I don't want... THAT one on the table anymore".

Xadakk wrote:As for everyone else is Imperial Armor a legal codex? Because that Armored Company will definately make people cry, and I would love to play it

No. The 40k rules don't recognize forgeworld, and IA doesn't identify itself as a codex.

That said, house ruling forgeworld as allowable is becoming very popular these days, so you probably shouldn't have too many problems.

I'd have to question why you'd feel it necessary to reach outside of the guard codex just to beat people, though. The regular guard codex can do that just fine.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Guard Heavy Weapon Crewman





Charleston, SC

It is more for the hilarity factor than anything. My Leman Russes cause enough grief within the ranks of my gaming circle...but all i do is point at some of the Close Combat monsters i have seen and rest my case. Normally i just take 4 leman russes but being able to take them as Troops is where i would get my kicks.

This message was edited 1 time. Last update was at 2013/02/08 17:50:05


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2000 Point Cadian "Blood Blades"
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Made in us
Fighter Pilot





New Hampshire

 Xadakk wrote:
It is more for the hilarity factor than anything. My Leman Russes cause enough grief within the ranks of my gaming circle...but all i do is point at some of the Close Combat monsters i have seen and rest my case. Normally i just take 4 leman russes but being able to take them as Troops is where i would get my kicks.

This type of list is very matchup dependent. I thought about the ABG for a while and came to the conclusion that like the cron air lists they have inherent weakness. Lack of scoring troops+weakness vs certain weapon heavy lists

   
 
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