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![[Post New]](/s/i/i.gif) 2013/02/08 19:16:43
Subject: Out of touch player needs help with Lizardmen attacking in a seige (2k)
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Long-Range Land Speeder Pilot
A small, damp hole somewhere in England
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I've got a large siege this weekend, involving at least 10 players, each with 2000 point armies. It's going to be a 'good vs evil' with the good guys attacking the walls. Infantry automatically acquire ladders or grappling hooks as required.
I was a regular lizardman player in 7th edition, but I have only played one game of 8th, and so am extremely out of touch. I've put together this list, but have no real idea if it will work or not.
. . 1 Slann Mage-Priest (Battle Standard Bearer), 500 pts (General; Battle Standard Bearer)
. . . . Focus of Mystery
. . . . Soul of Stone
. . . . The Becalming Cogitation
. . . . The Focused Rumination
. . . . Cupped Hands of the Old Ones
. . . . Gleaming Pennant
. . 1 Skink Priest, 440 pts (Level 2 Upgrade)
. . . . Ancient Stegadon
. . . . Plaque of Tepok
. . . . Amulet of Itzl
. . . . Ironcurse Icon
. . 20 Saurus Warriors, 250 pts (Musician; Standard Bearer, champion)
. . 24 Saurus Warriors, 250 pts (Musician; Standard Bearer, champion)
. . 3 Terradon Rider, 90 pts (Hand Weapon; Javelin; Flyer)
. . . . 3 Terradon (Flyer; Stomp)
. . 3 Salamander Hunting Pack, 240 pts
. . . . 3 extra Skink Handlers
. . 3 Kroxigor, 185 pts (Ancient)
My general impression of siege attackers is that numbers don't matter nearly as much as the application of force to a small area. My general plan is to use the magic and salamanders to sweep a wall section as clean as possible, then follow up with saurus and kroxigor climbing ladders. The teradons will allow me to threaten small units or war machines on or behind the wall.
Am I on the right track, or have I completely lost the plot? Any suggestions will be greatly appreciated!
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Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here! |
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![[Post New]](/s/i/i.gif) 2013/02/09 21:51:26
Subject: Out of touch player needs help with Lizardmen attacking in a seige (2k)
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Stubborn Hammerer
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I have seen many take a Skink Priest with a Cloak of Feathers and just fly directly behind the enemies, allowing the Slann to be more accurate. Also take taking two units of 24 Saurus, and Scar Vets can help greatly.
The Terradon Riders are ideal, and with the Slanns unstoppable magic(unless you are besieging a Dwarf hold where there is a Runelord) you wont have many issues.
Kroxigor and Skinks I think are pretty good, though sadly they cannot take short bows like previously. But being Salamnders, it makes up for it. Just make sure you dont dump too many points into them and have them killed off before they are effective enough.
However, I will say again, the Skink Cloak of Feathers combo, is very good. Though he may die, getting him in and out at the right time can be essential as the Slann will play an enormous part.
Keep the Stegadon, getting it through the walls quick and hammering away at what is within will clear a nice path for the Saurus and Kroxigor.
I would say that this is a very good list for a siege overall though.
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![[Post New]](/s/i/i.gif) 2013/02/10 18:49:59
Subject: Re:Out of touch player needs help with Lizardmen attacking in a seige (2k)
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Long-Range Land Speeder Pilot
A small, damp hole somewhere in England
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Thanks for the feedback! I went with the list as shown due to lack of time, but it did pretty well in the end.
The Salamanders managed to panic a unit of Chaos Warriors (including an army general), and the Saurus and kroxigor were pretty effective at taking the wall. The Slann was his usual powerhouse - in this case, the augments and hexes from the lore of Light were what allowed my infantry to take the wall from chaos warriors!
The Teradons were less effective, but this was due to a silly mistake on my part, as I let them get charged by a goblin character when they should have fled. The biggest disappointment was the skink priest on the ancient stegadon - he didn't do a lot, and could neither go over the wall or through it. Next time I think I'd take your advice and take a flying priest, and consider a unit of temple guard as well...
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Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here! |
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![[Post New]](/s/i/i.gif) 2013/02/10 19:16:27
Subject: Out of touch player needs help with Lizardmen attacking in a seige (2k)
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Stubborn Hammerer
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Hmm well sounds like it went pretty well! But yeah you should try out cloak of feathers and Temple Guard. In fact, if the Stegadon was of little use, lose it alltogether and take the Temple Guard, Skink priest with Lore of Light and the Cloak, and maybe some more Kroxigor.
Leave the Skink Priest near the Terradons and fly them all over, when you thin down a wall a little bit, giving some support with the Salamanders. Then just destroy the others with the Slann and send in the Saurus and Kroxigor giving them some buffs as well, while the Temple Guard just through.(if you should get the Slann that close)
The great bow could be of some use with the Stegadon, but the giant blow pipes are useless. You would probably be better off just taking more infantry. I mean, at that point it is just sopping.up fire. So just get rid of it. Plus the Skjnk Priest will be much more usable.
Anyways though, give it a try and see how it goes.
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