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Made in us
Fresh-Faced New User




So, this is my list so far. We will be starting a paint/tournament thing where we add units to the battleforce every week. I have a Tau Army, and decided to do an IG army. Man Spam, in its finest.


HQ: Company Command Squad

Lord Castellan Creed
Colour Sergeant Kell
4 Veterans w/ Grenade Launchers
Chimera
*300

TROOP #1: Infantry Platoon

Platoon Command Squad
Commander w/ Bolt Gun
4 Guardsmen w/ Grenade Launchers
*52

Infantry Squad
Sergeant w/ Bolt Pistol
1 Guardsmen w/ Flamer
*57
Infantry Squad
Sergeant w/ Bolt Pistol
1 Guardsmen w/ Flamer
*57
Infantry Squad
Sergeant w/ Bolt Pistol
1 Guardsmen w/ Flamer
*57
Infantry Squad
Sergeant w/ Bolt Pistol
1 Guardsmen w/ Flamer
*57
Infantry Squad
Sergeant
1 Guardsmen w/ Flamer
*55

Heavy Weapon Squads:

Heavy Weapon Squad
3 Heavy Weapon Teams w/ Auto Cannons
*75
Heavy Weapon Squad
3 Heavy Weapon Teams w/ Auto Cannons
*75
Heavy Weapon Squad
3 Heavy Weapon Teams w/ Auto Cannons
*75
Heavy Weapon Squad
3 Heavy Weapon Teams w/ Auto Cannons
*75
Heavy Weapon Squad
3 Heavy Weapon Teams w/ Auto Cannons
*75

TOTAL- 710

TROOP #2: Infantry Platoon
(Same as above, except -2 Heavy Weapons Squads -150)

TOTAL- 560

FAST ATTACK:

Vendetta Gunship
*130

HEAVY SUPPORT:

2 Hydra Flak Tank Battery
*150

TOTAL - 1850

My list, new to IG, let me know whatcha think. All feedback is welcome and encouraged.

Thanks in advance,
Texas Red
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

I love the idea of flooding a board with men. One thing, your CCS would only have 3 veterans. Kell replaces one. I strongly recommend getting a defense line for all your HWS to take cover behind this way you can have them go to ground and use Creed to get them back into the fight afterwards. Would lose all the bolt guns and grenade launchers to free up some points for it.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Fresh-Faced New User




Well, I was planning on throwing the HWS on the objectives, using the infantry in combined squads as a meat shield/ delay assaults.
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

I can see your reasoning but coming from experience your HWS will be the very first thing any player will target with any sort of blast weapon. I love running a horde list just like yours and for the first two turns your men are going to be mostly out of range so they will go for the most dangerous threat to their army. While I’m of a very small minority that enjoys mass lasguns over plasma and meltas I would also recommend keeping your squads apart. You will be able to field more targets than pretty much any other army can shoot at in a turn. If you combine them and they get into an assault more time than not you can get them stuck in a losing combat when you really what them to just get wiped out so you can open fire on the enemy squad with everything else. Plus fielding that many unit still allows you the freedom of moving your forces about and not just sitting back. Most of the games I’ve played I’ve always gotten Linebreaker just by moving one or two squads up the side of the board, and not many people would consider 10 or 20 guards men with nothing but lasguns as a target priority when you true hitting power will be your HWS and Vendetta once it’s in.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Good points there. Footslogging list is just plain awesome. Only brave men of Imperia facing demons and aliens, no tanks, no armor, just a machette and a lasgun. Gives you really that feeling, when they kill something.
   
Made in gb
Mysterious Techpriest







Hey, like the idea here, especially the command squad with grenade launchers in a chimeras, but i have a few suggestions.

as others have mentioned, loose kell and the bolt pistols and get yourself a defense line
you need some more AT so swap 2 of the flamers in your infantry squads for melta guns. I know these are not likely to do anything but just tell your opponent they have melta guns and you score some psycological points.
with the combined squads i advise deploy these as 2 squad blobs this is so they last longer and more than 20 men gets unwieldy for one squad to move around
drop 2 heavy weapon squads, 8 is over kill if they are all autocannons If you want to keep large numbers get some lascannons, but they will get targeted early
lord commissar for the aura can keep possibly 2 blobs from running from throw-away shots. Or add commissars to squads depends on points.
also deploy squadroned tanks as separate choices if you can

these are just suggestions for you to consider, a lot of the strength of the imperial guard is in its tanks, out of interest what unit are you planning to use to outflank with using creed?




 
   
Made in us
Fresh-Faced New User




Thank you for the advice. I was planning to outflank one of the regular infantry squads, as a diversion while I take the objectives, or set up my HWS.

I have Kell instead of Vox Casters to use his leadership issuing orders from Creed.

My Vendetta was my AT, I hate the idea of a BS 3, single lascannon shot for 20 points.
   
Made in gb
Junior Officer with Laspistol





The huge elephant in the room with this list is the lack of killing power.

Which unit am I meant to be scared of? They're all packing lasguns and below par special weapons. In an 1850pts list you really need more punch, because I can see this getting steam rolled.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Fresh-Faced New User




The huge elephant in the room with this list is the lack of killing power.

Which unit am I meant to be scared of? They're all packing lasguns and below par special weapons. In an 1850pts list you really need more punch, because I can see this getting steam rolled.


Ok, do not worry about the vendetta then. It does not even exist. Even without killing power, 200+ Lasguns shots, will kill just about anything short of vehicles. Auto cannons can glance vehicles to death, as well as the Hydras. Not to mention the 3 Twin Linked Lascannons, but dont worry about those.
   
Made in us
Thunderhawk Pilot Dropping From Orbit





The wilds of Pennsyltucky

Some thingsto consider...

Creed is awesome but I don't think you are maxing out his potential. If you are going to move one of your IS units on by outflank then it has to be soomething that can actualls be a threat and/or move enough to take/clear objectives. Think Chimeras, flamers and SWS.

If you aren't going to max out an outflanking force (and those do get pricey) then I would drop creed.

CCS have BS 4, maximize that with a lascannon and/or melta. BS4 is too good to waste on grenade launchers. If you go with the Lascannon then drop the chimera and give it to the PCS.

Also, you lack enough true AT and anti-flyer. Luckily, the guard codex has both wrapped up in a nice package...the vendetta. I would drop the hydras and pick up another vendetta.

The best use of the PCS is the access to flamers. Take 4 and clear out annoying units in cover. You can also give them the CCS chimera and switch the turret out with a heavy flamer.

I love the Auto Cannon and won't say a negative thing about it. I prefer it on an exterminator, but that is a matter of personal preference.

You definately need an emplacement of some sort to protect your HWS...they melt like butter under just about any kind of weapon.

If you are going to go with crazy numbers of infantry consider, as some have suggested, a commissar. They'll keep your guys where they need to be.

ender502

"Burning the aquila into the retinas of heretics is the new black." - Savnock

"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. 
   
Made in gb
Junior Officer with Laspistol





Texas Red wrote:


Ok, do not worry about the vendetta then.


Cool one flier. Considering everyone brings anti-flier units, that single model won't last past turn 3. You have no aerial target other than that. What do you think the Quadgun will shoot at on turn 2 and turn 3? What do you think your opponent's fliers or TL high rate of fire weapons will shoot at on turn 2 and 3? 1 flier isn't enough. It's also all your anti AV:14. You have very little to threaten AV:13 either.

Even without killing power, 200+ Lasguns shots, will kill just about anything short of vehicles


So what if your opponent does bring vehicles? You're just going to sit there and wait for the end of the game?
Try mobilising 200+ lasgun shots to focus down anything tough. They're never all going to be in range. With that many models you'll either a) cluster up in your deployment zone, allowing blast markers to have the time of their life, or b) spread out, drastically limiting your force concentration on the flanks.


Auto cannons can glance vehicles to death, as well as the Hydras. Not to mention the 3 Twin Linked Lascannons, but dont worry about those.


ACs on HWTs. Awesome. They're less accurate than if they were in infantry squads since you have less chance of receiving an order. They have no ablative wounds and with a 50% chance to run after one base dying, you'll be lucky to get anything out of them. Str:6 spam is common. They'll be torn to pieces. ACs also won't have a good time glancing anything to death, other than AV:12 and lower. AV:13 is basically immune, and AV:14 is immune. Autocannons aren't scary.

Hydras. You mean the anti-flier without interceptor. So easily killed by an in coming flier before they even shoot. Plus they need 6s to hit ground units other than skimmers. Those are fantastic units.

You have 3 TL Lascannons in your 1850pt list. In 1500 I bring 8 LCs, 6 of which are TL and 2 of which get TL from orders. 3 isn't enough in 1850. That's not scary, that's just silly. Not to mention your special weapons are all garbage. Seriously, GLs? Those are 5pts wasted. Give them something that will actually do damage.

It's cool being sarcastic, huh?

This message was edited 1 time. Last update was at 2013/02/10 14:50:23



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in gb
Yellin' Yoof




London, UK

I still think this list lacks meaningful killing power (although I think it looks like loads of fun to play with and against). The problem is not at you don't have a lot of shots it's that those shots don't have much punch (excepting the vendetta) this means anyone with decent toughness or armour will give you issues because you'll be dying in droves and not causing much damage in return...
I still like the list tho and with some minor tweaks might do something similar...

https://sfjy.wordpress.com/
My blog, written with a friend, where we discuss gaming, brewing, metal and sci-fi whilst not taking ourselves very seriously... 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





The wilds of Pennsyltucky

Seeing as he doesn't look to be dellivering troops with the vendetta, is there another flyer thta may be better for the AT/air superiority role?

His HWS will do a decent job of AA work but in doing so he will not be glancing anything to death.

ender502

"Burning the aquila into the retinas of heretics is the new black." - Savnock

"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. 
   
Made in us
Haemonculi Flesh Apprentice






200 lasguns will hit 100 times and wound 33 times killing 11 meq. This assumes every guy has los and rapid fire range to the back of the squad which is a fantasy. Las guns are fun to roll but generally should not be relied upon. You think 200 shots to kill a 10 man tac squad is good?

Drop the HWT from the second platoon, all the bolt pistols and grenade launchers, make a blob squad with power axes and a commissar out of one platoon and outflank it.

I really don't like your CCS btw, 300 points! Wow, that is the priciest command squad I have seen in a long while and will get shot off the table i short order if you ever plan on using those grenade launchers

This message was edited 1 time. Last update was at 2013/02/10 15:22:06


   
Made in us
Fresh-Faced New User




Seeing as he doesn't look to be dellivering troops with the vendetta, is there another flyer thta may be better for the AT/air superiority role?

His HWS will do a decent job of AA work but in doing so he will not be glancing anything to death.


I could take a vulture gunship w/ 2x TL lascannons w 2 Hell Strike Missiles (s8 ap3) or 6 hunter killer missiles for 120 points. This is just a fast Skimmer though.
   
Made in us
Stalwart Veteran Guard Sergeant





Metairie, LA

Others have said most of what I'd suggest, so I'll skip the retreads.

This list desperately needs killing power. Every squad should have a HWT in it, probably autocannons. Lascannons can go to your CCS and in independent HWS. Consider plasma instead of flamers and GL, too.

Those squads will get wrecked by large blasts, anything with longer range (especially Tau), and any army built to assault. To can minimize that damage by running combined squads with a Commissar, and adding an Aegis Defense Line as a speed bump.

Still, the reality is you should expect to lose more than you'll win. It's sorely lacking in strong offense. It's true that lasguns get underrated, and can cause a surprising number of casualties. Still, you're unable to effectively answer any kind of assault-heavy force, Tau's range, most hordes, mechanized, TEQ ... it's a long list.

   
Made in us
Angry Blood Angel Assault marine




West Haven, UT

I would drop the Hydra Flak Battery, or at least one of the them for ADL with a Quad Gun so you have interceptor which the Hyrda doesn't.

This message was edited 1 time. Last update was at 2013/02/10 20:36:24


4th Company - 6,000 Points
 
   
Made in us
Fresh-Faced New User




Thanks for the advice. It will be taken into advice.
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

This list lacks umph. It lacks the sword-thrust unit/weapon that helps deal with Deathstars and expensive, high armored vehicles. It lacks discipline too.

If you're going with Creed and Kell, having a standing, infantry gunline is a very strong start. Taking advantage of Creed's command radius and the amount of orders he can issue will be necessary, also taking Kells 'Listen Up Maggots' special rule help with units recieving orders.

But, I would recommend taking another Company Command Squad w/ Master of the Ordnance and Master of the Fleet, for the extra Orders and Ld bubble. Also, I recommend blobbling the infantry at 20 with an attached Commissar, for the LD benefit and better 'bubble wrapping' foot print. This way your infantry woun't readily run away when they start taking casualties.

As for weaponry, I wouldn't bother taking Plasma Weapons or Meltas, or special weapons all together. Instead, get a Heavy Weapon Team with an AutoCannon or Las Cannon. If you have any points left over, then you could consider taking some melta bombs or even a flamer.

As for Heavy Weapon Squads, I wouldn't recommend taking more than three per platoon with a potent Heavy Weapon like a Las Cannon or AutoCannon.

The Vendetta you can do without. I'd invest in a Aegis Defense Line and maybe some Artillery. You could also drop the Hydra's for an Exterminator Russ for better survivability and having the option to slot Heavy Bolter or Multi-Melta Sponsons.

You're going to need troops to capture objectives as well. A Infantry squad with a melta in a Chimera for each platoon could grab them.

182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
 
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