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Made in au
Emboldened Warlock




Hello everyone!

For those of you who read my earlier Mymeara versus CSM report, thank you. And here are 2 of the 3 battles from the friendly GW tournament I had today.

Note:
I will be putting the 2 games into their own spoiler thingy so the post isn't a mile long.
ALL OBJ's were 3 points, 1 point for secondaries (First blood, Slay the Warlord, Linebreaker)
All game boards were 4'x4' and due to time all games were ended at 3 turns (with the relic game being who ever was within 3 inches with a scoring unit gaining VP's)

My apologies:
No pictures because we had 90 minutes per game (I know *insert sad face here*)
The Chaos list is from memory.
Not including game 1 because A. it's a blur and B. I got face rolled... hard. Necrons with 3 night scythes, overlord CCB, 10 deathmarks with teleporter cryptek, Tau allies, Doomsday Ark... you get the idea?

My List:
Bel-Annath
Wraithseer (Warlord)
5 Wraithguard + Spiritseer with Conceal and Spear
13 Guardians with EML
12 Guardians with SL
5 Shadow Spectres + Exarch with Prism Blaster & Cynosure
2x Wraithlord with EML, SL, 2 flamers
Warphunter run naked

Game 1:
Mymeara versus Dark Eldar / Eldar Allies


Spoiler:
Warlord trait: Move through cover 12" bubble
Enemy trait was useless

Bel-Annaths powers: Fire Shield, Spontaneous Combustion, Flame Breath

DE/Eldar:
Archon w Huskblade, Blast pistol, Soul-trap, Shadowfield, Ghostplate, PGL, Combat drugs, Haywire grenades (yes he went all out)
5 Incubi w Klaivex (onslaught) in a raider (Archon here)
4 Trueborn w 3 blasters, Dracon with blast pistol, Raider
10 Warriors w blaster, SC; Raider with splinter racks
10 Warriors w blaster, SC; Raider with splinter racks
3 Reavers, blaster; Arena champion w power weapon
Voidraven w flickerfield
Farseer w both runes, spirit stones, 4 powers (divination), spear, jetbike (with reavers)
5 Dire Avengers

Analysis:
Lots of S8/AP2... I need first turn, runes of warding screws my wraithseer, but Bel will be fine. HOPE!

The game:
Diagonal Deployment
Big Guns Never Tire
3 OBJ - 1 in a tower in his DZ, one dead centre, one on the "Chaos" shrine in my DZ (we had to use some fantasy terrain due to a general lack of overall terrain for 3 simultaneous boards).
The Shrine was in the middle of my DZ with all terrain towards the outside of the board, leaving a nice open area in the middle for the blood bath around the OBJ. From the shrine going counter clockwise was a large circular tower in one table 1/4 then 2 forrests on the boarders, another circular tower in his DZ a crater on the boarder and a crater on the boarder to my table 1/4 (Ok some abstract imagination please).
Mymeara first turn (yay)!

Deployment:
I deployed a wraithlord on the shrine to camp the OBJ (yay big guns!). I put Bel into the WG unit and had it in front of the lord on the edge of the shrines difficult terrain. The EML guardians to his left on open ground, the Wraithseer and 2nd lord to the right. The Warphunter and spectres camped behind the shrine in case of a seize. The SL guardians on my right flank.
The DE deployed with the Avengers on the OBJ in the tower (unable to see out though). The raiders hugged cover around the tower going from my left to right were warriors, true born, incubi/archon, warriors. The Reavers and farseer depoyed inside the tower, to fly out T1.

Turn 1
DE failed to seize (awwww...).
I moved everything bar the lord on the OBJ forward. Fire shield went up on my EML guardians as I wanted them to live the longest. I didn't risk the Wraithseer's 3D6 casting.
Shooting was where it was at I'm afraid. The warphunter exploded the right raider with it's D-cannon and imobilised the incubi raider in 1 shot (om nom nom pie plates). The explosion killed 5/10 warriors inside. The shadow spectres ghost lighted onto the other warrior raider, penetrating and resulting in it not being able to move or shoot. The wraithlords opened up on the raiders - the true born raider losing 2 hull points to 1 lord, and the stunned raider losing 1 more HP. The spectres assault jumped behind the Lord/Seer to gain some cover.

The DE were heavily crippled. The warriors who lost their ride clambered into the nearby crater whilst the Archon and his incubi left their imobilised paper boat to slog the distance to the middle. The trueborne raider receieved a 4++ save from the nearby farseer (divination power) and moved forward. The farseer cast the reroll to everything power on itself and he and the reavers jumped out of the tower to push forward. The dire avengers started playing go-fish together.
Shooting wise - the reavers bladevaned the WG and landed deep in my DZ. All wounds saved. Everything else that could shoot shot the wraithseer but a 5++ appears much more affective than I thought - no wounds.
In the assault phase the reavers and seer used their EJB rule to move in behind my EML guardians.

Turn 2
Bel casts fire shield onto the EML guardians again. He and his WG escort pull a 180 and head for the reavers/farseer. I need to wreck that farseer and his runes! Everything else moves towards the central OBJ. My Warp Hunter moves from behind the lord/seer a full 12" over to being on my far left flank, escoring the guardians.
In shooting the imobilised incubi raider (empty) gets blown up by the shadow spectres. The trueborn raider explodes (despite the 4++), killing 1 thanks to my Wraithlords. The warp hunter opens up on the stunned warrior raider, wrecking it. The wraithseer drops a small blast D-cannon onto the incubi killing 2.
Bel casts spontaneous combustion onto the reaver arena champion killing him instantly.... mmm BBQ DE. The resulting explosion wounds the farseer and kills another reaver. The WG open up killing the last reaver, leaving the farseer to face Mymeara's most war like farseer.
I charge the WG unit in; the farseer challenges and loses a wound (despite being able to reroll EVERYTHING) to Bel-Annath and I lose one in return.

The voidraven refuses to rock up. The 10 warriors from the stunned (now wrecked) raider clamber over the burning boat and into the nearby forest. The true born advance on the WL and Seer (who are now on top of the central OBJ). The 5 man warrior squad and the nearby incubi advance towards the wraithbone constructs fearlessly (or stupidly?).
The true born take off 1 wound from blaster fire on the wraithseer and I lose a hull point to the blaster in the 10 man kabbie squad. Everything else misses or just fails epically.
In assault the farseer survives Bel's onslaught and it becomes a stalemate; no wounds.
The dire avengers are board of go-fish and switch to poker.

Turn 3
Both guardian squads move up (EML squad re-fire shielded) and BOTH now control the OBJ. The warp hunter manoeuvres to get a better shot at the 10 man kabbie squad (who dared to scratch the nice paint work). Everything else advances (Wraithlords on the OBJ levels his guns).
In shooting I Aether rift the kabbies in the forrest and suck 9 into the warp. The lone survivor (the blaster of all things) holds... although I'm sure he just gakked his pants. The lord on the OBJ wipes out the true born. The seer consumes yet another incubi into the warp with its D-cannon and the lord recudes the other kabbie squad to 1 man (the splinter cannon). Both MC's charge their shot at targets with nothing happening on over watch.
The wraithseer is foiled by the Shadowfield of the Archon and the Archon realises that T8 is just too hard for him (shoulda brought that shiney venom blade). He gaks his ghostplate and runs. The sole kabbie charges is turned into a small stain. Bel kills (yay) the farseer.

The void raven rocks up and drops a mine onto the Wraithseer (now out of combat) but 5++ seems to be really effective. At this point all that is on the field is a single Warrior, 2 incubi and the archon and the void raven... oh and the Avengers who decided to spice things up and play strip poker. The Archon circles around the wraithseer to line up on the SL guardians. The warrior moves towards EML guardians. Everyone is spectacularly bad at shooting and they miss the civilian militia. The warrior charges, dodges all of the incoming shuriken fire and dies to the fire shields HoW hits. The archon and incubi charge the guardians; losing both incubi to overwatch (ouch) and the shadow field goes down and with no one to challenge, the archon swiftly misses all of his attacks... and my Guardians club him to death (need to add that to the signature).

The game is called at this point:
I control 2 OBJ's, first blood and slay the warlord.
DE control 1 OBJ.
Mymeara 8 : DE 3


Game 2
Mymeara V CSM

Spoiler:
Warlord trait: get an extra run dice
Sorcerer had soulblaze to CC attacks

Bel-Annaths powers: same as G1: Flame Breath, Fire Shield, Spontaneous combustion

CSM List:
Sorcerer Level 3, wings
10 Possessed, mark of 4++
10 CSM, mark of Khorne, CC weapons
14 Cultists
Hel-turkey (can't actually remember what it's real name is... it did gak all)
3 Obliterators
Forgefiend
Maulerfiend w lasher tendrils

Analysis:
This is the same guy I versed in my previous battle report. A slightly different list but I know what dies to what now. Conversely, he knows what hurts of my list.

The game:
Standard board edge deployment (no diagonal shennanigans)
The Relic
I had 3 ruins in my DZ all placed on the diagonal (woot) to hide behind. Towards the centre of the board there was a forest with a ruined Rhino in it on the left and a swamp crater on the right. His DZ had 2 large buildings set on the parallel, one on either side. Basically, aside from 1 ruin in my DZ there was nothing down the middle 3rd of the table (if you split it up left, middle right).
CSM first turn (and I deploy accordingly).

Deployment:
I deploy the warp hunter and spectres in the ruin on my right flank (4+ cover thanks). Going from right to left:
Guardians (SL) in the open to act as bait, a big gap (middle ruin) the EML guardians which were behind the Wraithseer and Lord (deployed behind the forest). Bel-Annath deployed with the EML guardians (mainly for Ld 10). The WG and the 2nd WL deployed on my left flank on the edge of the forest.
The CSM deployed (right to left):
Oblits on my right flank, escorted by the possessed (Sorcerer here). The CSM squad with CCW and the cultists deployed dead centre with no cover, with the forge fiend behind. The maulerfiend is on my extreme left flank.

Turn 1
I fail to seize (duh).
Everything moved forward. Shooting was uneventful. Basically all that happened was everything (except the forge fiend) walked forwards. The forge fiend activated the demon forge (no unsaved wounds versus the Wraithseer) and promptly lost a hull point from itself!

Bel cast fire shield on his own unit, the seer FNP on itself. His only troops (ergo only scoring units) were in the open so I decided to capitalise. I moved everything except the spectres and hunter forwards. The Lord and guard on my left flank moved to intercept the maulerfiend before it go close enough to eat guardians. Shooting was where it was at:
The warp hunter consumed an obliterator and a possessed in a scattered pie plate of noms. The spectres claimed another obliterator with their ghostlight of happiness. The unit held.
The Wraithguard and warlock exploded the maulerfiend in an impressive display of 6's on armour penetration and damage table, oh and a 1 on the explosion radius (go figure). I spontaneously combusted a CSM, killing a 2nd in the explosion, and a krak missile from Bel's guardian squad claimed a 3rd; prompting them to roll on their morale test and go running for their mother (but not yet off the table). The 2 wraithlords and the scatter laser guardians opened up on the cultists (plasma missiles of orgasms) wiped the 14 heretics out in a turn.
The wraithseer managed to stun the forgefiend.

Turn 2
The Sorcerer, sensing some impending gak approaching the fan, enfeebled the wraithseer successfully. He and his possessed marched forward (all be it slowly trying to get through a ruin). The Obliterator marched forward on its own towards those who had consumed his friends. The CSM rallied and moved (and ran) towards the wraithseer and lord. The Helturkey failed to rock up. The obliterator tried to use a plasma cannon on the warp hunter and I passed my cover save.

Fire shield, FNP... you get the idea. A fat load of nothing really happened in my opponent 2nd turn (well I kinda nutered his army turn 1)... So I moved forward with everything. The WG into the forrest, the Lords skirting their respective edges. My seer rolled a 6 for it's mandatory difficult terrain test. In shooting the obliterator is killed... can't remember what by and the forgefiend dies to the wraithseer via D-cannon goodness... good old vitamin D... cannon. The lords obliterate the CSM with CCW squad leaving my opponent with no scoring units. My guardians open up on the possessed but for some reason my guardians are better in CC than shooting... IDK if I want shooting maybe I need a storm squad?

Turn 3
The Helturkey rocks up! It promptly tries to snatch a wraithguard with its claws and fails. The Wraithseer is enfeebled again. No shooting happens and the possessed charge the SL guardians and promptly kill all of them. In their consolidation they end up in a tightly packed column 2 models wide... I wonder what I could do...

Before I get hasty - FNP on the seer, fire shield on the EML guardians. The guardians secure the relic. The wraithseer rolls yet another 6 for it's mandatory difficult terrain test. The warp hunter hovers out to get a good line on the possessed and 1 WL gets into position.
Shooting... I mean carnage?
The Warp Hunter Aether rifts the possessed, and even their 4++ isnt enough and 9 die; leaving the sorcerer on his own. Not bothering with the flier; everything that can shoot (and doesn't risk scattering onto the hunter) does shoot and the sorcerer falls to combined scatter laser, krak missle and focussed prism rifle/blaster shots.

The game is called at this point:
I control the relic, first blood and slay the warlord.
The CSM's are basically gone, the flyer off the board next turn, and then he is tabled.
Mymeara 5 : CSM 0


Overall my army face rolled. The game versus the necron player I had some good moments. However I lost the warp hunters distort cannon T1 (hammer head), the shadow spectres ran off the board T1 (lost 2 models from about half his army shooting them) and I have no way to deal with that sort of flyer spam.

In the tournament I came 3rd on points. And I was 2nd for most playable opponent (yay sportsmanship). I apologise for the lack of pictures; but 90 minutes isn't very long to play and we were all getting quite caught up in it all.

There are some people in my meta that are "eew FW... so broken" but most people love the fact I have a themed list (Mymeara - Guardians, Wraiths, Bel, Shadow Spectres... mix and bake at 300 degrees C and apply to opponents face whilst hot). I am loving this list; and despite it's short comings (high point cost for lower model count and lack of anti flyer... oh and lack of runes of warding...) it's so much fun to play.

I hope you all enjoyed. My next few games I will *try* to get pictures up (also it's not all painted yet) so it's less abstract. Have a great weekend all of you.

This message was edited 2 times. Last update was at 2013/02/10 01:58:37


So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I Love this list, and a great report. Picts arn't everything when reporting such interesting games, games where eldar kick ass!

This also gave me great insight into the warp hunter (as awesome!) and the wraithseer. I understand Bel-Annarth is fluffy and its great to see him working for you, but i understand he does something gakky to your FoC, but i dont know what. Is the change a nuecence or do you use it?

One last thing, how survivable is the warp hunter? I'd want him with my dark eldar but he is expensive and i dont want him dieing to some snazzy pants with an autocannon.

 
   
Made in au
Emboldened Warlock




Bel-Annath gives you the OPTION to either take the standard:
Mandatory:
1 HQ
2 Troops
Optional:
1 HQ
3 Elites
4 Troops
3 FA
3 HS

OR the Mymeara:
Mandatory
1HQ
2 Troops
1 HS
Optional
1 HQ
2 Elites
2 troops
3 FA
3HS

At 1500 I dont use the Mymeara org chart, at 2000 I do.

As for my Hunter - 125 points is only 10 more than a prism and you dont need 2 to make them worthwhile. It still gets 5+ jink from moving and can move 12" and shoot. It's versatile and hurts. You CAN keep it behind LOS blocking terrain so it can't be shot and use the barrage no LOS needed but can't neg your BS (4) off the scatter. Otherwise stick it behind a forest or ruin for the 4+ cover.

So far it has REALLY paid for itself. Had one game where 1 template took down 7 space wolves, and these 2 games show the oomph it has.

On a side note - yes Bel is fluffy, which I like for this list - it's a really fluffy list - but I can ALSO take Pyromancy on him (which has some nice gak in it) and he is the only seer to get access to it.

So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ 
   
 
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