Warlord trait: get an extra run dice
Sorcerer had soulblaze to
CC attacks
Bel-Annaths powers: same as G1: Flame Breath, Fire Shield, Spontaneous combustion
CSM List:
Sorcerer Level 3, wings
10 Possessed, mark of 4++
10
CSM, mark of Khorne,
CC weapons
14 Cultists
Hel-turkey (can't actually remember what it's real name is... it did gak all)
3 Obliterators
Forgefiend
Maulerfiend w lasher tendrils
Analysis: This is the same guy I versed in my previous battle report. A slightly different list but I know what dies to what now. Conversely, he knows what hurts of my list.
The game: Standard board edge deployment (no diagonal shennanigans)
The Relic
I had 3 ruins in my DZ all placed on the diagonal (woot) to hide behind. Towards the centre of the board there was a forest with a ruined Rhino in it on the left and a swamp crater on the right. His DZ had 2 large buildings set on the parallel, one on either side. Basically, aside from 1 ruin in my DZ there was nothing down the middle 3rd of the table (if you split it up left, middle right).
CSM first turn (and I deploy accordingly).
Deployment: I deploy the warp hunter and spectres in the ruin on my right flank (4+ cover thanks). Going from right to left:
Guardians (
SL) in the open to act as bait, a big gap (middle ruin) the
EML guardians which were behind the Wraithseer and Lord (deployed behind the forest). Bel-Annath deployed with the
EML guardians (mainly for
Ld 10). The
WG and the 2nd
WL deployed on my left flank on the edge of the forest.
The
CSM deployed (right to left):
Oblits on my right flank, escorted by the possessed (Sorcerer here). The
CSM squad with
CCW and the cultists deployed dead centre with no cover, with the forge fiend behind. The maulerfiend is on my extreme left flank.
Turn 1 I fail to seize (duh).
Everything moved forward. Shooting was uneventful. Basically all that happened was everything (except the forge fiend) walked forwards. The forge fiend activated the demon forge (no unsaved wounds versus the Wraithseer) and promptly lost a hull point from itself!
Bel cast fire shield on his own unit, the seer
FNP on itself. His only troops (ergo only scoring units) were in the open so I decided to capitalise. I moved everything except the spectres and hunter forwards. The Lord and guard on my left flank moved to intercept the maulerfiend before it go close enough to eat guardians. Shooting was where it was at:
The warp hunter consumed an obliterator and a possessed in a scattered pie plate of noms. The spectres claimed another obliterator with their ghostlight of happiness. The unit held.
The Wraithguard and warlock exploded the maulerfiend in an impressive display of 6's on armour penetration and damage table, oh and a 1 on the explosion radius (go figure). I spontaneously combusted a
CSM, killing a 2nd in the explosion, and a krak missile from Bel's guardian squad claimed a 3rd; prompting them to roll

on their morale test and go running for their mother (but not yet off the table). The 2 wraithlords and the scatter laser guardians opened up on the cultists (plasma missiles of orgasms) wiped the 14 heretics out in a turn.
The wraithseer managed to stun the forgefiend.
Turn 2 The Sorcerer, sensing some impending gak approaching the fan, enfeebled the wraithseer successfully. He and his possessed marched forward (all be it slowly trying to get through a ruin). The Obliterator marched forward on its own towards those who had consumed his friends. The
CSM rallied and moved (and ran) towards the wraithseer and lord. The Helturkey failed to rock up. The obliterator tried to use a plasma cannon on the warp hunter and I passed my cover save.
Fire shield,
FNP... you get the idea. A fat load of nothing really happened in my opponent 2nd turn (well I kinda nutered his army turn 1)... So I moved forward with everything. The
WG into the forrest, the Lords skirting their respective edges. My seer rolled a 6 for it's mandatory difficult terrain test. In shooting the obliterator is killed... can't remember what by and the forgefiend dies to the wraithseer via D-cannon goodness... good old vitamin D... cannon. The lords obliterate the
CSM with
CCW squad leaving my opponent with no scoring units. My guardians open up on the possessed but for some reason my guardians are better in
CC than shooting...
IDK if I want shooting maybe I need a storm squad?
Turn 3 The Helturkey rocks up! It promptly tries to snatch a wraithguard with its claws and fails. The Wraithseer is enfeebled again. No shooting happens and the possessed charge the
SL guardians and promptly kill all of them. In their consolidation they end up in a tightly packed column 2 models wide... I wonder what I could do...
Before I get hasty -
FNP on the seer, fire shield on the
EML guardians. The guardians secure the relic. The wraithseer rolls yet another 6 for it's mandatory difficult terrain test. The warp hunter hovers out to get a good line on the possessed and 1
WL gets into position.
Shooting... I mean carnage?
The Warp Hunter Aether rifts the possessed, and even their 4++ isnt enough and 9 die; leaving the sorcerer on his own. Not bothering with the flier; everything that can shoot (and doesn't risk scattering onto the hunter) does shoot and the sorcerer falls to combined scatter laser, krak missle and focussed prism rifle/blaster shots.
The game is called at this point:
I control the relic, first blood and slay the warlord.
The
CSM's are basically gone, the flyer off the board next turn, and then he is tabled.
Mymeara 5 :
CSM 0