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![[Post New]](/s/i/i.gif) 2013/02/09 22:49:40
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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Well, I need to this, because I am making a small fandex called Codex: Thousand Sons.
I am going to focus on post-rubric Thousand Sons, so I'd like to know what CSM units I can keep, and what to remove.
I have now found a picture of a Thousand Sons Rubric Terminator, but from 40k wiki, so I'm not 100%(more like 75%) sure that it's canon. I've also found multiple pics of TS dreadnoughts, so I'm quite sure those DO exist.
The thing is, do they still use "ordinary" CSM, Chaos Bikers or something akin to Raptors or Assault Marines?
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/09 23:13:38
Subject: Re:What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Longtime Dakkanaut
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If you are being a purist Thousand Sons, then no, they do not use regular CSM, Bikers, or Raptors. All the Thousand Sons that had no psychic powers were converted into Rubric Marines, including Rubric Terminators. All those that did were Sorcerors. You still might be able to use things like daemon engines or dreadnoughts though since those are using the spirits of bound daemons or former Thousand Sons.
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![[Post New]](/s/i/i.gif) 0007/02/09 23:14:08
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Steadfast Ultramarine Sergeant
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Every marine in the TS who wasn't a powerful psyker was turned into dust. They have Rubric marines and Sorcerers, nothing else.
On a side note though, there are two factions of TS, those loyal to Ahriman (the blue ones we see) and those still loyal to Magnus (still wearing the pre-Heresy red).
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![[Post New]](/s/i/i.gif) 2013/02/09 23:30:03
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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Sir Samuel Buca wrote:Every marine in the TS who wasn't a powerful psyker was turned into dust. They have Rubric marines and Sorcerers, nothing else.
On a side note though, there are two factions of TS, those loyal to Ahriman (the blue ones we see) and those still loyal to Magnus (still wearing the pre-Heresy red).
Interesting, I'm still just working on the blue ones though. I had assumed this, as all I could find was pretty much "all who weren't psykers..."
So:
Rubrics
Chaos Lords
Chaos Sorcerers
Chaos Sorcerer Lords (something in between a lord and a sorcerer)
Dreadnoughts
Terminators
Possibly daemon engines (Defilers, Maulers, Forgefiends)
Rhinos, maybe preds and vindis
Are confirmed.
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This message was edited 2 times. Last update was at 2013/02/09 23:51:19
Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/10 00:08:10
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Virulent Space Marine dedicated to Nurgle
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Possessed marines. I could see sorcerers taking other space marines and Chaos Space Marines, and binding daemons into their bodies. Maybe even Daemonhosts from the Inquisitor retinue.
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![[Post New]](/s/i/i.gif) 2013/02/10 00:20:38
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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Nevie wrote:Possessed marines. I could see sorcerers taking other space marines and Chaos Space Marines, and binding daemons into their bodies. Maybe even Daemonhosts from the Inquisitor retinue.
An idea worth considering...
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/10 07:17:30
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Twisting Tzeentch Horror
Sheffield
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I would include spawn also. Nothing to say that the spawn was a Thousand Son. Just an enemy who picked a fight with the sorceror and came off worst.
Also..
I've never heard that blue/red for Ahriman/Magnus. I thougjht they were all blue from the Rubric, seem to remember a fluff piece about them getting hit by yellow and blue lightning.
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"Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponents fate."
Sun Tzu
http://s1.zetaboards.com/New_Badab/index/
JOIN THE ETERNAL WAR. SAY YOU FOLLOWED MY LINK IN YOUR INTRODUCTION TO HELP TZEENTCHS CAUSE. |
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![[Post New]](/s/i/i.gif) 2013/02/10 08:17:07
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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Eetion wrote: 1. I would include spawn also. Nothing to say that the spawn was a Thousand Son. Just an enemy who picked a fight with the sorceror and came off worst.
2. Also..
I've never heard that blue/red for Ahriman/Magnus. I thougjht they were all blue from the Rubric, seem to remember a fluff piece about them getting hit by yellow and blue lightning.
1. I entirely forgot about the Spawn, thank you.
2. This is pretty much what I've found too. But I think there was something about them being in the Eye of Terror, being victimized by Tzeenzch. Also that they were ones already following Ahriman. I'm not 100% percent sure of this, but it doesn't really matter, as I'm making one for the blue/yellow guys anyway.
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/10 08:21:58
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Wing Commander
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One thing I find odd is there's no reference to TS Havocs. I understand raptors and assault units not being their thing, being only nominally sentient armour constructs, but sitting back and blasting things with autocannons and heavy bolters seem to fit their modus operandi.
As far as the traitor legions go, they do seem to have the least diversity, but I think focusing on cults and experiments created by the sorcerers is a good way to go to flesh out a Thousand Sons force. I'd imagine Rubricae are valued quite highly, so the more padding a sorcerer can add to his retinue, the better.
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Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
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![[Post New]](/s/i/i.gif) 2013/02/10 08:57:07
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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MajorStoffer wrote:One thing I find odd is there's no reference to TS Havocs. I understand raptors and assault units not being their thing, being only nominally sentient armour constructs, but sitting back and blasting things with autocannons and heavy bolters seem to fit their modus operandi.
As far as the traitor legions go, they do seem to have the least diversity, but I think focusing on cults and experiments created by the sorcerers is a good way to go to flesh out a Thousand Sons force. I'd imagine Rubricae are valued quite highly, so the more padding a sorcerer can add to his retinue, the better.
The Havoc thing has bothered me too. I am going to add what I call "chosen Thousand Sons".
Would be essentially rubrics, but more elite. Although, since they are essentially mindless, I'm not sure if there is ANY diversion between their skills.
I've been thinking about a TS psychic discipline too, but I guess Tzeenzch is enough.
Would it contradict much, if I added TS havocs? I'm pretty sure it might work out, according to what I have found out about them.
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/10 10:33:09
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Proud Triarch Praetorian
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As long as the squad leader is a ML1 Tzeentch Psyker and all the other Weapons are AP3 or lower, I can see TSHavocs working. Just keep all the weaponry options normal Havocs have.
Also, I think having HQs from both Magnus' and Arihman's camp might be a good idea, and have two completely different sections of the book to show this.
And a TS Discipline seems a good idea
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/10 11:12:35
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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IHateNids wrote:As long as the squad leader is a ML1 Tzeentch Psyker and all the other Weapons are AP3 or lower, I can see TSHavocs working. Just keep all the weaponry options normal Havocs have.
Also, I think having HQs from both Magnus' and Arihman's camp might be a good idea, and have two completely different sections of the book to show this.
And a TS Discipline seems a good idea
I already made my "Chosen Rubric Marines" following this pattern.
I removed all meltaguns, flamers, etc and replaced them with combi-weapons.
The TS discipline is not too hard to make happen either. I'll post my current rules to the Proposed Rules section, when they've advanced a little.
And what I have now are the non-uniques. I was thinking on making the unique ones from both camps.
The non-uniques are: Chaos Lord, Sorcerer Lord, Chaos Sorcerer. All come ready with MoT and the like.
I also added a rule that involves the Burning of Prospero, and the grudge held by TS.
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/10 13:11:29
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Devastating Dark Reaper
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How can you have Chaos Lords of Tzeentch if all non psychic Thousand Sons were turned to dust?
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Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts |
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![[Post New]](/s/i/i.gif) 2013/02/10 13:13:43
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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monkeypuzzle wrote:How can you have Chaos Lords of Tzeentch if all non psychic Thousand Sons were turned to dust?
...
Good point. I HAVE been wondering the same, but I've also found references to such from Lexicanum and 40k wiki.
I believe they may have been referring to Sorcerer Lords after all...
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/10 17:54:03
Subject: Re:What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Chalice-Wielding Sanguinary High Priest
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Though not Thousand Sons themselves, I imagine the Sorcerers regularly arrange to make use of those oh-so-expendable Cultists...
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/02/10 18:25:11
Subject: Re:What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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Super Ready wrote:Though not Thousand Sons themselves, I imagine the Sorcerers regularly arrange to make use of those oh-so-expendable Cultists...
They kind of do. The TS have a habit of kidnapping people, and forcing them to serve as thralls. If they manage to find thralls with psychic powers, they're super happy and utilize those powers in many things. Like battle.
I'm just facing one more practical problem. I lack an anti-Sv2+ unit/weapon. Something, to threaten "stronger" armies with ( GK, Newcrons, SW , IG and others like such).
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/10 20:57:54
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Proud Triarch Praetorian
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how about a Tank of some sort?
Or a character dread-type thing
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/10 21:23:02
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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A character dread might happen. I remember a mention of someone like that.
But what special unique tank would the TS use?
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/10 21:27:54
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Proud Triarch Praetorian
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Something that puts Rynn's Might to shame...
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/10 21:40:21
Subject: Re:What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Power-Hungry Cultist of Tzeentch
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They use daemon engines of special design and control them with powers, they mention it in the fang and in Prospero Burns they manage it with a titan, so maybe walkers and some forge/mauler fiends?
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![[Post New]](/s/i/i.gif) 2013/02/10 21:44:28
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Beautiful and Deadly Keeper of Secrets
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LlamaAgility wrote: monkeypuzzle wrote:How can you have Chaos Lords of Tzeentch if all non psychic Thousand Sons were turned to dust?
... Good point. I HAVE been wondering the same, but I've also found references to such from Lexicanum and 40k wiki. I believe they may have been referring to Sorcerer Lords after all... Ugh, before the Worthless 4th edition, Chaos Lords could be Sorcerer/Psykers! Infact a "Sorcerer Lord" is simply a Chaos Lord with high levels of sorcery A Sorcerer used to be a Lieutenant that could take psyker levels as well, choosing to be either a weaker HQ lord or full on sorcerer. It's still a tragedy they cannot take Mastery levels now.
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This message was edited 4 times. Last update was at 2013/02/10 21:47:29
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![[Post New]](/s/i/i.gif) 2013/02/10 21:50:18
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Boom! Leman Russ Commander
New Zealand
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monkeypuzzle wrote:How can you have Chaos Lords of Tzeentch if all non psychic Thousand Sons were turned to dust?
All Thousand Sons might be Tzeench followers, but not all Tzeench followers are Thousand Sons.
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![[Post New]](/s/i/i.gif) 2013/02/10 22:12:14
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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MarsNZ wrote: monkeypuzzle wrote:How can you have Chaos Lords of Tzeentch if all non psychic Thousand Sons were turned to dust?
All Thousand Sons might be Tzeench followers, but not all Tzeench followers are Thousand Sons.
I think he was referring to ones used by TS.
Although, there are references to some in Lexicanum.
ZebioLizard2 wrote:Ugh, before the Worthless 4th edition, Chaos Lords could be Sorcerer/Psykers! Infact a "Sorcerer Lord" is simply a Chaos Lord with high levels of sorcery
A Sorcerer used to be a Lieutenant that could take psyker levels as well, choosing to be either a weaker HQ lord or full on sorcerer.
It's still a tragedy they cannot take Mastery levels now.
It is. But I believe Sorcerer Lords might fit well for TS. So I added them, instead of just Chaos Lords.
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/11 01:04:03
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Dakka Veteran
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The Thousand Sons also worked closely with the Legio Cybernetica during the crusade. The fluff never gets deep into those guys but it would be a tie-in for any sort of deamon engine or heavy support units.
Battlle for the Fang describes a few of their borrowed seige weapons.
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![[Post New]](/s/i/i.gif) 2013/02/11 08:58:16
Subject: Re:What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Chalice-Wielding Sanguinary High Priest
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You can have anti 2+ weapons in Rubric Terminators with fists and chainfists. Getting them into combat shouldn't be an issue since *most* 2+ units are most effective up close anyway.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/02/12 05:06:56
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Crushing Black Templar Crusader Pilot
Philippines
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Sir Samuel Buca wrote:Every marine in the TS who wasn't a powerful psyker was turned into dust. They have Rubric marines and Sorcerers, nothing else.
On a side note though, there are two factions of TS, those loyal to Ahriman (the blue ones we see) and those still loyal to Magnus (still wearing the pre-Heresy red).
Wait where is this from, from my knowledge all thousand sons repainted their armor blue right? They started doing that in Battle of the Fang considering most of the TS(the ones who stayed with magnus) there have blue armor and only the Older more nostalgic TS sorcerers still kept their armor in the pre-heresy scheme, one of the lead TS Sorceres actually commented on it during the novel.
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Your honor is your life, let non dispute it! |
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![[Post New]](/s/i/i.gif) 2013/02/13 01:45:43
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Hrm, I was going to suggest that maybe a post-Heresy mortal champion of Tzeentch receives, as a boon or gift for his/her service to the Architect of Fate, a "warband" of Tzeentch's favored Legion...
... but then I started wondering how a non-psyker/non-sorcerer would become a champion of Tzeentch in the first place. I mean, I suppose its possible, but you would think that, by the time they reach the Favored Champion status, they've become a psyker or a sorcerer, either through their own study or a Gift of Chaos.
Hmm.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/02/13 08:06:58
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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Psienesis wrote:Hrm, I was going to suggest that maybe a post-Heresy mortal champion of Tzeentch receives, as a boon or gift for his/her service to the Architect of Fate, a "warband" of Tzeentch's favored Legion...
... but then I started wondering how a non-psyker/non-sorcerer would become a champion of Tzeentch in the first place. I mean, I suppose its possible, but you would think that, by the time they reach the Favored Champion status, they've become a psyker or a sorcerer, either through their own study or a Gift of Chaos.
Hmm.
Not all Tzeenzchian lords are psykers. Isn't it enough that you're devout and... change stuff?
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Ave Dominus Nox
*A feral howl* ~2900pts
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![[Post New]](/s/i/i.gif) 2013/02/13 19:20:10
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Gore-Soaked Lunatic Witchhunter
Seattle
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The Mark of Tzeentch bestows psychic powers, doesn't it?
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/02/14 10:19:07
Subject: What units do post-Rubric Thousand Sons use, besides Rubrics, Chaos/Sorcerer Lords or Sorcerers?
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Sure Space Wolves Land Raider Pilot
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I'm not sure. At least not in game terms...
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Ave Dominus Nox
*A feral howl* ~2900pts
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