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Made in gb
Man O' War




Nosey, ain't ya?

I am going to start a Raptors Army (For background, see here: http://warhammer40k.wikia.com/wiki/Raptors )

Anyway, they're sit n' shoot guys but I'm looking for a counter assault force that doesn't need a land raider or has to footslog it's way across the board.

I have thought about Hammernators and they are just not fast enough and Dreads are not as tough as they used to be, So I decided on Vanguard and Heroic Intervention.

I'm going to use some scouts in a LSS with locator beacons to make them accurate enough not to miss the target.

And now to the question:
How many Vanguard should I take and what Should I give them to maake the best Take-All-Comers build for Heroic Intervention Vangurd?

Thanks for your time, Dakka.

This message was edited 1 time. Last update was at 2013/02/11 20:26:07


I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in us
Crushing Black Templar Crusader Pilot






They get expensive very quickly so that will affect how you kit them out. For an assault oriented squad I would forego any sort of special guns for more bodies: 10 man squad, bp/ccw, jump-packs, then I would say a couple of storm shield/power-axe dudes and a couple of power weapons dudes.
   
Made in gb
Man O' War




Nosey, ain't ya?

I was going to try and be sparing on the points, maybe 3/4 PW and SS guys?

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in gb
Junior Officer with Laspistol





 The Crusader wrote:
I was going to try and be sparing on the points, maybe 3/4 PW and SS guys?


No.

VV are a decent unit, they're just very counter intuitive to use. Although I'm talking about BA VV, since without DoA, they're rather useless.

IMO, bring 6-7 guys. Throw a power sword (or even power spear if you're feeling saucy) on the sergeant (so he can survive a challenge) and maybe another one in the squad. The key thing is, you don't want to win combat first round. You want to do enough damage as to where you can finish them off in their turn. Now that's almost impossible if you kit them out with power weapons, but if you keep them cheap, numerous and a sergeant that can handle a challenge, then VV can be great for taking out Long Fangs, Havoks, Lootas and the like.



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Locked in the Tower of Amareo




They are still expensive even with limited gear. It's pretty nuts.
   
Made in us
Kabalite Conscript





OBX, North Carolina

Theyre expensive but amazing if you can lock down some long fangs or other long range shooters and contest objectives in your opponents DZ

War is like love, it always finds a way.
 
   
Made in us
Locked in the Tower of Amareo




"Expensive" and "amazing if" are two words I don't like to see in sentences together. The BA codex is full of units that have this problem. "Amazing always" is the proper term for expensive units.
   
Made in gb
Man O' War




Nosey, ain't ya?

So should I go for Power Axe on 1/2 of the Vanguard and some kind of high init PW on the sergeant. Is it worth taking any SS at all?

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in us
Locked in the Tower of Amareo




I'm not a fan of stormshields on my regular guys.
   
Made in gb
Man O' War




Nosey, ain't ya?

Would this work?:

Vanguard Veteran Squad
7 Vanguard, Sgt w/ SS & Lightning Claw. 1 Vanguard w/ PP & Power Maul. 1 Vanguard w/ PP & Power Sword. 4 Vanguard w/ BP & CCW. Squad has Melta Bombs and Jump Packs

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in nz
Longtime Dakkanaut





United Kingdom

Can I ask what codex you are running these from, because BA have the best Vanguards

   
Made in gb
Annoyed Blood Angel Devastator




 The Crusader wrote:
Would this work?:

Vanguard Veteran Squad
7 Vanguard, Sgt w/ SS & Lightning Claw. 1 Vanguard w/ PP & Power Maul. 1 Vanguard w/ PP & Power Sword. 4 Vanguard w/ BP & CCW. Squad has Melta Bombs and Jump Packs


I'd drop the plasma pistols.

I'd go 7, sgt with SS&Lclaw, 1 maul, 1 sword, a few meltabombs and jump packs. The thing is you will *need* to reduce the scatter somehow
   
Made in nz
Longtime Dakkanaut





United Kingdom

 Spyral wrote:
 The Crusader wrote:
Would this work?:

Vanguard Veteran Squad
7 Vanguard, Sgt w/ SS & Lightning Claw. 1 Vanguard w/ PP & Power Maul. 1 Vanguard w/ PP & Power Sword. 4 Vanguard w/ BP & CCW. Squad has Melta Bombs and Jump Packs


I'd drop the plasma pistols.

I'd go 7, sgt with SS&Lclaw, 1 maul, 1 sword, a few meltabombs and jump packs. The thing is you will *need* to reduce the scatter somehow


Three words, Descent of Angels

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Spyral wrote:
 The Crusader wrote:
Would this work?:

Vanguard Veteran Squad
7 Vanguard, Sgt w/ SS & Lightning Claw. 1 Vanguard w/ PP & Power Maul. 1 Vanguard w/ PP & Power Sword. 4 Vanguard w/ BP & CCW. Squad has Melta Bombs and Jump Packs


I'd drop the plasma pistols.

I'd go 7, sgt with SS&Lclaw, 1 maul, 1 sword, a few meltabombs and jump packs. The thing is you will *need* to reduce the scatter somehow


This sounds like a reasonable compromise. You need to keep your points down, while maintaining your impact.

There aren't many things to help with the scatter, but there are two good places for locator beacons. Drop pods and scout bikers. Both of who do useful things. Vanguard are hard to look at in isolation. They need to be integrated into a list carefully..

   
Made in gb
Man O' War




Nosey, ain't ya?

Would an Axe be better than a sword for some AP 2 ability? Also, I was thinking about replacing the PP with SS for extra suvivability. Reference the scatter issue, My original plan was to use a LSS with some combat scouts but I can't remember if either can take a Locator Beacon. If not I'll just take some Scout Bikers.

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Definitely go Blood Angels. Descent of Angels means you'll be able to drop them anywhere you need to, instead of being shackled to the Scouts' location. I run mine with 5 men and a power fist (plus the Sergeant with his free sword) for 190 points.
To fill in the rest of the allied detachment, I'd suggest a Librarian and a 5-man Assault Squad with your choice of flamer or melta and possibly an equivalent pistol on the Sergeant. The Librarian can stick with your Raptors and give them those much-sought Divination powers, and if you roll the Assault Squad to arrive the same turn as the Vanguard (now quite likely given it's a 3+ with DOA's reroll) you can use them to soften the Vanguard's target on their way in, AND provide a speed bump to get in the way of any counter-attacking units that would seek to interrupt.

Altogether this setup should set you back around 400 points... not too bad.

This message was edited 1 time. Last update was at 2013/02/13 01:28:38


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
 
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