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![[Post New]](/s/i/i.gif) 2013/02/12 15:21:34
Subject: CSM - Noise Marines 1500
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Regular Dakkanaut
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1500 Noise Marines
HQ – Lord w/ Black Mace, Plasma Pistol, Sigil, MoS
Troop - 7 Noise Marines – CC weapons and Icon of Excess (FnP), Champ w/ Doom Siren
Rhino – Dirge Caster
HQ – Sorc – MoS, Rank 2 w/ Biomancy and Slaanesh Lore
Troop - 5 Noise Marines – 3 Sonics, 1 Blast Master, Icon of Excess (FnP), 1 Champ w/ Doom Siren
Rhino
Troop - 6 Noise Marines – 4 Sonics, 1 Blast Master, Champ w/ Doom Siren
Troop - 6 Noise Marines – 4 Sonics, 1 Blast Master, Champ w/ Doom Siren
Fast - 1 Heldrake – Baleflamer
Heavy - 3 Obliterators
Heavy - 5 Havocs – 4 AutoCannons
My only thought here is to lose the Sorceror and possibly use an Aegis Defense Line or some other unit.
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![[Post New]](/s/i/i.gif) 2013/02/12 15:38:34
Subject: Re:CSM - Noise Marines 1500
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Blood-Raging Khorne Berserker
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The squads with doom sirens and blastmasters... you have to pick one. Otherwise the other weapon is just derping around.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/02/12 15:39:27
Subject: Re:CSM - Noise Marines 1500
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Changing Our Legion's Name
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you should have more heavy, try replacing a helldrake with a vindicator I know they look cool, but I once was in a game against 3 of them, i took them all down by turn 2, they didn't destroy a single unit of mine.
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1500 pts |
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![[Post New]](/s/i/i.gif) 2013/02/12 15:55:39
Subject: CSM - Noise Marines 1500
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Rogue Grot Kannon Gunna
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If some one brings a landraider and any sort of dakka that can help it sort out your obliterators ; say a single devastator squad or a lascannon pred. You're going to end up in a shooting match were you only get to fire to hurt the landraider once every other turn. Once they have dispacted your obliterators then anyone hiding in the landraider can safely stay there while it shots up the rest of your force.
Your noise marine don't bring enough fire support to handle another shooty army and not enough bodies to absorb pain from such an army.
A little re-think is needed, whack in some lascannons, metla guns, melta bombs, etc. And possibly a few more bodies.
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![[Post New]](/s/i/i.gif) 2013/02/12 16:36:09
Subject: CSM - Noise Marines 1500
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Stoic Grail Knight
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Jasper is right, in Slaanesh lists you really need to focus on bringing as much melta as possible. Noise Marines with Blast Masters or Doom Sirens are excellent at killing power armor, and with Sonic Blasters are excellent anti horde. BUT in order to avoid getting rolled by Land Raiders and Termies, you need melta goodness and quick delivery systems. 3 Bikes with 2 Meltas are dirt cheap and incredibly deadly against tanks. 2 squads is also 6 bikes which is slaanesh's sacred number. Or you can run one squad of 6 with the Icon of Excess and have them charge marines as well. Termicide is also helpful, deep striking in and pumping 3 combi meltas into a heavy tank. Split up your Obliterators, as long as you have extra heavy slots, you always want to split them up. It lets you split your fire, and forces your opponent to divide theirs. Also consider grabbing Rhinos for all of your noise marine squads, even the stationary shooty ones. You can still fire the blast master out the top hatch, and you can put a combi melta on it for 10 points. The more ways you have of quickly dispatching enemy land raiders, the more time your Noise Marines have to bring the dakka, which is important. Finally consider Pyromancy on your Sorceror. The Fire Wall power is awesome for giving you extra charge deterrant, and a 4++ against most weapons. The witchfire powers are pretty good too, the primaris syncs well with the Doom Siren, and the snipe can be useful as well for picking off enemy characters or special weapons.
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This message was edited 1 time. Last update was at 2013/02/12 16:39:45
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![[Post New]](/s/i/i.gif) 2013/02/12 18:50:49
Subject: CSM - Noise Marines 1500
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Painlord Titan Princeps of Slaanesh
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Can the nm champ take melta bombs?
are 2 flamers from a 10men csm squad= to a nm doom siren?
If you have 4 blast masters, I would make 4 squads of 5 nm each carrying a bm.
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